#1 posted by mfx [77.179.197.40] on 2016/02/07 14:03:39
Nice! Thx for that!
 Videos!
#2 posted by Skiffy [219.92.197.232] on 2016/02/07 14:06:47
Danget formatting broke for the main post.... can somebody edit those to be labels please?
Oh well.
Forgot to add the video
Compare Video
Shambler Fight!
Enjoy!
 Media Request? :)
#3 posted by Skiffy [219.92.197.232] on 2016/02/07 14:08:23
If you take any snazzy screenshots of record some videos with this evil beast in it please share them in this post! I would be most grateful. Besides its fun to see other folk maul or be mauled by the new guy.
I'm so impressed with this model. It works with Winquake too. I'm actually very surprised with the information in the readme that the dog model is higher poly than the original shambler!
I'll schedule a tumblr post later to try and get maximum coverage.
 Very Nice !
#5 posted by Barnak [69.157.188.170] on 2016/02/07 15:12:28
This model is realy cool !
The only problem is when we have a nice looking and smooth model like this, we also would want a similar upgrade to all other models !
The **fiends** need an upgrade too ! (they are my favorite Quake pet !)
 Vore And Fiend Are On My Hit List
#6 posted by Skiffy [219.92.197.232] on 2016/02/07 15:30:53
The Fiend and Vore are on my list of creatures that need some revamp love. Glad you like it!
 Vore First Plz!!
seriously, that thing is in need of TLC... I know the original game doesnt have idle animations for it but you should make some so it can be added in by modders (mostly AD).
I hope you can add some extra animations for Sock, I know he'd love to expand on the shambler for AD.
 The Vore Doesn't Need An Idle.
#8 posted by onetruepurple [213.227.95.74] on 2016/02/07 15:43:05
Don't fuck with it.
V good & faithful Shambler update though.
 OTP
the vore definitely needs an idle animation, it's a crime that it doesn't have one.
#10 posted by Skiffy [219.92.197.232] on 2016/02/07 16:05:13
Oh I would add idle animations. I would be amused with folks getting upset with a Vore that has more character... I wont fuck with it.. cuddle though for sure.
For the Shambler I am planning things and hope to get it implemented in AD. New idles and death animations would be a start. Small steps first.
 It's The Only Non-spawn Monster Who Doesn't Have To Breathe
#11 posted by onetruepurple [213.227.95.74] on 2016/02/07 16:31:38
Changing that is taking away character, not adding to it.
#12 posted by FifthElephant [86.4.213.148] on 2016/02/07 16:34:25
OTP... it will still not have an idle animation in normal quake you spoon licker, it needs to be coded in.
 Well
#13 posted by onetruepurple [213.227.95.74] on 2016/02/07 16:39:43
It's a shit idea and I hope Sock knows better than to do it.
#14 posted by FifthElephant [86.4.213.148] on 2016/02/07 16:46:37
That's just like your opinion, man.
 Really?
#15 posted by Skiffy [175.139.56.28] on 2016/02/07 17:23:27
Really? is this worth arguing about in here? Not even on subject OTP... Would you be so kind as to make me a cool screenshot or two of the shambler instead? :)
#16 posted by FifthElephant [86.4.213.148] on 2016/02/07 17:31:17
I'd post some stuff Skiffy, not really sure if there's a lot of shambler-heavy maps. I think theres 4 shamblers in my retro jam 4 map on hard?
 Party?
#17 posted by Skiffy [175.139.56.28] on 2016/02/07 17:44:22
Sounds tasty!
#18 posted by Baker [65.60.224.195] on 2016/02/07 18:12:33
Congrats on the release, must have a ton of work! +1 for having a video
#19 posted by FifthElephant [86.4.213.148] on 2016/02/07 18:16:39
I've created a video which shows the shambler off nicely, but it's a 2gb upload to youtube so... it's not going to be seen for a little bit
 Convert It To Webm Or Mp4
#20 posted by Daya [109.31.36.149] on 2016/02/07 18:24:59
#21 posted by FifthElephant [86.4.213.148] on 2016/02/07 18:26:13
it IS an mp4!!
