Comments on: The Anatomy of Super Mario: XXVII. Pleading the fifth http://www.anatomyofgames.com/2013/09/18/the-anatomy-of-super-mario-xxvii-athletic/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Elkovsky (Super Boy Alan) http://www.anatomyofgames.com/2013/09/18/the-anatomy-of-super-mario-xxvii-athletic/#comment-2032 Thu, 19 Sep 2013 01:48:50 +0000 http://www.2-dimensions.com/?p=8816#comment-2032 MetManMas beat me to the observation about 2-4 and 5-4 being similar in structure. It’s cool how the rebranding actually works in that level, though, as opposed to the kind of recycling seen between castles in the likes of Mystery Quest. Castles 3 and 4 are basically castles 1 and 2, and when you add in the four consecutive playthroughs required in one sitting for the “good ending,” it’s kind of maddening.

I think some of the repetition was due to compromises in the port from FDS to NES for that game, though. Still…

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By: J. Parish http://www.anatomyofgames.com/2013/09/18/the-anatomy-of-super-mario-xxvii-athletic/#comment-2031 Wed, 18 Sep 2013 22:07:15 +0000 http://www.2-dimensions.com/?p=8816#comment-2031 Save states are a hell of a drug.

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By: whitestreak http://www.anatomyofgames.com/2013/09/18/the-anatomy-of-super-mario-xxvii-athletic/#comment-2030 Wed, 18 Sep 2013 21:29:37 +0000 http://www.2-dimensions.com/?p=8816#comment-2030 I don’t think I ever downed that Bowser with fireballs…

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