#1 posted by FifthElephant [82.21.157.236] on 2016/12/23 00:38:27
Typo: This is Retro Jam 6. Mods... please amend?
#2 posted by khreathor [95.160.158.215] on 2016/12/23 00:55:06
 Typo Fixed
#3 posted by metlslime [67.161.57.57] on 2016/12/23 02:58:29
 Welp
#4 posted by Breezeep_ [108.53.84.156] on 2016/12/23 03:43:34
I may be pretty busy with IRL stuff this weekend, especially trying out my new gifts next week, but I'll try to make something for this. We'll see.
 Challenge Accepted.
#5 posted by Newhouse [109.240.24.188] on 2016/12/23 04:23:25
#6 posted by Yhe1 [172.56.30.131] on 2016/12/23 04:47:10
Egyptian but no mission pack 2?
#7 posted by Qmaster [50.45.40.172] on 2016/12/23 06:32:15
Egyptian but no AD?
 Sweet! I Am In.
#8 posted by dumptruck_ds [138.229.243.25] on 2016/12/23 06:41:24
#9 posted by Newhouse [188.238.93.30] on 2016/12/23 07:15:24
 I'm Considering Joining
#10 posted by Shamblernaut [121.45.229.244] on 2016/12/23 07:42:17
christmas is busy...
is the texture pack a guideline? can I use socks Egyptian textures?
http://www.simonoc.com/pages/artwork/tp_egyptian.htm
 Cool
#11 posted by PuLSaR [92.241.15.106] on 2016/12/23 08:48:55
I won't be able to map this weekend, but that's interesting for sure. I'm in.
 Extra Egypt Textures
#12 posted by FifthElephant [82.21.157.236] on 2016/12/23 09:09:38
Are allowed as long as they're on theme.
Reason for no AD or no mission pack is due to the votes on twitter. Nothing stopping people releasing an extended version of their map later on. :)
#13 posted by Newhouse [188.238.93.30] on 2016/12/23 09:25:38
#14 posted by PuLSaR [92.241.15.106] on 2016/12/23 09:34:18
I think there was a speedmapping session with egypt+tech theme
#15 posted by Pritchard [121.214.6.61] on 2016/12/23 09:59:42
interestingly sock_eg is mentioned as a jam wad in the "Jam Guidelines" link, but not in the post itself here.
 Damn! Busy Week
#16 posted by Giftmacher [81.237.220.33] on 2016/12/23 11:04:27
I only have two free Days during christmas, I can make something small and rough though
 'Extra' Egypt Textures
#17 posted by Sayok6 [101.181.144.116] on 2016/12/23 11:22:34
So that means textures from the mission packs, right?
#18 posted by mukor [73.94.118.172] on 2016/12/23 11:27:48
Literally ANY textures so long as they are Egyptian themed. Period.
 Nice
#19 posted by Sayok6 [101.181.144.116] on 2016/12/23 11:44:52
nice
 ASSDFSHSFDGHDFGHDFGH Why Not Write A Post Then Close The Fucking Tab!!
#20 posted by Shambler [88.111.193.83] on 2016/12/23 12:01:21
#21 posted by khreathor [95.160.158.215] on 2016/12/23 12:01:26
Maybe we should extend this to Dissolution of Eternity? Maps will benefit from enemies available in this mission pack.
Nothing can ever benefit from using Dissolution of Eternity content.
#23 posted by khreathor [95.160.158.215] on 2016/12/23 12:05:28
lol, ok
 Absolutely Top Theme And Long Overdue.
#24 posted by Shambler [88.111.193.83] on 2016/12/23 12:13:54
 Theme Is Egypt
#25 posted by FifthElephant [178.101.82.140] on 2016/12/23 12:36:31
So if you want to extend the theme a bit then cool. As long as it's recognisable as Egyptian at a glance!!!
:)
 Also...
#26 posted by FifthElephant [178.101.82.140] on 2016/12/23 12:38:15
The reason I have made a jam is I need something to keep me busy and I guess I am not eligible for QUMP :(
#27 posted by PuLSaR [88.86.80.42] on 2016/12/23 13:20:09
sock's ad egypt test map is a good example too
#28 posted by Pritchard [121.214.6.61] on 2016/12/23 14:07:43
Sadly I'm going to be away from my computer post-christmas so as much as I like the theme there's little chance of me making the deadline. Good luck with this one guys, maybe I'll make something egyptian and release it seperately later.
#29 posted by Mugwump [80.214.26.250] on 2016/12/23 14:24:15
I've been wanting to do an egyptian map at some point but the timing is really off for me, as I have more pressing matters to attend to (like finishing that MJ8 repack). Plus, I don't think I'd be able to make a playable map in such a short notice just yet. A project like QUMP is fine for me but a one- or two-week delay is just out of my league, at least for the time being.
 I Would Like To
#30 posted by Zwiffle [24.241.228.118] on 2016/12/23 14:25:49
since Jack is now released but I am out of town until the new year =/
 Zwiffle
#31 posted by PuLSaR [92.241.15.106] on 2016/12/23 14:34:17
buy a laptop
 Also For Inspiration
#33 posted by Zwiffle [24.241.228.118] on 2016/12/23 14:45:52
I would buy a laptop had I any money! :|
 Otp
#34 posted by FifthElephant [178.101.82.140] on 2016/12/23 16:26:15
Those are runic maps
 /sleep
#35 posted by mukor [73.94.118.172] on 2016/12/23 16:48:46
 Here's What Mine Looks Like So Far
#36 posted by skacky [90.0.191.153] on 2016/12/23 16:55:53
 Idea
#37 posted by PuLSaR [88.86.80.42] on 2016/12/23 17:17:36
egypt meets honey style
#38 posted by Rick [75.65.153.192] on 2016/12/23 23:23:14
Seriously? This seems like just about the worst possible time of the year for a map jam. Many will be on break/vacation between Christmas and New Years and probably have way more important stuff planned. I know I do.
