Comments on: The Anatomy of Mega Man | 7 | Slippery slope http://www.anatomyofgames.com/2014/04/28/the-anatomy-of-mega-man-7-slippery-slope/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: MetManMas http://www.anatomyofgames.com/2014/04/28/the-anatomy-of-mega-man-7-slippery-slope/#comment-2586 Wed, 30 Apr 2014 00:10:50 +0000 http://www.anatomyofgames.com/?p=10638#comment-2586 As someone who has owned that Mega Man collection, I can confirm that they did not fix the floating platform glitchiness.

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By: Kirin http://www.anatomyofgames.com/2014/04/28/the-anatomy-of-mega-man-7-slippery-slope/#comment-2585 Tue, 29 Apr 2014 19:07:57 +0000 http://www.anatomyofgames.com/?p=10638#comment-2585 Now I’m wondering, did they manage to patch any of the glitchiness in the Mega Man Collection version of the game? I’m pretty sure I beat that one (never actually owned the original cart), but I can’t remember now whether I used the magnet beam for these platforms or not.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2014/04/28/the-anatomy-of-mega-man-7-slippery-slope/#comment-2584 Tue, 29 Apr 2014 02:22:35 +0000 http://www.anatomyofgames.com/?p=10638#comment-2584 Hm, I thought I dealt with the moving platforms without much problem, but maybe I’m thinking of the ones in Wily’s castle? Gotta agree with Sipher either way, though; the random movements are a pain.

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