Shadowplay doesn't mess around.
 Fifth
#22 posted by onetruepurple [46.77.124.110] on 2016/02/07 18:34:18
webm's are the future
 We Can Wait :)
#23 posted by Skiffy [175.139.56.28] on 2016/02/07 18:54:26
#24 posted by PuLSaR [37.144.41.9] on 2016/02/07 18:57:02
The Fiend and Vore are on my list of creatures that need some revamp love.
<3 <3 <3
#25 posted by Kinn [86.154.183.77] on 2016/02/07 19:00:33
It's a shit idea and I hope Sock knows better than to do it.
Jesus christ there's nothing wrong with giving the Vore an idle.
 Lol Otp U Such A Bumder
#26 posted by Spirit [92.196.2.207] on 2016/02/07 19:04:52
 Good Work Skiffy
#27 posted by Primal (nli) [81.175.152.198] on 2016/02/07 20:39:10
Good work. Thank you, Skiffy.
#28 posted by Milkey_Wilkey [46.216.1.50] on 2016/02/07 20:52:36
good model. I love how you made him open his mouth. did you just stretch his face to do that?
 Yeah, This Is Fantastic
#29 posted by SleepwalkR [79.195.26.205] on 2016/02/07 21:01:04
Great work man!
#30 posted by necros [172.98.67.80] on 2016/02/07 21:39:45
oh i didn' notice that before! very clever, hiding a pair of tris between his teeth!
#31 posted by mfx [77.179.197.40] on 2016/02/07 21:45:01
 Vore Idle Tip
#32 posted by Preach [77.99.55.146] on 2016/02/07 22:03:04
If you want a vore model which is drop-in compatible with the existing model AND has an idle animation, you can make it a grouped frame, and it will idle away without any changes to code.
 Preach
#33 posted by Kinn [86.154.183.77] on 2016/02/07 22:27:52
that is a great idea
 Um...
#34 posted by Qmaster [50.44.230.26] on 2016/02/08 00:59:39
WHATT???
How do you do a grouped frame and that sounds awesome?
Love the new shambler, he feels bulkier and just...shamblery!
#35 posted by FifthElephant [86.4.213.148] on 2016/02/08 01:18:11
My video will hopefully be done tomorrow.
 Ogre Next, Please
#36 posted by mankrip [66.249.88.159] on 2016/02/08 02:04:58
It still pains me greatly that capnbubs never released his version. And besides the shambler and the fiend, the ogre is the most iconic Quake monster (he's everywhere!).
The vanilla vore, fiend, scrag, enforcer and fish are good enough for me. Dogs and grunts already have good replacements.
#37 posted by mankrip [66.249.88.159] on 2016/02/08 02:35:15
There's a mistake in the readme: This model doesn't actually conforms to stock Quake standards, because DOS Quake has a vertical limit of 200 lines for MDL skins. But I kept my mouth shut to enjoy this higher-res skin!
 Who Cares About DOS Quake These Days?
#38 posted by PuLSaR [66.102.9.26] on 2016/02/08 02:39:55
 Limits And Cheats!
#39 posted by Skiffy [219.92.198.42] on 2016/02/08 03:32:30
200 triangle limit for skins yet the expansions for standard quake ignored this? The dragon boss was 640 x 315 pixels in size. Must have been an odd arbitrary limit for that to still work because I tried it in the most basic engines I could still get running and it was not complaining. Weird. You live inside quake Mankrip, why did they ever do that hard limit?
As for the shambler opening its mouth Yes I do hide a strip of triangles that I stretch open but they are solid black. :)
#40 posted by mankrip [66.249.88.164] on 2016/02/08 04:14:48
The 200 texels height limit was likely poorly planned, since id software themselves raised it later.