 Rick
#39 posted by FifthElephant [86.10.140.204] on 2016/12/24 00:03:23
I'm sorry if you're too busy to map, this coming week is one of the few opportunities I have right now.
I barely had chance to map other than for AD in this last 12 month.
#40 posted by Naitelveni [85.76.165.187] on 2016/12/24 00:09:45
Im away for the holidays, i love the concept! Ill be back in the 26 th maybe i can make some thing happen in 4 days
#41 posted by lpowell [24.94.9.199] on 2016/12/24 00:16:57
Well I'm visiting my mom's family for a week, which means outside the obligatory nurse-your-drink-and-laugh-at-peoples'-jokes times at the dinner table I have plenty of time to map, so I'll try to throw something fast and brutal together, like Return to Dust.
 I Love A Challenge
#42 posted by Naitelveni [85.76.165.187] on 2016/12/24 00:21:50
Ill push my limits! Lets see what i can make >:D
Ps im drunk and typing on my iphone sry 4typos
 More Inspirational Music For You Chaps
#43 posted by lpowell [24.94.9.199] on 2016/12/24 02:14:05
#44 posted by mukor [66.87.77.157] on 2016/12/24 02:20:39
 This Is A Great Time Of Year For Mapping...
#45 posted by dumptruck_ds [138.229.243.25] on 2016/12/24 02:21:28
...my mother-in-law will be here!
 Mukor
#46 posted by dumptruck_ds [138.229.243.25] on 2016/12/24 02:22:48
Looks great so far. What's that button up top do?
 The Tammys, Seriously?
#47 posted by Mugwump [80.215.163.88] on 2016/12/24 02:22:50
Try this instead: https://www.youtube.com/watch?v=OhLgvilPbNI
Jaz Coleman of Killing Joke and Anne Dudley of Art Of Noise went egyptian somewhere in the early 90's. Cool stuff.
 Sebek
#48 posted by Bloughsburgh [71.61.61.77] on 2016/12/24 02:30:02
Lovely lighting Muk, nice and warm.
 Ahknaten
#49 posted by dumptruck_ds [138.229.243.25] on 2016/12/24 02:31:32
I just saw Phillip Glass's opera masterpiece (about the first monotheist) at the LA Opera. One of my favorite musical works - but not for everyone. heh. I dragged my kids along. 3+ hours long! Video here: http://www.laopera.org/akhnaten I am going to try and incorporate some of the visuals you'll see above in my submission.
 Talk Shit Bout The Tammys And Imma Fuck You Up
#50 posted by lpowell [24.94.9.199] on 2016/12/24 03:57:18
#51 posted by mukor [66.87.76.15] on 2016/12/24 04:19:02
Youll have to wait and see, dumptruck!
 Mukor
#52 posted by sevin [75.183.57.98] on 2016/12/24 07:12:55
Are you just using sock's WAD so far?
 Sevin
#53 posted by mukor [73.94.117.67] on 2016/12/24 08:27:15
Using egyptian.wad and egyptjam.wad from the Jam Guidelines. Egyptian.wad is mostly Socks textures though, im pretty sure.
 Mukor And Skacky.
#54 posted by Shambler [88.111.193.83] on 2016/12/24 11:46:14
U guys rock.
I still vote for an extended deadline.
Someone see if you can find a date in early january that has Egyptian significance.
#55 posted by mukor [73.94.117.67] on 2016/12/24 11:51:08
Is it just skacky and i so far?
 Mukor
#56 posted by FifthElephant [86.10.140.204] on 2016/12/24 12:07:55
I'll be mapping also ;)
I plan on streaming the whole thing
#57 posted by mukor [73.94.117.67] on 2016/12/24 12:17:06
Noticed my fumble after posting.
Excited to see this set of maps. Seems like we all have something pretty well planned out in our heads.
also, my map title inspiration: https://www.youtube.com/watch?v=09dFfqdVDi0
NOW, GO MAP!
 Hey Shambler
#58 posted by negke [31.18.51.150] on 2016/12/24 12:31:03
Your last jam map was pretty good! Hope you're in for this one, too!!
 #54
#59 posted by Mugwump [80.215.163.88] on 2016/12/24 12:36:55
January 7: Coptic Christmas day + ISIS attack on Giza in 2016;
January 25: Revolution day.
 Composers
#60 posted by Naitelveni [85.76.165.187] on 2016/12/24 13:06:01
Dumptruck, philip glass is awesome and some of his compositions fit this map theme nicely. Also try Jan Garbarek/ravi shankar, steve reich music for 18 musicians.
 Some Of The Tracks
#61 posted by Mugwump [80.215.163.88] on 2016/12/24 13:30:46
from Peter Gabriel's Passion album would also fit right in.
#62 posted by Scampie [72.12.69.27] on 2016/12/24 13:39:35
If you're going to extend, just extend to Jan 2nd to catch the extra weekend. It's a retrojam, those are normally a single weekend, this is already a week which is fair due to the timing.
#63 posted by Shamblernaut [121.45.229.244] on 2016/12/24 14:57:36
I'm going to be able to start a map until at least the 27th.
I'll be mapping in my mind in the meantime.
 I'll Start Mapping
#64 posted by FifthElephant [86.10.140.204] on 2016/12/24 15:01:02
On boxing day I think. Visiting family right now so it would prevent me from streaming.
 Walk Like A Ranger
#65 posted by Bloughsburgh [71.61.61.77] on 2016/12/24 15:11:07
I'm in.
The allure of the theme is too great!
#66 posted by lpowell [24.94.9.199] on 2016/12/24 21:41:39
 Keep It Up Lpowell
#67 posted by Bloughsburgh [71.61.61.77] on 2016/12/24 22:11:27
Getting a tomb vibe from there!
 Looks Cool, Lane!
#68 posted by Mugwump [80.215.167.243] on 2016/12/25 01:18:18
Makes me wanna play it...
#69 posted by Scampie [72.12.69.27] on 2016/12/25 03:13:04
 Whew
#70 posted by Bloughsburgh [70.199.6.32] on 2016/12/25 03:45:36
That looks wicked man!
