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Reviews: 5th October 2003.
The textures look just as good as they always did and Vondur also includes a nice iron-red riveted metallic trim. The grey brick walls are nicely offset by the white/red checkerboard floor texture, the bright reds of lava and colored books and symbols. I also liked very much the little holes in the floor where lava shines through from below. Architecture is good, without being spectacular. The early section of the map consists of a series of corridors, stairways and rooms, with some nice traps and shortcuts being set up. About halfway through, the map opens out into interesting, bigger, more expansive open areas including a couple of cool stairways/walkways over lava. There are no huge open areas, but there are a number of multi-tiered, very well constructed rooms, with lots of neat little details. Lighting is also very good, nicely subdued and shadowy to create a good quake 1 medieval atmosphere.
Gameplay involves a fair amount of exploration, there are a few buttons to be found and so on, but everything is fairly straightforward, nothing to difficult or obscure, which i actually prefer. The map layout is nicely interconnected and you will revisit earlier areas quite often. On hard skill there are 110 enemies [medieval monsters only] which provide a fair challenge, although personally i would have liked to have seen more enemies, especially near the start where some of the rooms seemed a bit sparsely populated.
Overall Score: 17/20