Any open source software-rendered Quake engine is based on the WinQuake version of the source, so there's no problem. Maybe it's only the DOS Quake 1.0 version that has this limit.
The official mission packs also included an update for the executable, since they required several engine modifications (network protocol, HUD and so on). The raised limit for MDL skins may have also been implemented because of them.
The inside of the shambler's mouth isn't fully black in my engine… that's probably due to the texture filter. But I liked the result, it looks a bit like the saliva in the Doom 3 hell knight's mouth.
 Kinda Intended When Filtered Indeed.
#41 posted by Skiffy [219.92.198.42] on 2016/02/08 04:26:01
Yea filtering does look like spittle strands. But yes I am glad folks like the result! So Preach regarding the animation group... will it just play regardless of where I put it in the MDL for the Vore idle addition?
 Screenshot
#42 posted by mankrip [66.249.88.154] on 2016/02/08 04:29:59
 Mankrip
#43 posted by PuLSaR [66.102.9.26] on 2016/02/08 04:35:56
nice screenshot
 Skiffy
#44 posted by adib [177.158.36.82] on 2016/02/08 06:53:43
Awesome work. This shambler shamblers more than the original. Seriously, it has more of the monster. Kudos.
 This Looks Awesome.
#45 posted by nitin [220.244.163.153] on 2016/02/08 12:06:07
otp being a cunt as usual. Dont use a new model if you want to. FFS.
 Don't Be Mean To Cunts Pls
#46 posted by skacky [90.0.196.219] on 2016/02/08 13:26:32
Awesome model by the way. Looks terrifying.
 Also
#47 posted by Shambler [2.99.180.113] on 2016/02/08 13:27:51
Awesome model by the way. Looks like a fucking Shambler. In fucking Quake.
#48 posted by Skiffy [219.92.193.192] on 2016/02/08 13:39:23
Any more juicy screenshots out there from folks enjoying the update? :)
 I Love It :-)
#49 posted by Bad Sector [78.87.37.62] on 2016/02/08 13:52:22
It is great. My only nitpick is that the original seemed fatter/blobby where in this remake you can see his waist :-)
 Shambler Got Swole
#50 posted by czg [212.16.188.76] on 2016/02/08 13:54:20
He loves to drink dat protein
 Shambling!
#51 posted by Bloughsburgh [75.151.243.225] on 2016/02/08 14:54:17
Fantastic work Skiffy!
Absolutely brooding beast of scary white fur proportions!
I'll try to remember to take a screen the next time I encounter this monstrosity!
 Looks Great
#52 posted by dumptruck_ds [68.190.245.173] on 2016/02/08 19:05:24
#53 posted by Preach [77.99.55.146] on 2016/02/08 19:56:03
So Preach regarding the animation group... will it just play regardless of where I put it in the MDL for the Vore idle addition?
A framegroup counts as a single frame from the point of view of the QC. So you need to replace the frame used in the stand "sequence" for the vore with a framegroup. That frame is ... $stand1??????
OK, but you'd have to worry about that a bit anyway. The first frame of the vore's walk animation has to double as the idle pose, so for starters you need to make sure it's balanced and planted on the ground at that moment. The trick is then to animate an idle there where any of the frames within are reasonable to sit between $walk12 and $walk2. I guess you'll need to keep the idle simple, but it should be fine to add some motion.
 Correction
#54 posted by Preach [77.99.55.146] on 2016/02/08 20:01:28
That frame is ... $walk1??????
Obviously if there was a "stand1 then all the question marks would be gratuitous.