 Gonna Try My Hand
#71 posted by Bloodshot [96.250.1.8] on 2016/12/25 05:12:05
 Good Stuff
#72 posted by Bloughsburgh [70.199.6.32] on 2016/12/25 05:35:09
Great to see so many entries! This will be great!
 Now To Playtest...
#73 posted by mukor [73.94.117.101] on 2016/12/25 13:30:34
#74 posted by FifthElephant [86.10.140.204] on 2016/12/25 14:13:49
Looking good Mukor!! :)
 Bloodshot
#75 posted by FifthElephant [86.10.140.204] on 2016/12/25 14:27:27
Those look top notch! Keep going :)
 Looking Great Everyone
#76 posted by skacky [82.229.36.95] on 2016/12/25 14:27:46
Sadly I'm stuck without means to map until the 28th, I'm going to have to step up my game.
 Xmas WIP
#77 posted by Bloughsburgh [71.61.61.77] on 2016/12/25 14:40:15
 Blough
#78 posted by FifthElephant [86.10.140.204] on 2016/12/25 14:52:31
Looks good man, love the ankh in the water :)
#79 posted by Shamblernaut [121.45.229.244] on 2016/12/25 16:06:21
my scope is pretty large for this one, I'll try and keep my geometry pretty simple to achieve it.
 Nice One Guys.
#80 posted by Shambler [81.151.133.185] on 2016/12/25 17:48:21
Such hype, so Egypt, much wow.
iPowell, looks good.
Scampie, dark as fuck but what I can see looks ace.
Bloodshot, nice lighting in the first one, epic scale in the 2nd.
Bloughsburgh, some crazy vibes in that, looks cool, keep the water as a consistent motif.
Great stuff that people are going for it. Hope some people are doing some more outside dusty temple shizzle.....replayed Sadlark8 recently and for all it's crampedness it's still got a cool vibe, very consistent throughout.
#81 posted by Newhouse [109.240.1.143] on 2016/12/25 17:50:47
I personally try to hold back and not send any screenshots until the very end. But it will be something interesting for sure.
#82 posted by Mugwump [80.215.76.7] on 2016/12/25 19:31:25
@Scampie That pharaoh texture looks badass! Nice atmosphere you got going.
@Bloodshot Exterior looks great, first pic could use a more contrasted lighting. Same goes for @Mukor's screenshot (you might also wanna use a skybox).
@Bloughsburgh Yeah, that's the stuff, pal! Looks amazing.
#83 posted by mukor [73.94.116.188] on 2016/12/26 00:43:39
Thanks for throwing this jam!
I somehow managed to make a whole map in 2 days time.
Who needs sleep?
 Ello Guys
#84 posted by mfx [77.180.170.86] on 2016/12/26 00:45:03
Looking great all ya, go map!
#85 posted by shadesmaster [70.214.73.105] on 2016/12/26 10:54:01
Remember folks, that Egyptian architecture originally had more color in it; just like Greece and Rome, the paint would wear away before the stone. Contrast opportunities abound.
https://upload.wikimedia.org/wikipedia/commons/thumb/7/7d/Lepsius-Projekt_tw_1-2-108.jpg/260px-Lepsius-Projekt_tw_1-2-108.jpg
 @shadesmaster
#86 posted by Newhouse [109.240.1.143] on 2016/12/26 13:54:56
Thanks, that gives a lot of new ideas.
#87 posted by Bloughsburgh [71.61.61.77] on 2016/12/26 17:07:41
Fifth: Thanks man!
Shambler: That's the idea!
Mug: Cheers!
 Hope Everyone Had A Relaxing Cristmas! :)
#88 posted by Naitelveni [91.153.6.110] on 2016/12/26 18:01:04
#89 posted by skacky [82.229.36.95] on 2016/12/26 18:54:56
Damn, lots of cool maps for this jam!
 Looks Great Naitelveni
#90 posted by Bloughsburgh [71.61.61.77] on 2016/12/26 19:22:52
#91 posted by Matsilagi [177.143.92.117] on 2016/12/26 19:56:39
Really hyped for it.
Hope to see something Serious Sam inspired aswell, afterall, its Egypt
 Naaite, Cool Designs Bro.
#92 posted by Shambler [81.151.133.185] on 2016/12/26 20:23:00
Also a SS style quake horde map would be cool.
 This Is My Contribution So Far
#93 posted by FifthElephant [82.21.157.236] on 2016/12/26 21:55:22
 Now That,
#94 posted by Shambler [81.151.133.185] on 2016/12/26 22:35:12
Is exactly the sort of shizzle I'm on about. Lovely.
 Lovely Shots
#95 posted by nitin [220.244.163.153] on 2016/12/27 03:28:45
everyone.
 This Probably Won't Amount To Much...
#96 posted by ionous [76.173.65.110] on 2016/12/27 08:48:51
The holidays leave me with little time, but maybe I can get something small pulled together.
http://www.quaketastic.com/files/screen_shots/retrojam6_ionousA.jpg
 Nice As Always
#97 posted by Bloughsburgh [75.151.243.225] on 2016/12/27 12:53:01
Hope you are able to get a release out!
 Progression
#98 posted by Naitelveni [91.153.6.110] on 2016/12/27 16:31:25
im now done with the basic layout of my map, and now im working on lights, then i will make triggers and monsters and then ill check for bugs.
 Great Jam So Far!
#99 posted by Giftmacher [31.208.149.204] on 2016/12/27 17:09:27
Looking good already! Starting tomorrow I'll have 3 Days to make something small for this,
 Question
#100 posted by Bloughsburgh [75.151.243.225] on 2016/12/27 17:44:53
Will there be a start map created for this? This looks like it could be as big as Jam6! What is it about the number 6...
Just curious, doesn't matter either way.
inb4 start map isn't important to a jam
 Start Map
#101 posted by FifthElephant [82.21.157.236] on 2016/12/27 17:46:04
isnt on my to-do list unfortunately.
 No Problem
#102 posted by Bloughsburgh [75.151.243.225] on 2016/12/27 17:48:23
I might throw a Skill Select in my map then...it would be the absolute last addition and only if there is time left over. That's the main reason I asked.
