Comments on: Anatomy of a Game: Legend of Zelda III http://www.anatomyofgames.com/2012/09/07/anatomy-of-a-game-legend-of-zelda-iii/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Josh http://www.anatomyofgames.com/2012/09/07/anatomy-of-a-game-legend-of-zelda-iii/#comment-976 Mon, 10 Sep 2012 01:40:52 +0000 http://telebunny.net/toastyblog/?p=5362#comment-976 The ropes in the second dungeon drop mad rupees. I always go there to grind for money.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2012/09/07/anatomy-of-a-game-legend-of-zelda-iii/#comment-975 Sun, 09 Sep 2012 09:41:20 +0000 http://telebunny.net/toastyblog/?p=5362#comment-975 Warlock beat me to the “ringleader” bit. It’s one quirk I sort of miss.

On another note, this is the first time I’ve ever heard anyone refer to the magical boomerang as the “steel” boomerang. Is this a common term for it that I’ve managed to remain ignorant of until now?

It reminds me of when a friend who helped introduce me to the game called the blue ring “white armor” due to its visual effect. Or when my mother would call Mario’s fireballs “spitballs” (something they’d eventually utilize for Luigi in Super Mario All-Stars + Super Mario World).

And like others, I too am enjoying this walkthrough.

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By: Warlock http://www.anatomyofgames.com/2012/09/07/anatomy-of-a-game-legend-of-zelda-iii/#comment-974 Sun, 09 Sep 2012 08:47:11 +0000 http://telebunny.net/toastyblog/?p=5362#comment-974 Oh, and those are Moldorms, not Lanmolas. You may remember them as the annoying giant worm boss of the third dungeon in Link to the Past that constantly knocked you into the pit.

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