 Shambler Vid
#55 posted by FifthElephant [86.4.213.148] on 2016/02/08 20:08:14
I created a vid of my own map that shows off the shambler. There's 4 shambler fights in this map...
https://www.youtube.com/watch?v=wCDGdp_5oDY
 Shalrath With Idle Animation
#56 posted by Henry [93.229.0.39] on 2016/02/08 21:27:00
 Holy Shit That Shambler Looks So Good
#57 posted by SleepwalkR [79.195.23.171] on 2016/02/08 22:17:06
that now all the stock monsters look out of place ;-)
 Weapons And Items Remakes When?
#58 posted by Daya [109.31.36.149] on 2016/02/08 23:51:48
 IMO, The Ogre Should Be Top Priority Now
#59 posted by mankrip [66.249.88.154] on 2016/02/09 00:20:36
And after meeting this shambler, the vanilla fiend looks outdated.
 Henry
#60 posted by FifthElephant [86.4.213.148] on 2016/02/09 01:48:21
The walk cycle on that model is really bad. The idle animation works nicely though, shame.
 This New Shambler Model's
#61 posted by spy [178.89.85.46] on 2016/02/09 13:50:06
looking awesome
but his idle(breathing) animation is sorta jello-ish
similar to kingpin's model animation
or is it just me?
anyway it's a HUGE upgrade over the regular shambler
 Blame MDL Sadly.
#62 posted by Skiffy [210.195.225.218] on 2016/02/09 13:56:49
Cant be helped. THAT is MDL format limitations. I'm going to try out an MD3 version in darkplaces later. But this is why I would love MD3 support for Fritz and Quakespasm too!....
 Spy
#63 posted by Kinn [86.154.183.77] on 2016/02/09 14:16:42
Yeah the polygon density has gone up a lot, which makes the jello effect a lot more pronounced unfortunately, as there are just a lot more verts to be wibblin' and a wobblin' all in different directions :(
md3 would be nice.
 Skiffy
#64 posted by spy [178.89.85.46] on 2016/02/09 14:18:10
i'm not supposed to sound such harsh, sorry
i love your shambler model, thank you!
#65 posted by mankrip [66.249.88.199] on 2016/02/09 14:42:59
I didn't notice any significant wobbling, not more than in the regular models.
 No Worries!
#66 posted by Skiffy [210.195.225.218] on 2016/02/09 15:04:19
No worries Spy.
Mankrip indeed it just wobbles as much as the default. About the only fix would be to do a much less subtle idle :P
 The Vore Of Skiffy
#67 posted by Barnak [69.157.190.15] on 2016/02/10 02:02:34
Please, no boobs !
I suggest two small red spikes as puffy tits, and a bloody slut mouth with teeth in place of a vulva, between the front legs ("her" periods are ON).
That way, the Vore would be a very horrible and terrfying Quake monster !
I would like to see a sex scene between that new Vore and the new Shambler.
 Holy Shit
#68 posted by DaZ [89.168.60.163] on 2016/02/10 02:26:22
 A+
#69 posted by onetruepurple [93.105.177.18] on 2016/02/10 02:27:27
#70 posted by necros [172.98.67.48] on 2016/02/10 02:40:47
well that didn't take long...
anyway, if the vore is gonna have tits, clearly it should have 3.
 It Wont Have Any...
#71 posted by Skiffy [203.115.201.11] on 2016/02/10 02:48:12
https://www.artstation.com/artwork/lichpriest
The torso section minus the exposed guts is what I am aiming for.
 That Would Make A Nice Zombie.
#72 posted by mankrip [66.249.88.154] on 2016/02/10 03:41:28
 Yes That Is Good Zombie Ref.
#73 posted by Skiffy [203.115.201.11] on 2016/02/10 04:19:53
When I get to remaking the zombie this is my quality target hehe.
#74 posted by adib [177.17.15.98] on 2016/02/10 05:00:07
It would be nice to make a useful Shub-niggurath.
 First Make A Proper Boss Out Of Her....
