
Woot
#1 posted by
Spirit [80.171.85.146] on 2006/10/17 02:03:43
Generic: Beautiful looking. The "keep all 4 buttons pressed" switch was damn annoying though. Everytime I felt from the upper levels I had to press them again and I felt about 3 times. One time when doing the slope jump badly, then being stopped by a scrag that was teleported in my way doing the same jump later, then fighting the shambler. D'oh!
Neg!ke: Erm, cute... Very hard, I succeeded on the second try though. The vores were fun, I love mid-air shoots. Reminded me of that "hopping shambler" map I once made. The building was very tight and therefore very hard to fight in.
The theme was too hard for me, sorry.

Generics In 26 Secs.
#2 posted by lodis [85.226.5.233] on 2006/10/17 03:33:29
I liked everything about generics map tbh, the buttonpressing, slopejumps etc.
Neg!kes was...cute.
http://hem.bredband.net/b211256/demos/s128g_026.zip
#3 posted by
Trinca [85.88.130.59] on 2006/10/17 03:34:32
nice pack! generic piss me of a litle becouse of those 4 bottons :\ errrrrrrr fight was very easy even on hard after the demon start!
negke oh wel strange map! :) when i´ve got to the cat back didn´t saw the entrance and jump to rocket :\ is easy... so i kill the vores and finish? :\ errr 18 kills
thks for some cool moments of fun!

Neg!ke's Map
#4 posted by
DaZ [194.247.242.109] on 2006/10/17 04:13:00
ROFL! :D
Great idea for a theme, got some cool results too :)
#5 posted by
gone [213.170.89.98] on 2006/10/17 04:19:17
come to IRC - bring speedmapping back online, like it used to be

Neg!ke
#6 posted by
Zwiffle [69.210.33.159] on 2006/10/17 08:31:59
Eek what a horrible, disgusting monster of cuteness that is. Kawaii!!!

Neg!ke
#7 posted by golden_boy [89.27.252.6] on 2006/10/17 10:49:11
gets another medal.
the cat map is cool. reminds me of some Tomb Raider map where you must enter a giant cat. the whole level is built around it.
I think is is "Temple of the Cat" (TR1 Gold.) You walk out on the cat's tongue and then the game ends.

It's All About The Eyes ^_^
#8 posted by
negke [82.82.179.190] on 2006/10/17 13:45:59
the buttons in generic's map were a nice twist, although keeping all of them pressed could have been harder (less wait?). the large windows looked good in the otherwise dark room.
more monsters for fallers! ;)

I Have To Be Honest
#9 posted by
inertia [134.53.176.37] on 2006/10/17 16:02:51
Before I looked the url, I assumed than made the cat map :)

Two Bees Or Not Two Bees...
#10 posted by
generic [71.1.3.70] on 2006/10/17 18:02:17
Neg!ke's map was fun as always - although I'm getting a little tired of always running from spawns ;) I *love* the sadistic humor and gameplay touches (vore/skeet shooting anyone?) he always manages to bring to the Quake table :)
I'm glad you guys liked mine! :D I tried not to make the buttons
too difficult, wait-wise, in case some of you kept falling off the platforms ;) Lodis certainly had no problems -- awesome demo, BTW!
I'll try to fix up this little cutie for next time:
http://img300.imageshack.us/img300/8203/snailjw5.jpg
EVERYONE GO MAP!!!

The Snail...
#11 posted by
than [221.244.26.90] on 2006/10/17 20:52:25
looks fucking sweet :)
er, will play this weeks speedmaps later when I get them home. Going to get connected at home again soon :)
#12 posted by
Ankh [212.121.135.226] on 2006/10/18 00:51:19
Both maps are fine.
Neg!ke:
Everyone says it is a cat. But I was thinking that is a mouse all the time. The flying vores were funny. And the "architecture" was also nice.
Generic:
A liked your map a lot. I didn't find the 4 buttons + jumping that hard. I liked the possibility to provoke monster infight and that you could reach the exit without killing any monsters. The map looked nice also.

Nice Work
#13 posted by
efdat [217.184.228.246] on 2006/10/18 01:11:31
liked both maps. neg|ke's was quite hard though. you could have used a monochromatic sky to avoid the ugly quake-big-sky-mirror-effect. funny vores! generic: did you use all 1024³ space? didn't feel like it.

Efdat...
#14 posted by
generic [71.1.0.147] on 2006/10/18 05:25:48
Yep. Only the ceiling was outside of the 1024^3 area -- but that was okay according to Neg!ke's specifications.
Sure, I could have probably filled it up more but 1024^3 is a lot of real estate to work with ;) Plus, I didn't want to delay the map release any more than I already had :)

Map Screenshots
#15 posted by
R.P.G. [65.188.147.21] on 2006/10/18 06:44:13
generic's looks like a pretty nice map.
neg!ke's looks, well, funky.

Good Theme
#16 posted by bear [80.217.113.37] on 2006/10/21 05:01:06
reminds em of sm17...

Lol Bear
#17 posted by
negke [82.83.36.124] on 2006/11/02 00:56:47
indeed. nice one btw.