Comments on: The Anatomy of Mega Man 2 – XIII – The descent http://www.anatomyofgames.com/2014/07/07/the-anatomy-of-mega-man-2-xiii-the-descent/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: DarkStorm http://www.anatomyofgames.com/2014/07/07/the-anatomy-of-mega-man-2-xiii-the-descent/#comment-2755 Thu, 10 Jul 2014 09:37:44 +0000 http://www.anatomyofgames.com/?p=10851#comment-2755 The mole drillers in this section are even more easily taken out by the Leaf Shield than the ones in the Robot Master stages, thanks to the very narrow-ness of the passageway, usually leaving lots of goodies behind.

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By: Leliel http://www.anatomyofgames.com/2014/07/07/the-anatomy-of-mega-man-2-xiii-the-descent/#comment-2749 Wed, 09 Jul 2014 05:06:15 +0000 http://www.anatomyofgames.com/?p=10851#comment-2749 I have always felt this is the weakest Wily level of this game and indeed one of the weakest out of all successive games’ Wily levels. The first stage is thematically/visually/aurally glorious, but anyone who passes the Item 1 screen and the Mecha-Dragon should have no problem with anything here. I remember staying overnight at a friend’s house when we finished MM2 for the first time and every Wily level stopped us cold except this one. It may not have been designed to be filler, but that’s how it ended up.

I do like those reactors at the starting point, though. They look worse in a static screenshot than they do in motion. Wish they had done more with that design throughout the stage. If you felt more like you were infiltrating the fortress via some forgotten maintenance passages… course that might necessitate some different choices of enemy, and a cooler boss as this one doesn’t measure up to the others… and now I’m rambling.

TLDR not a fan. I think the Crash Man stage is the weakest part of the game, but this would be second.

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By: Ben Roberts http://www.anatomyofgames.com/2014/07/07/the-anatomy-of-mega-man-2-xiii-the-descent/#comment-2748 Tue, 08 Jul 2014 20:13:17 +0000 http://www.anatomyofgames.com/?p=10851#comment-2748 My understanding is that “pico-pico” is the Japanese onomatopoeia for chirping video game sounds. You know, sort of like “bleep-bloop.” It makes me think of these little modular drone-bots that detach from the walls to kamikaze into you as making adorable little R2-D2 sounds as they do so, which adds a quirky element of amusement for me.

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