#75 posted by Skiffy [203.115.201.11] on 2016/02/10 05:08:43
One that does more then just sit on her butt? Because right now its a glorified prop.... If I redo that one then I want to work with a programmer to also turn it into a proper boss fight. Have it multi stage with tentacles coming out of the lava attacking you and even have her detach from the ground and fly around or something.
 Animated Giblets...
#76 posted by Skiffy [203.115.201.11] on 2016/02/10 05:13:57
I just realized I can use the frame groups hack to make animated giblets.... twitching limbs and pulsing beating hearts and goop anyone?? :)
 One More Picture
#77 posted by primal (nli) [81.175.152.198] on 2016/02/10 10:48:55
Here's the Shambler, about to shoot Quake Guy with lightning. Fortunately, he picked up Quad Damage just moments ago. The place is very familiar to Quake players.
http://imgur.com/g5Umz9k
 E1M5
#78 posted by mankrip [66.249.88.164] on 2016/02/10 11:34:36
 #76
#79 posted by mankrip [66.249.88.154] on 2016/02/10 11:39:33
:) If you wish, go wild.
 Shubz
#80 posted by adib [177.17.15.98] on 2016/02/10 11:46:09
Plenty of concepts on internet. Along with eyes, mouths and tentacles, she should fly like a jellyfish.
 Awesome Model
#81 posted by ijed [190.22.60.229] on 2016/02/10 12:09:51
Well done!
Animated Gibs +1
 Also
#82 posted by ijed [200.73.66.2] on 2016/02/10 13:07:00
The Vore doesn't breathe, or id ran out of time to animate it?
#83 posted by Killes [79.222.39.111] on 2016/02/10 13:08:48
Shub could be used as a static mini boss evil outgrowth of a beast guarding progression to a new passage. Only over its dead body kinda thing.
Maybe give it a temporary 1 second flash teleport to provide it some dodging capability.
Or several could be used, behold and witness the ultra hardcore horrifying cave of the nigguraths!
 Barnak
#84 posted by spy [37.150.62.119] on 2016/02/10 13:16:25
Please, no boobs !
I suggest two small red spikes as puffy tits, and a bloody slut mouth with teeth in place of a vulva, between the front legs ("her" periods are ON).
That way, the Vore would be a very horrible and terrfying Quake monster !
I would like to see a sex scene between that new Vore and the new Shambler.
i remember there were pics of the vore similar to your description
 Alright
#85 posted by spy [37.150.62.119] on 2016/02/10 13:17:48
#86 posted by Kinn [86.154.183.77] on 2016/02/10 13:25:21
#85
and it looks every bit as daft and un-Quake as the Spider Daedra from Oblivion.
 Kinn
#87 posted by spy [37.150.62.119] on 2016/02/10 13:33:00
 That Vore...
#88 posted by Barnak [69.157.191.105] on 2016/02/10 13:59:00
...sucks !
It's not creepy enough. Not Quake.
The tits could be flat old, at least (no boobs !).
(I would prefer puffy red spiked tits)
And the snatch should be much larger and wide open, with teeth.
A kind of The Thing monster, mixed with H.R. Giger concept.
#89 posted by Kinn [86.154.183.77] on 2016/02/10 14:03:28
stop sexualising quake monsters u wierds
 WTF
#90 posted by Skiffy [210.195.226.108] on 2016/02/10 14:08:33
Good lord folks not going down any of those weird paths. You can go their on your own hehe.
#91 posted by onetruepurple [93.105.177.18] on 2016/02/10 14:19:14
id ran out of time to animate it?
Considering the amount of unused animations on many other monsters I find it rather unlikely that there was no time to give the Vore a few inhale and exhale frames.
 #85
#92 posted by onetruepurple [93.105.177.18] on 2016/02/10 14:30:00
 About The Shub
#93 posted by spy [37.150.62.119] on 2016/02/10 14:43:38
is it possible to make the shub continuously spawning its minions?
and you're not allowed to telefrag the shub until the spawning process would be over
 You're Not Allowed To Telefrag The Shub Until The Spawning Process Wou
#94 posted by Barnak [93.105.177.18] on 2016/02/10 14:59:36
That's quite good ! Almost like Shub was engaging the player in a fucked up Giger like foreplay:
"OK, enough games, now enter me soldier !"
