Comments on: The Anatomy of Super Mario: XXX. Sweating bullets http://www.anatomyofgames.com/2013/09/26/the-anatomy-of-super-mario-xxx-sweating-bullets/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: J. Parish http://www.anatomyofgames.com/2013/09/26/the-anatomy-of-super-mario-xxx-sweating-bullets/#comment-730 Fri, 27 Sep 2013 16:20:04 +0000 http://www.2-dimensions.com/?p=8887#comment-730 For some reason in many levels the last Bloober will occasionally swim away from Mario. This seems to correspond with levels in which I take out the previous ones with fireballs. Does anyone know if they really have cowardice programmed in as conditional AI?

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By: Mett M. http://www.anatomyofgames.com/2013/09/26/the-anatomy-of-super-mario-xxx-sweating-bullets/#comment-729 Fri, 27 Sep 2013 05:10:47 +0000 http://www.2-dimensions.com/?p=8887#comment-729 Interestingly enough, while standing on the ground, some Bloopers remain on top of Mario, while others swim away when you are looking in their direction. When you are turning around, they are coming back. Reminds of the Boo Hoo’s.
However, with this knowledge in mind, the underwater stages – especially in the lost levels – become much easier.

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By: RS http://www.anatomyofgames.com/2013/09/26/the-anatomy-of-super-mario-xxx-sweating-bullets/#comment-728 Thu, 26 Sep 2013 23:34:42 +0000 http://www.2-dimensions.com/?p=8887#comment-728 What are the cotton ball things in the background?
Must be important if they didn’t cut it down to build that fence.

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