============================================================= rScript notes: ============================================================= rScript is basically the rscript from MrGlquake by MrG, and TQScript from Tomaz.... With some small changes The scripts goes into a file called textures.txt which should be in the id1/scripts or the mod/scripts folder... A basic script looks like the following: texture_name { effect parameter1 parameter2 set flag value stage next_stage_name } A script must begin with a texture_name followed by an opening brace. It must end with a closing brace after all the code for it. ============================================================= Effects List ============================================================= turb ----------------------- Turbulant effect. does little to effect the turb. A higher makes the turb less. eg: turb 1 1 turbvert ----------------- Turbulant effect that changes vertices instead of texture mapping coordinates. eg: turbvert 8 scroll ------------------------- Scrolls the texture along the x and y axis at the defined speed. eg: scroll 0.1 0 stage ------------------- Specify which script to draw as the next layer of the image. Be careful that you dont create a recursive loop of rendering with this. eg: stage conback map ------------------- Set the texture to be used to . If not used, the texture specified in the BSP will be used instead. Or a replacement from external .tga, .png, .pcx or .jpg file. eg: map textures/wall01 anim ... ---------------------------------------------------- Sets the textures animation frames. Maximum 20 frames. grass ... ---------------------------------------------------- Sets the textures grass attached model and a density seed. eg: grass mapmodels/rocks.mdl grass2 ... ---------------------------------------------------- Sets the textures grass attached model and a density seed. (layer2) eg: grass2 mapmodels/rocks.mdl water ------------------- Set the texture to have underwater light animations. nodraw ------------------- Set the texture to not draw at all. (untested) fullbrights ------------------- Remap the fullbrights to not have fullbrights. (untested) istele ------------------- The texture has teleport texture effects. (untested) issky ------------------- The texture has sky texture effects. (untested) islava ------------------- The texture has lava texture effects. (untested) iswater ------------------- The texture has iswater texture effects. (untested) fsnow ------------------- The texture is snow spawner. (untested) frain ------------------- The texture is rain spawner. (untested) flight ------------------- The texture is light particles spawner. (untested) ftele ------------------- The texture is tele particles spawner. (untested) smokefire ------------------- The texture is smokefire particles spawner. (ice?, burning?) detail ---------------------------------------------------- Sets the detail textures for texture. eg: detail textures/detail3.pcx 4 ============================================================= Flags ============================================================= To set a flag in a script, use the 'set' command, eg: set Valid flags are: ================= alpha ------ Set the alpha value of the texture to . texscale --------- Enables scaling of the texture by . envmap ------- Enable environmental mapping on the stage. animtime --------- Sets the timing between animation frame changes to