Hehehe !
 Barnak
#95 posted by spy [37.150.62.119] on 2016/02/10 15:10:15
stop sexualising quake monsters u wierdo
 This Is Borderline Fanfic Territory
#96 posted by mankrip [66.249.88.159] on 2016/02/10 15:56:02
Shambler is the husband, Vore is the wife, Fiend is their kid, and the Spawn is their dog.
They walk around for a picnic in the woods, while scrags sing in the trees and rotfishes dance in the water. Shambler asks "Did you bring the canned meat, honey?". Vore answers "Here, my love", and hands him a knight's head soaked in blood inside of a helmet.
They eat the head, they eat their child, and then Vore starts to have sex with Shambler while he slaps the Spawn into her ass until it explodes. Everyone is happy, everyone is dead. Le fin.
 NSFWNSFWNSFW
#97 posted by [162.247.72.217] on 2016/02/10 16:44:01
http://rule34.paheal.net/post/view/249635#search=quake
NSFWNSFWNSFWNSFWNSFWNSFWNSFWNSFWNSFW
NSFWNSFWNSFWNSFWNSFWNSFWNSFWNSFWNSFW
#98 posted by FifthElephant [86.4.213.148] on 2016/02/10 16:46:29
lol... I posted this on my tumblr 2nd birthday, oddly my follower count went up instead of down :P
#99 posted by JneeraZ [76.182.53.183] on 2016/02/10 16:47:00
"stop sexualising quake monsters u wierdo "
For real. Man ...
 What's Wrong With Quake Sex ?
#100 posted by Barnak [69.157.191.105] on 2016/02/10 18:00:55
Giger knew that.
 The Practical Shub-Niggurath
#101 posted by Killes [79.222.39.111] on 2016/02/10 19:14:13
Ok, what about an aformentioned static shub based a bit off the Doom revenant ?
Can summon or resurrect beasts, maybe indicated visually with an electric bolt from its "arms" to indicate which monster is being revived. Make it interruptable if a decent shot is landed.
Additionally could fire short electric bolts from its "arms" when player is in range.
Give him a hp count of maybe 1.5x/2x the Shambler
Also the ability to very shortly and occasionally teleport away and back as a dodge mechanic - only if it is not busy resurrecting or attacking you with bolts.
Place him in a room with some other beasts to contend with whilst avoiding getting too close (light punishment from bolts) and interrupting his resurrects, all the while landing damage in him, made harder if attacked whilst idle as he can then occasionaly teleport 1 second to the aether out of the projectiles way.
Probably a nightmare to code but that would make a cool mini boss to drop here and there.
 BRAZZERS
#102 posted by adib [177.17.15.98] on 2016/02/10 19:15:49
 'him'
#103 posted by onetruepurple [93.105.177.18] on 2016/02/10 19:27:21
#104 posted by JneeraZ [76.182.53.183] on 2016/02/10 19:27:29
"Doom revenant"
You mean the archvile.
BOOM SUCKER!
 Counterpoint
#105 posted by Preach [77.99.55.146] on 2016/02/10 20:38:54
Considering the amount of unused animations on many other monsters I find it rather unlikely that there was no time to give the Vore a few inhale and exhale frames.
If they had intended for the vore to have a non-breathing stand frame, and had plenty of time to create animations, why didn't they create a frame for it? They just reused a frame from the standing animation. It smacks of a placeholder nobody remembered to revisit, not a conscious artistic choice.
 Yes
#106 posted by Kinn [86.154.183.77] on 2016/02/10 21:32:21
"No Vore idle" was not an artistic choice. In the same way, the axe having no impact flesh sound, and the rotfish not having a gib, were also not artistic choices.
