Comments on: The Anatomy of Metroid: VI. The six-billion dollar woman http://www.anatomyofgames.com/2013/05/10/the-anatomy-of-metroid-vi-the-six-billion-dollar-woman/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: jparish http://www.anatomyofgames.com/2013/05/10/the-anatomy-of-metroid-vi-the-six-billion-dollar-woman/#comment-1657 Sat, 11 May 2013 13:49:24 +0000 http://telebunny.net/toastyblog/?p=7771#comment-1657 Yeah, I was going to write about bombing holes in non-intuitive spots, but I decided to do the integral weapons write-up first.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2013/05/10/the-anatomy-of-metroid-vi-the-six-billion-dollar-woman/#comment-1656 Sat, 11 May 2013 12:09:47 +0000 http://telebunny.net/toastyblog/?p=7771#comment-1656 Eh, considering it’s primarily a visual thing, I don’t think playing “make-believe” really addresses it here.

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By: MetManMas http://www.anatomyofgames.com/2013/05/10/the-anatomy-of-metroid-vi-the-six-billion-dollar-woman/#comment-1655 Sat, 11 May 2013 08:08:35 +0000 http://telebunny.net/toastyblog/?p=7771#comment-1655 @Nikuru: I assumed he was talking about blowing holes in the floors of vertical shafts that look in no way suspicious in tile construction.

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