Comments on: 2D: Castlevania Stages 07-09 http://www.anatomyofgames.com/2012/08/05/2d-castlevania-stages-07-09/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Mudron http://www.anatomyofgames.com/2012/08/05/2d-castlevania-stages-07-09/#comment-785 Mon, 06 Aug 2012 21:45:19 +0000 http://telebunny.net/toastyblog/?p=4889#comment-785 Screw the end of the next stage. Screw the entire stage after that. SCREW THE ENTIRE STAGE AFTER THAT, TOO.

This is really the last part of the game where you can even pretend to feel like a bad-ass from start to finish. After this, any sane player essentially turns into Sam Rockwell’s character from Galaxy Quest.

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By: whitestreak http://www.anatomyofgames.com/2012/08/05/2d-castlevania-stages-07-09/#comment-784 Mon, 06 Aug 2012 18:17:05 +0000 http://telebunny.net/toastyblog/?p=4889#comment-784 I must admit that although I’ve known Castlevania for some 25 years (a neighbouring kid had it, we still talk about that game!) I never realized that the architecture was made in that way. Thanks about that.

I love the tune too, though I never understood where the names come from. Is the wicked child a hunchback, a raven or a skeleton?

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By: MetManMas http://www.anatomyofgames.com/2012/08/05/2d-castlevania-stages-07-09/#comment-783 Mon, 06 Aug 2012 17:23:07 +0000 http://telebunny.net/toastyblog/?p=4889#comment-783 Wicked Child really is a great tune, and easily one of my faves from the original Castlevania. In the X68000 game, the third block doesn’t have a near direct level analogue (NES Blocks 1 & 5) or a few similar areas (NES Blocks 2 & 6), but its has a pretty awesome remix of Wicked Child for its own third block.

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