 Lights
#103 posted by Naitelveni [91.153.6.110] on 2016/12/27 18:36:55
 Gonna Start Map Tonight
#104 posted by PuLSaR [37.147.244.207] on 2016/12/27 18:38:19
will make something small
 Sweet
#105 posted by Bloughsburgh [75.151.243.225] on 2016/12/27 18:40:09
Nice progress Nai.
Great to hear Pulsar!
 Naitelveni
#106 posted by Mugwump [80.215.174.27] on 2016/12/27 18:43:46
Did you notice the misaligned blue texture in the first pic?
#107 posted by Naitelveni [91.153.6.110] on 2016/12/27 18:48:43
 Mugwump
#108 posted by Naitelveni [91.153.6.110] on 2016/12/27 18:53:08
thanks, fixed it now.
Bloughsburgh, thanks! :)
 Colorful Ejipt = Win
#109 posted by dwere [158.255.177.159] on 2016/12/27 19:04:02
 Water Alpha
#110 posted by Preach [82.46.16.57] on 2016/12/27 19:27:16
Water alpha is a console command, type "r_wateralpha 0.65" to see how it will appear. In the final pack, this will be applied automatically, but it's best to have the same setting while you're making the map to see that it looks OK.
Reminder: if you want to add e.g. lava to your map and have have it opaque, there's a trick you can use. Add a normal lava brush, then create a thin func_illusionary entity with the lava texture enclosing the top surface of the lava brush. There are ways to make this a bit neater using skip textures but it's 99% good enough like this.
#111 posted by lpowell [24.94.9.199] on 2016/12/27 19:48:26
@in your readme, you can instruct the player to set r_wateralpha to whatever value you want. In Quoth you can add an info_command_spawn entity with a "message" key of "r_wateralpha 1" (no quotes). In vanilla Quake *I think* you can do a similar thing with an info_command entity but I haven't been able to get it to work (in AD at least).
#112 posted by Johnny Law [4.16.194.34] on 2016/12/27 19:51:13
Naitelveni, assuming that's a map you're making, when you compile the map I believe you need to use -transwater as an option for qbsp. Otherwise the water won't be transparent at all (unless a client sets r_novis).
Once the water is transparent then the client's settings for r_wateralpha will determine "how much transparent" it is.
(I could be mistaken about this though, since when it comes to Quake map compiling I'm only a spectator.)
 @Naitelveni
#113 posted by Newhouse [188.238.126.73] on 2016/12/27 20:04:36
Näyttää hyvältä, jatka samaan malliin.
Everyone, maps are looking great
 Egyptionous.
#114 posted by Shambler [217.71.204.143] on 2016/12/27 20:43:04
Sweet man. Looking good.
Naitedawg, don't really like the blue, do really like the rest of it, especially the first shot.
Nice one guys.
 @FifthElephant: Amazing Work
#115 posted by Matsilagi [177.143.83.74] on 2016/12/27 20:43:15
That's exactly how i imagined this request to be.
Outdoor canyons, then inside a temple, then outside again.
Reminds me of Valley of the Kings and a few SS Beta maps.
 OTP-my Submission Will Be Down To The Wire
#116 posted by dumptruck_ds [168.161.192.15] on 2016/12/27 20:47:33
Is the deadline midnight on the 30th? If so which time zone etc? I am in Los Angeles.
#117 posted by Shamblernaut [121.45.229.244] on 2016/12/27 21:14:01
yeah my submission won't make it, I'll do a separate release.
#118 posted by PuLSaR [37.147.244.207] on 2016/12/27 21:33:11
where's quaddicted when I need to play aome oldskool maps for inspiration?
 I'm In The UK So...
#119 posted by FifthElephant [82.21.157.236] on 2016/12/27 21:37:01
whatever conversion you need for timezones.
It may take me a day or two to get submissions in but the pack wont be extended beyond this week.
 4pm The Day Prior To The Deadline
#120 posted by dumptruck_ds [168.161.192.15] on 2016/12/27 21:51:03
Is my deadline. I'll give it my best - thanks.
#121 posted by Breezeep_ [108.53.84.156] on 2016/12/27 22:13:59
 Cool
#122 posted by Bloughsburgh [70.199.6.70] on 2016/12/27 23:07:24
I wonder what is down the holes...
#123 posted by Naitelveni [91.153.6.110] on 2016/12/27 23:20:17
newhouse: Dude, thats creepy! how did you know im finnish? XD
My progression at the moment: im done with the lights, now im moving on for monsters and triggering and after im done with that I'll probably add some detailing around the map and check for bugs.
Is it ok if i dont include difficulty settings?
Ill
 Breezeep
#124 posted by ericw [108.173.17.134] on 2016/12/27 23:29:53
Love how the bricks catch the light!
 4pm The Day Prior To The Deadline
#125 posted by Naitelveni [91.153.6.110] on 2016/12/27 23:47:45
What time zone?
 #125
#126 posted by dumptruck_ds [168.161.192.15] on 2016/12/28 02:01:07
I am in Pacific Time Zone. Los Angeles. GMT -8 (I think)
 @Naitelveni
#127 posted by Newhouse [188.238.2.255] on 2016/12/28 04:00:49
Huomasin miten nimesit noita ryhmiä TB'ssä, ehkä tulevaisuudessa tehdään yhteistyötä*
This jam iso going to be quite large, hopefully everyone had enough time for finishing their maps. I have to cut down a lot, since scripting in vanilla Quake is much slower yet how to teleport enemies instead id just spawning then. Also My map included a lot of traps and puzzles.. So that is the reason it might not Be finished
 And Sorry My Stupid Phone Tried To Correct Everyone Word I Use.
#128 posted by Newhouse [188.238.2.255] on 2016/12/28 04:02:27
 I Managed To Improve My Lighting Skills
#129 posted by lpowell [24.94.9.199] on 2016/12/28 04:08:12
which is to say they're still pretty weak as opposed to crap-crap. Still not gonna fuck around with colored lights until I have more time to fiddle.
