Comments for The Anatomy of Games http://www.anatomyofgames.com Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 Comment on The Anatomy of Super Castlevania IV | III | Stable condition by muteKi http://www.anatomyofgames.com/2015/11/24/the-anatomy-of-super-castlevania-iv-iii-stable-condition/#comment-3277 Wed, 25 Nov 2015 23:31:21 +0000 http://www.anatomyofgames.com/?p=12704#comment-3277 It’s so interesting to me that the game gives you health even from certain candles; the other Castlevanias from the era (Bloodlines and Drac X — SNES Drac X especially) were very stingy with their health ups.

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Comment on The Anatomy of Super Castlevania IV | III | Stable condition by muteKi http://www.anatomyofgames.com/2015/11/24/the-anatomy-of-super-castlevania-iv-iii-stable-condition/#comment-3276 Wed, 25 Nov 2015 23:26:56 +0000 http://www.anatomyofgames.com/?p=12704#comment-3276 I had assumed it was haunted shrubbery, frankly, but a set of vipers makes sense.

I mean this is also the game that gave us the une enemies, if I recall correctly

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Comment on The Anatomy of Super Castlevania IV | III | Stable condition by Victory Peak http://www.anatomyofgames.com/2015/11/24/the-anatomy-of-super-castlevania-iv-iii-stable-condition/#comment-3274 Wed, 25 Nov 2015 12:01:44 +0000 http://www.anatomyofgames.com/?p=12704#comment-3274 Yeah, bats denote bosses on the map.

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