Comments on: 2D: Castlevania Stages 04-06 http://www.anatomyofgames.com/2012/08/04/2d-castlevania-stages-04-06/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: pimento http://www.anatomyofgames.com/2012/08/04/2d-castlevania-stages-04-06/#comment-779 Sun, 05 Aug 2012 23:41:41 +0000 http://telebunny.net/toastyblog/?p=4874#comment-779 How about a hypercolour map?

]]>
By: whitestreak http://www.anatomyofgames.com/2012/08/04/2d-castlevania-stages-04-06/#comment-778 Sun, 05 Aug 2012 15:09:40 +0000 http://telebunny.net/toastyblog/?p=4874#comment-778 is the music. The first is iconic, the third brilliant, the fourth creepy and the fifth is the best of them all. The final one I can’t remember, I’m always so stressed about surviving.

]]>
By: MetManMas http://www.anatomyofgames.com/2012/08/04/2d-castlevania-stages-04-06/#comment-777 Sun, 05 Aug 2012 08:38:10 +0000 http://telebunny.net/toastyblog/?p=4874#comment-777 Funny story, but I didn’t realize you could duck underneath the middle less functional spike press to avoid getting hit until I played the X68000 game’s much more sadistic take on the level in Castlevania Chronicles. I did what I could to avoid getting hit by the spike presses (only to get killed on any non-easy difficulty by Medusa, Broken Glass Man, the wonky collision detection spike column gauntlet, or more insultingly, the bat right after said gauntlet or the skeleton that’s nigh guaranteed to hit you if you don’t have an axe), and when I played the original Castlevania again, I was pleasantly surprised to see it worked there, too.

Speaking of that gauntlet, it’s also one of the more irritating places to get through without taking damage for anyone not around Simon height in Harmony of Despair’s entirety of Castlevania DLC stage.

]]>