Rockwork's still a mess hehe.
Gotta say I love the colors in sock's WAD.
#130 posted by Naitelveni [91.153.6.110] on 2016/12/28 12:26:08
lpowell,with coloured lights you want to give them alot of white, otherwise the colours will look too saturated. example, if you want a red light, pick a light pink colour, it will look very red in the game. If the colour is too deep the end result looks silly(in my opinnion).
Newhouse, We can most definetly collaborate in the future! :)
http://kuvatus.fi/images/2016/05/09/torille.jpg
 Funny Bit
#131 posted by onetruepurple [37.8.230.53] on 2016/12/28 14:46:40
Taking a break and watching a playthrough of Ancient Aliens only to see the exact same textures you've been working with.
 The Doom II Mod?
#132 posted by Mugwump [80.215.175.139] on 2016/12/28 15:09:29
I've just googled it, I wasn't aware of it - I haven't really kept up with Doom news since I reinstalled Quake. Sounds fun but the tech parts look very... disco... Nonetheless, I'll try it someday. Thanks for mentioning it.
#133 posted by DOOMer [95.73.244.95] on 2016/12/28 18:45:48
Too late I saw the post about this Jam, and started my map only a few hours ago. But maybe I can make a small and simple map before deadline.
http://i.imgur.com/ffeY1JE.png
 Go For It!
#134 posted by Bloughsburgh [75.151.243.225] on 2016/12/28 19:18:55
I say GO MAP!
 Do It Doooomer.
#135 posted by Shambler [217.71.204.143] on 2016/12/28 20:01:45
Also nice vibes breezeeeeep.
#136 posted by Naitelveni [91.153.6.110] on 2016/12/28 20:12:18
You can do it Doomer!
 Got More Work Done
#137 posted by Bloodshot [96.250.1.8] on 2016/12/29 03:53:38
Been busy but found some time to work more on this
http://imgur.com/a/tolpc
Lets see if i can make the deadline
 Nice
#138 posted by Bloughsburgh [71.61.61.77] on 2016/12/29 04:00:39
You got a lot of work done and those shots look great! I like that red and green vibe. You better make the deadline or else a curse upon you.
 Bloodshot
#139 posted by Mugwump [80.215.132.39] on 2016/12/29 05:01:34
Looks awesome for a would-be first release... How long have you been mapping privately? I love the colors and the AD-style of architectural detail. I wanna play this so yeah, you'd better finish it or I'll feed you to the Great Old Ones!
 Newbie Question But I'd Like To Know
#140 posted by sevin [75.183.57.98] on 2016/12/29 07:35:21
How to turn sock's Egyptian texture pack into a WAD. I have TexMex and the source files, but the download includes scripts and other files intended for integration with Q3 mapping. Do you just import all the TGA's in the zip into TexMex and save it out as a WAD?
 Sevin
#141 posted by dumptruck_ds [138.229.243.25] on 2016/12/29 07:42:53
Sock's wad is already part of this jam. It's linked in the the top of the Jam Guidelines above.
Here's a link
https://www.quaddicted.com/files/wads/sock_eg.zip
 Oh Thanks But
#142 posted by sevin [75.183.57.98] on 2016/12/29 07:44:00
I'd still like to know ;)
#143 posted by mukor [73.94.116.222] on 2016/12/29 08:36:12
oh dear goodness im so excited to release this. this has been a blast to map for! ive never worked with these textures before. did a couple things in the map ive never done before as well.
cant wait to see what everyone else brings to the table. i felt the egyptian temple theme really helped open some creative doors for me to employ some mechanics i otherwise wouldnt have.
thanks fifth!
spending tonight throwing in secrets and final details! otherwise, "Sacrifice Unto Sebek" is complete. :)
 Hell Yeah
#144 posted by Bloughsburgh [75.151.243.225] on 2016/12/29 12:23:24
I agree with the creative ideas flourishing from this theme. Really exciting stuff, just like an anticipated new game.
The deadline is midnight of Dec 30th on Fifth's time correct? That looks to be 7PM tomorrow for East Coast USA.
Keep mapping people!
 Bloodshot
#145 posted by FifthElephant [213.205.253.54] on 2016/12/29 12:30:11
That looks incredible!!!
#146 posted by PuLSaR [92.241.15.106] on 2016/12/29 12:39:40
I started a map, figured out the visual style but I'm still not sure if I will make it on time. Though I have a completely free day tomorrow and the evening today. At least a very small map may be done.
#147 posted by Scampie [72.12.69.27] on 2016/12/29 18:15:12
Do you just import all the TGA's in the zip into TexMex and save it out as a WAD?
yes. texmex converts the images to quake's palette, so make sure to take a look and make sure nothing looks off.
---
been lazy/not had as much time to work as I'd like, hopefully can get my map together today/tomorrow.
 Been At It Again
#148 posted by skacky [90.0.199.95] on 2016/12/29 18:54:31
 Extending The Deadline To 31st December
#149 posted by FifthElephant [82.21.157.236] on 2016/12/29 19:10:34
for release on 1st January.
Reason being is I haven't had as much free time to work on this as I had hoped.
 That's Midnight Btw
#150 posted by FifthElephant [82.21.157.236] on 2016/12/29 19:11:08
hoping to compile and release for the afternoon the following day.
 Cool
#151 posted by Bloughsburgh [75.151.243.225] on 2016/12/29 19:23:50
It appeared people were struggling with the deadline, I know I could use an extra day!
#152 posted by lpowell [24.94.9.199] on 2016/12/29 20:48:22
Awesome. For my map, layout and gameplay/logic are pretty much complete outside of tweaking, so I'm glad to have some extra time to polish that, and also mess around with colored lighting too if I feel like it. (Might still end up with the only map in the pack with pure white light but who knows!)
 You Guys Are Rocking It,
#153 posted by Shambler [217.71.204.143] on 2016/12/29 21:02:39
As is the deadline extension.