When you are rushing to get a game out the door, certain little things just never get round to being done.
 Yep
#107 posted by ijed [200.73.66.2] on 2016/02/10 21:34:29
Loads of stuff gets lost and forgotten during development.
Six months later you're playing it on disc and see something "oh shit who left that in there?"
 On Sexualization
#108 posted by mankrip [66.249.88.164] on 2016/02/11 17:21:31
Humans have a tendency to sexualize everything. Giger knew that, and his designs are actually a parody of the human mindset, I guess (something like “You want sex? Then I'll make it gross for you"). Just like Beksinski said that the morbid and depressed designs of his own art felt actually humorous to him.
However, in Lovecraft’s works the monster designs are actually serious. The twisted ones in his works are not the monsters, but the humans (the more human-like a creature is, the higher the chances of it being a mutated human). This may have to do with the monsters in his works usually having some kind of religious role, either as servants or as gods.
In Lovecraft’s work, the lost and the twisted are usually humans. Gods like Nyarlathotep may be chaotic to mortals, but they're actually following their own rules.
#109 posted by Killes [79.222.37.152] on 2016/02/11 18:56:26
OK Warren yes the Archvile.
I hang my head in shame.
 DOS Quake 1.08 Has The Limit Too
#110 posted by primal [81.175.152.198] on 2016/02/17 12:10:00
"Error: model progs/shambler.mdl has a skin taller than 200"
says the DOS Quake version that comes with the GoG installation of Quake. It's version 1_08 from Mar 11 1997. They must've upped the limit later than that, if it ever was changed for the DOS version at all.
I'm not planning on playing Quake with it, so it's not an issue.
#111 posted by Jaromir83 [87.249.129.250] on 2016/02/27 15:43:42
can not wait for the revamped fiends!
 Long Wait
#112 posted by Skiffy [203.115.201.11] on 2016/02/29 07:41:49
I wont be getting to the fiend any time soon. Once I am done with the Vore I will be taking a break to finish my Anatomy course which will take me till end of July before I will resume any personal projects sadly. Then again folks lasted this long so what is a few more months? :)
#113 posted by mankrip [66.249.88.164] on 2016/02/29 19:01:24
No problem, take your time.
#114 posted by Jaromir83 [87.249.129.250] on 2016/03/03 08:47:37
HD vore first? ok, looking forward to. good luck at the exams
 Vore Before...
#115 posted by Barnak [69.157.188.148] on 2016/03/03 14:26:27
Yeah, a vore with a bloody dripping snatch with teeth, and puffy tits !
 Lol
#116 posted by spy [89.218.137.118] on 2016/03/03 15:02:40
 More Custom GIBS!
#117 posted by Skiffy [210.195.229.2] on 2016/06/26 09:15:52
Well everyone I've finally got around to adding custom giblets for Arcane Dimensions to go along with this HD shambler release.
The above links have all been updated so the ZIP and readme "should" be the latest versions.
New Screenshot!!
https://dl.dropboxusercontent.com/u/1849053/Shambler_Gibs_Done.jpg
Give it a try and tell me what you think.
Cheers!
 Looks Great...
#118 posted by Barnak [65.94.232.246] on 2016/06/26 20:58:59
But what about a remake of our favorite bitch on three legs, with a bloody oozing snatch and puffy tits ?
#119 posted by dwere [213.87.139.41] on 2016/06/26 21:09:37
Vore and shambler are among the best models in the game. I think of all the monsters they should've been remade the last (unless every subpar monster model was remade already).
Anyway, looks great.
 WOW
#120 posted by [92.226.94.0] on 2016/06/26 22:34:30
The bones sticking out on those gibs are so effective yet so simple.
Loving it!
 NICE Gibs!
#121 posted by xaGe [104.228.17.55] on 2016/06/27 07:54:20
Great job!
