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Tuesday 13th July 1999:

Outpost-alpha: "Outpost Alpha"
(Size: 240 k. No Alternative downloads.)


Note: Since software Quake doesn't allow map names over 8 characters, you will need to rename this map if you play in software.

Those of you who are familiar with Tiddles' previous works (Mymap/Garrison and Tomb, see Archives 2), will recognise the general style and build of this map: simple squarish rooms and layout, but very well made and well detailed. However, this map is better still, as it retains the build quality and details, but has some more interesting designs and better use of angles. Tiddles' deathmatch mapping experience is evident, as this map has a strong DM style/theme (even including marker spots for the weapons!!). It's a futuristic metal/concrete base map, with grimy concrete and stone walls, lots of metal beams and rafters, and plenty of hi-tech details such as grilles and lights. Altogether a good strong theme that works well with Quake and is quite fresh in a single player map. The architecture is good, although the map and most rooms are fairly small, all areas are well made and attractive, just from the use of details, angles and subtle structures, rather than spectacular designs (again, this is common to many good deathmatch maps). The texturing and lighting are both clean and well done, and the build quality is high which is very pleasing. More spectacular architecture would be nice, but as simple maps go, this is very good.

There is no exploration, and the map follows a linear route, with a lot of backtracking at one point - sadly there are no reinforcements to make use of this backtracking. Gameplay is as simple and solid as the map - you face plenty of base monsters and Ogres, with limited health to keep you on your toes. The monsters are mostly well used - Grunts used in numbers to ambush you, Enforcers tucked away in hidden sniping spots. The Ogres weren't so well used - until the end, they weren't very effective. Most combats are straightforward, though there are a couple of surprises and in some places the gang attacks require some thought. You get plenty of ammo and medium weapons, but as I say, limited health, which is good as it rewards care and damage avoidance - go in all guns blazing and you'll get in trouble towards the end. The gameplay builds up nicely from an easy start to a monster saturated end - this is good balance that many maps don't have. There are a couple of problems - the lack of reinforcements means that the backtracking is boring, and the lack of skill settings means that those who find it too tough don't have an easier option. Other than that, a small but rather nice map, recommended.

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