#154 posted by Newhouse [109.240.51.237] on 2016/12/29 21:22:30
Thank you so much, I really need that extra day, my puzzles are taking too much time* (hard to polish them).
#155 posted by Mugwump [80.215.205.150] on 2016/12/29 21:24:24
Nice screenie, skacky. BTW, just saw your name on your Twitter. U French?
Might still end up with the only map in the pack with pure white light but who knows!
If you lack time for this, there still is MHColour. It can produce good results.
 Le Skackiy Est French
#156 posted by mfx [78.55.74.33] on 2016/12/29 22:20:25
Cool shots everyone, i regret not making a map already.
 Mfx
#157 posted by PuLSaR [37.147.244.207] on 2016/12/29 22:27:40
you still have some time
 Whew
#158 posted by dumptruck_ds [168.161.192.15] on 2016/12/29 22:36:14
I was literally just saying to myself: "Well it was fun but you aren't gonna make the deadline. Time to stop."
Glad there's an extension!
 Right Pulsar
#159 posted by mfx [78.55.74.33] on 2016/12/29 22:40:51
 An Mfx Map For This Jam
#160 posted by Mugwump [80.215.198.62] on 2016/12/29 22:42:07
would have been great! You could always start and if you don't make the extended deadline, release it later as a dlc. Go map!
 OKOK
#161 posted by mfx [78.55.74.33] on 2016/12/29 23:02:12
i try.
 More Shots
#162 posted by FifthElephant [82.21.157.236] on 2016/12/30 01:10:10
 Digging The Dark Lighting, 5th
#163 posted by Mugwump [80.215.99.56] on 2016/12/30 02:07:47
 Egypt Wads Not Displaying In Jack
#164 posted by sevin [75.183.57.98] on 2016/12/30 02:16:00
Grabbed both the jam WAD and sock's WAD. Dropped them in id1 and added them to the Quake texture list in JACK. Yet, JACK only sees 3 textures in the egyptwad.wad and none in sock_eg.wad. Am I doing something wrong? Is there a particular directory they need to be loaded in?
 I Should Also Mention
#165 posted by sevin [75.183.57.98] on 2016/12/30 02:17:52
JACK counts 56 textures in egyptwad.wad and 349 textures in sock_eg.wad so I'm doubly confused. They don't show up in the texture browser, and yes, I have the "Only used textures" box unchecked, with no filters.
 More Screenshots
#166 posted by skacky [90.0.199.95] on 2016/12/30 04:08:42
 Wow!
#167 posted by Mugwump [80.214.19.134] on 2016/12/30 04:23:36
I went to Egypt when I was a kid and these columns have a real genuine egyptian feel. They brought some memories back, reminded me of Luxor/Karnak. Well done! Bonne nuit.
 Very Moody Skacky
#168 posted by nitin [220.244.163.153] on 2016/12/30 04:46:18
 Progress
#169 posted by Bloughsburgh [71.61.61.77] on 2016/12/30 08:23:59
This is an undertaking to say the least. I think I need to think smaller when it comes to jams from now on.
Still, I am rather content with what I have so far.
http://www.quaketastic.com/files/screen_shots/tear.jpg
http://www.quaketastic.com/files/screen_shots/tear2.jpg
 #165 Sevin
#170 posted by DOOMer [95.73.244.95] on 2016/12/30 09:29:48
I also use Jack (steam version 1.1.1212) and haven't any problems with displaying textures fron all wads. All used wads i'm plce into "D:games_quakeid1" and set it path as game basedir in JACK.
Shot with texture settings in JACK:
http://i.imgur.com/iSSeAHJ.png
Textures in texture browser:
http://i.imgur.com/O1ii6n0.png
 Fucking Hell Skacky.
#171 posted by Shambler [217.71.204.143] on 2016/12/30 09:36:13
Also the other shots look great.
Also please please do a weekend extension for MFX xxx
 Where Do We Upload The Finished Maps
#172 posted by Bloodshot [96.250.1.8] on 2016/12/30 10:19:07
I had to cut back some ideas to make the deadline, where do we upload this thing anyway? This is the first map jam I've ever done
@Mugwump been a private mapper since I was a kid. My first map for any game was a room with a lightning gun on a platform hanging from the ceiling in Quake 1, using QuArK. Only map I've ever released was a deathmatch map for Hexen 2 where there were 3 arenas separated by destructable floors, each with a different theme.
I've always toyed with Quake editors though, so I understand how to create a map properly for the most part, I've just never tested my gameplay with outside players beyond friends
#173 posted by Scampie [72.12.69.27] on 2016/12/30 14:35:38
Just mail them to FifthElephant, his email is in his profile
 Looking Great, Bloughsman!
#174 posted by Mugwump [80.215.96.255] on 2016/12/30 14:38:20
I'm digging the water theme you got going, it's very uncharacteristic of Egypt. You seem to always think outside the box and that's what I love in your work so far.
 Some Progress
#175 posted by PuLSaR [37.147.244.207] on 2016/12/30 15:16:46
#176 posted by shadesmaster [96.250.1.8] on 2016/12/30 15:25:49
Well, I've been working on a simple map for this as well. It's small and not completely done, but if the extended deadline ends than this is what we got!
FIREY OASIS
(map jam6_oasis)
https://www.mediafire.com/?lcer5q8tlrocdlb
 Email To Me When Completed
#177 posted by FifthElephant [213.205.253.54] on 2016/12/30 15:29:47
I'm not going to undo the extention.
 Some Progress
#178 posted by DOOMer [95.73.244.95] on 2016/12/30 15:40:54
I finished the basic layout and almost all of the main light. Tonight, to place additional light sources and the gaming entity. Also some work with textures is needed.
http://i.imgur.com/wy9Q956.jpg
http://i.imgur.com/DrYRqF6.jpg
@PuLSaR
Verticcal gameplay& Interesting look....
 PuLSaR & DOOMer
#179 posted by Mugwump [80.214.22.239] on 2016/12/30 16:13:47
Nice screenshots. You lot are all putting bunches of atmosphere into your maps. I have a good feeling about this...
