Comments on: The Anatomy of Super Mario VI: Gradations http://www.anatomyofgames.com/2013/06/06/the-anatomy-of-super-mario-vi-gradations/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: jparish http://www.anatomyofgames.com/2013/06/06/the-anatomy-of-super-mario-vi-gradations/#comment-1810 Sat, 08 Jun 2013 05:40:32 +0000 http://telebunny.net/toastyblog/?p=8111#comment-1810 Actually, it was just a glib remark with no real meaning and that doesn’t reflect my actual opinion. I feel like that should have been self-evident from the tone of the statement.

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By: ArugulaZ http://www.anatomyofgames.com/2013/06/06/the-anatomy-of-super-mario-vi-gradations/#comment-1809 Sat, 08 Jun 2013 05:10:55 +0000 http://telebunny.net/toastyblog/?p=8111#comment-1809 So it’s unfair to complain about Microsoft’s plans for the Xbox One (substantiated by Microsoft itself) because nobody’s played the system yet? People aren’t calling the performance of the machine into question… from all we’ve been told so far, it seems like it will be one of the most advanced systems ever released, capable of handling everything developers can throw at it.

That’s not the issue here, though. The issue is the proprietary and invasive design of the Xbox One, which will have a clear and adverse effect on the way players use the system. Restrictions on game sales and trades, no rentals whatsoever, a mandatory online connection, and an always on camera will all have consequences that can be seen far in advance. Can you honestly tell me that none of this will affect you as an end user?

I’m not sure if you’re trying to be objective or just contrary, but either way, I can’t get behind this line of thinking. It’s like stepping on train tracks and saying, “Why can’t I stand here for a while? There’s no train yet!”

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By: Wolf http://www.anatomyofgames.com/2013/06/06/the-anatomy-of-super-mario-vi-gradations/#comment-1808 Sat, 08 Jun 2013 00:20:21 +0000 http://telebunny.net/toastyblog/?p=8111#comment-1808 I’m not sure if it’s true with all versions of the game, but I know for a fact that in the Atari 7800 version of Donkey Kong Jr., it is definitely possible to bounce from the spring to the upper moving platform. I used to be pretty good at the timing for it, being able to bounce to the platform more often than not, but it IS pretty finicky timing. I honestly doubt I’d be able to do it today.

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