Comments on: The Anatomy of Mega Man 2 – X – In a flash http://www.anatomyofgames.com/2014/06/27/the-anatomy-of-mega-man-2-x-in-a-flash/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: LBD "Nytetrayn" http://www.anatomyofgames.com/2014/06/27/the-anatomy-of-mega-man-2-x-in-a-flash/#comment-2727 Sat, 28 Jun 2014 06:53:45 +0000 http://www.anatomyofgames.com/?p=10844#comment-2727 Ah, Flash Man… I’ve started many a game with his stage, because it honestly strikes me as one of the easier ones, right up there with Metal Man.

As for Item 3, I think it was the first Item I got, and after getting it, I remember trying to use it and not having any idea what it was for (I wasn’t in the right place for it). I thought Mega Man was throwing out giant pieces of candy! (I also thought Item 2 was a giant missile at first. I think it was Item 1 that tipped me off on what they were for…)

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By: Matthew Green (@PressTheButtons) http://www.anatomyofgames.com/2014/06/27/the-anatomy-of-mega-man-2-x-in-a-flash/#comment-2725 Fri, 27 Jun 2014 20:38:31 +0000 http://www.anatomyofgames.com/?p=10844#comment-2725 When I was a kid, my preferred order took on Flash Man second after Air Man (because the manual said to start with Air Man). Things became much easier when I moved him to fourth after Metal Man and Crash Man, too.

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By: Thad http://www.anatomyofgames.com/2014/06/27/the-anatomy-of-mega-man-2-x-in-a-flash/#comment-2724 Fri, 27 Jun 2014 20:28:05 +0000 http://www.anatomyofgames.com/?p=10844#comment-2724 Couple corrections you might want to get in for the print edition: you refer to “Crash Man’s room” near the end instead of Flash Man’s, and call his weapon the Flash Stopper.

Sorry to have nothing further to contribute but I can’t think of anything to add to what you’ve said; great analysis as usual.

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