 Wow, Nice Job!
#122 posted by Kingold [157.7.53.72] on 2016/06/27 11:05:44
Tasty barbecue material. Yummy yummy.
#123 posted by dwere [213.87.155.41] on 2016/06/27 13:14:08
the axe having no impact flesh sound
Actually, it has, but it only works on other players, and is a horrible hack.
 Gibs Gibs Gibs.
#124 posted by Skiffy [203.115.201.11] on 2016/06/28 02:04:47
Barnak later end of the year I will resume that project. But your dream version will stay a dream. I wont go down that path for the Vore. Feel free to make it yourself though.
Dwere - Nope the Shambler was the worst offender next to the Vore when it comes to a model that was lower that the most basic enemies in terms of polycount and pixel density. That is why I put them on my list first. You can find some notes of that in the text file.
Happy gibbing everyone!
#125 posted by dwere [213.87.155.41] on 2016/06/28 09:24:21
Polycount and pixel density don't mean much to me.
 Bloody Pixels?
#126 posted by Skiffy [175.139.56.114] on 2016/06/28 14:53:50
Thats ok it does to me and its the reason I made a new shambler and eventually I will get to various other members of the Quake cast.
 Shambles
#127 posted by Bloughsburgh [75.151.243.225] on 2016/06/28 14:57:37
Skiffy,
Your HD Shambler is how I see the Shambler should have always been. I have used it since the day of its release!
Looking forward to future models and well done.
 Bloody Pixels
#128 posted by dwere [213.87.155.41] on 2016/06/28 15:15:51
They aren't that bad, especially in engines that can display NPOT skins in their original resolution (judging by your preview/comparison picture, your engine of choice can't). Not that I'm trying to convince you.
If I was to nitpick anything, it's the overuse of dithering. It only looks noticeably messy where red meets brown, and pretty much only on the head gib, but still.
 Sexualising Does Not Make Them Creepy!
#129 posted by Stop sexualising vores!!! Pervs! [37.228.251.22] on 2017/02/09 21:48:55
You weirdos disgust me the vore is a monster not a demon hooker!! The old vore sounds way creepier than that pervertery! Fuck you!
 Really
#134 posted by sevin [75.183.57.98] on 2017/02/13 05:25:52
You created a new account to bump this and say that? Come on man, I thought Skiffy had posted the Vore model...
 I Have A Logic Reason To Critisize The Vore:
#135 posted by brassbite [178.7.26.132] on 2017/02/13 06:14:56
In Quake none of the lovecraftian enemys have 'heads'. Only a teethy opening to devour lesser creatures. :D
#136 posted by TERMiNAL [96.30.160.191] on 2017/02/17 19:05:11
This model won't work for me.
I'm using it with Quakespasm, I have the progs folder in the id1 folder...what gives???
#137 posted by dwere [109.252.172.59] on 2017/02/17 19:17:58
Unfortunately, *.pak files take priority over anything that simply lies in the folders in Q1.
Either shove the model into a new pak (make sure to name the pak properly, Q1 is picky about that too), or use a mod directory instead of id1.
#138 posted by TERMiNAL [96.30.160.191] on 2017/02/17 19:22:11
That seemed to work thanks, I named it PAK2 and put the progs folder in.
But if I put the gib files it, it says invalid filename.
#139 posted by TERMiNAL [96.30.160.191] on 2017/02/17 19:24:05
Oh wait see it only works for Arcane Dimensions...
#140 posted by dwere [109.252.172.59] on 2017/02/17 19:45:26
The filenames are simply too long. It's not a pak format limitation, it depends on the pak editor used (PakScape doesn't have this problem, IIRC).
But yeah, there's no point in including those gibs for regular Quake.
#141 posted by [96.30.160.191] on 2017/02/17 19:55:30
Ah thanks, I was using pakexplorer...
works fine now, I'll keep those files in the id1/pak2 file :D
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