 Screens
#180 posted by Bloughsburgh [71.61.61.77] on 2016/12/30 16:52:54
Pulsar, looks dark and deep!
Doomer, Nice to see lava included...this jam will be a myriad of creative minds!
I myself have decided to omit a very large outdoor part as it just is too much to work on and I have to be complete by today as I am leaving out of town.
It brings a sense of comfort though, as I can polish the parts I do have! This has been a very fun experience!
 Unfinished
#181 posted by Bloughsburgh [71.61.61.77] on 2016/12/30 16:59:25
 @Bloughsburgh
#182 posted by DOOMer [95.73.244.95] on 2016/12/30 17:11:38
I just can't imagine your map in Egyptian style without lava. I would like to make a map with outdoor space, but my skill is very bad in creating outdoor spaces for Quake. And I started my map too late.
 Bloughsburgh
#183 posted by Newhouse [188.238.17.25] on 2016/12/30 17:23:30
What texture wad you're using, that water texture looks just like what I was looking for, is it from hexen?
 Liquids.wad
#184 posted by Bloughsburgh [71.61.61.77] on 2016/12/30 17:28:23
That's the name of the wad.
I wanted a mystic type water and the normal id waters were a bit dull for what I wanted.
It's aptly named: *sparkle
 Thank You~
#185 posted by Newhouse [188.238.17.25] on 2016/12/30 17:31:00
 Yes, That Water Texture Looks Cool
#186 posted by Mugwump [80.214.28.130] on 2016/12/30 18:12:08
Too bad for the outdoor section! I hope you keep it, perhaps for a possible standalone release or a whole new map altogether. At any rate, better have less and be ready than more and be sorry...
 Is The Dead Line Still Today?
#187 posted by Naitelveni [91.153.6.110] on 2016/12/30 18:57:36
 I Think It Was Extended
#188 posted by Bloodshot [96.250.1.8] on 2016/12/30 19:24:18
But I'm working this weekend anyway so I wont have time to work any more on mine, so I submitted it just now.
#189 posted by Newhouse [109.240.7.138] on 2016/12/30 19:25:22
Sparkle was too bright, but thankfully that mercurius worked quite well.
I have little problem in one section of my map. I made trigger_once that calls teleports, to teleport scrags later as soon player goes to lower section, but for reasons that trigger gets triggered when player triggers other trigger on higher section. They don't share same names, so any of those triggers doesn't call this lower section trigger. How do I make vanilla Quake do exactly what it should do, why it decides to trigger something its not even targeted to do?
 Nevermind
#190 posted by Newhouse [188.238.17.25] on 2016/12/30 19:37:40
I seems to be fixed, after I added targetnames for those triggers, even though I don't call them by those names.
 Pulsar.
#191 posted by Shambler [217.71.204.143] on 2016/12/30 19:49:03
That looks sweet as fuck.
Also doomer, looking good, like the lava theme.
 My Map Is Ready!
#192 posted by Naitelveni [91.153.6.110] on 2016/12/30 21:17:46
can i just add a mediafire link here? i dont want to use my email.
#193 posted by Naitelveni [91.153.6.110] on 2016/12/30 21:51:04
#194 posted by Mugwump [80.215.200.92] on 2016/12/30 21:59:32
@Naitelveni Fifth extended the deadline to tomorrow, so you still have some time to work on it a bit more if you want.
@NewHouse that trigger gets triggered when player triggers other trigger
That's a whole lot of triggers! ;)
#195 posted by Newhouse [188.238.17.25] on 2016/12/30 22:23:01
#196 posted by Mugwump [80.215.106.146] on 2016/12/30 22:31:53
Ooh, two shamblers not looking at who's about to murder them. Poor guys...
Can't see much of your architecture but I like the ceiling with varied heights.
#197 posted by Newhouse [188.238.17.25] on 2016/12/30 22:51:09
Yeah, architecture is not main focus there*
 2 Maps Already Received!!
#198 posted by FifthElephant [213.205.253.54] on 2016/12/31 01:11:39
 Carmack's Karnak Submitted
#199 posted by dumptruck_ds [138.229.243.25] on 2016/12/31 01:25:50
She's not gonna win any awards, but my play testers like it and I had a blast making it! I'm excited to see everyone's hard work on this jam!
http://imgur.com/a/BNgqc
 Not Sure If I'll Make It
#200 posted by PuLSaR [37.147.244.207] on 2016/12/31 02:41:45
I'm not sure if I'll be able to map tomorrow, tho there's not much left to make in the map. We'll see.
 Latest Batch
#201 posted by skacky [90.0.67.125] on 2016/12/31 03:44:53
 The Final Trial
#202 posted by Bloughsburgh [71.61.61.77] on 2016/12/31 04:46:57
Dumptruck, don't sell yourself short...I haven't seen design like yours from any of the screens so far...I love the enigmatic pyramid suspended in darkness! Also, that name.
Skacky, looks freaking awesome!
PulSar, hope you can pull a release!
As for me, I have been granted a golden few more hours to fine tune...my out of town trip is later than I thought so here goes the final mapping session!
 Wow, Skacky!
#203 posted by Mugwump [90.24.197.194] on 2016/12/31 05:18:13
These are gorgeous! I love how you got the real egyptian architectural style pinned down, but yet added your own extra twist to it. I bet you used a bunch of reference pics, right? I can't wait to play this...
#204 posted by DOOMer [95.73.244.95] on 2016/12/31 05:45:22
Mugwump, celling looks a pretty nice =)
Skacky, once again looks freaking awesome!
#205 posted by Mugwump [90.24.196.206] on 2016/12/31 05:53:47
Umm, I think you got the names mixed up: I'm not making anything for this jam...
 Ups =)
#206 posted by DOOMer [95.73.244.95] on 2016/12/31 06:41:28
Yes, I meant shot by Newhouse from the post #195. Probably not the whole dream is gone from me =)
 We Have To Upload Screenshots For The Map Preview Right?
#207 posted by Bloodshot [96.250.1.8] on 2016/12/31 07:36:38
Should we send those to fifthelement too or just post em here
 Woops
#208 posted by Bloodshot [96.250.1.8] on 2016/12/31 07:37:06
*FifthElephant
 Great Stuff So Far
#209 posted by xaGe [208.105.136.99] on 2016/12/31 10:20:05
The screenshots some of you are sharing so far look awesome.
 12 Hours Left
#210 posted by onetruepurple [37.8.230.53] on 2016/12/31 11:02:15
Right?
 Pulsar
#211 posted by nitin [220.244.163.153] on 2016/12/31 11:27:42
hope you finish that map at some point.
 I Need Halp!
#212 posted by [188.146.165.188] on 2016/12/31 12:13:00
I'm almost finished with my map, but I need yo help. I'm afk, writing from mobile. It's hard to find nice skybox this way. Can someone find/recommend one? What I need is clear sky, daylight, maybe desert or some canyon, but definitely clear sky.
I'll be back in few hours, so this will save me some time.
Please halp!
 #212
#213 posted by DOOMer [95.73.244.95] on 2016/12/31 12:31:18
#214 posted by [188.146.165.188] on 2016/12/31 12:41:11
Thank you very much Sir!
 FifthElephant
#215 posted by Naitelveni [91.153.6.110] on 2016/12/31 13:11:50
I hope you didnt missout on my download link. :)
 Deadline Extended To Sunday?
#216 posted by shadesmaster [70.214.69.253] on 2016/12/31 13:55:18
Is it possible I could finish working on my map into Sunday? Because not only do I have overnight job, but ALSO work during the day Friday that jussed passed and Sat as well, but Sunday? Free!
 Latest Submission Time
#217 posted by FifthElephant [213.205.253.54] on 2016/12/31 15:03:46
Is 12 noon Sunday
 Please Note
#218 posted by FifthElephant [213.205.253.54] on 2016/12/31 15:05:01
That if you submit that late then I will not be testing your map except to see if it loads!
#219 posted by PuLSaR [37.147.244.207] on 2016/12/31 15:09:00
I've got a few hours for mapping today!
#220 posted by Scampie [72.12.69.27] on 2016/12/31 15:32:51
...renaming my level retro6dlc_scampie :)
kinda sorta started making something way too big and didn't really commit to actually finishing it as much as I should've.
I'll do a speedmap today as something to actually include in the pack.
 Screenshots
#221 posted by shadesmaster [96.250.1.8] on 2016/12/31 16:36:23
 Nice, Shades!
#222 posted by Mugwump [80.214.21.81] on 2016/12/31 16:52:37
One funny thing I've noticed is that while the egyptian theme would have conjured more sunny images in my mind, it seems a majority of you guys went for a dark atmosphere instead. Not complaining, just an observation.
 Ok
#223 posted by PuLSaR [37.147.244.207] on 2016/12/31 17:04:00
I managed to finish the layout and decor (though it's shorter than it was planned and more simple closer to the end) and now I have 1 hour to finish the gameplay.
 PuLSaR
#224 posted by Mugwump [80.214.22.136] on 2016/12/31 17:17:09
1 hour? What happened to Sunday (see post #217)?
 I'm Not Sure If I'll Be Able To Map On Sunday
#225 posted by PuLSaR [37.147.244.207] on 2016/12/31 17:29:34
if I will, I'll submit the udated version
#226 posted by Spipper [93.178.148.101] on 2016/12/31 17:53:32
Hi, I'm new here and have been wanting to try out quake mapping for a while now. Sadly I won't be able to finish this map before the deadline, especially since I'm getting some strange bugs (probably caused by leaks). It was fun nevertheless. Here are some screenshots:
http://i.imgur.com/AAOWINz.jpg
http://i.imgur.com/ZGIDyV3.jpg
#227 posted by negke [31.18.51.150] on 2016/12/31 18:01:25
Heh, cool. If you don't make the deadline here, just submit to QUMP in the other thread.
 4.5 Hours Of Mapping Left
#228 posted by ionous [76.173.65.110] on 2016/12/31 18:22:35
And then I'll be submitting whatever crap I have.
#229 posted by DOOMer [95.73.244.95] on 2016/12/31 18:26:05
Spipper, nice shots.
I have to make the some clip brushes and to finish a secret. Within a few hours I will send my map to FiftElephant.
 Mine Is Almost Finished
#230 posted by skacky [90.0.67.84] on 2016/12/31 18:26:10
Just need to make the final area and finish sealing and it's done.
 Hey Spipper!
#231 posted by Mugwump [80.215.193.51] on 2016/12/31 18:28:37
Welcome to the Quake mapping scene. Like Negke said, there's QUMP, specifically targeted (though not restricted) to newcomers, and the deadline on that project is April 1, so you'll have plenty of time.
If you need any advice for your bugs, expose your problem in the Mapping Help thread, there's plenty of knowledgeable mappers here who'll be able to help you.
You got a nice egyptian vibe going on with that... uhhh... temple?
 Almost Done With Mine.
#232 posted by Breezeep_ [108.53.84.156] on 2016/12/31 18:30:28
I just have to make the Gold key arena, add in some gameplay, test it out and submit it.
 How Many Hours Left?
#233 posted by Newhouse [188.238.114.120] on 2016/12/31 18:37:24
I'm doing my last touches and playtesting, how many hours left exactly, so I know.. should I sleep or not.
#234 posted by PuLSaR [37.147.244.207] on 2016/12/31 19:02:02
the first version of the map is sent
 Screens
#235 posted by PuLSaR [37.147.244.207] on 2016/12/31 19:09:45
 Submitted!
#236 posted by Bloughsburgh [70.199.7.190] on 2016/12/31 19:10:27
Holy cow
 @FifthElephant
#237 posted by dumptruck_ds [138.229.243.25] on 2016/12/31 19:25:09
I submitted but noticed a couple of issues I'd like to fix. Can I resend without much confusion? Looks like I have some spare time today to fix these.
 Quake Jams In A Nutshell
#238 posted by Bloughsburgh [70.199.7.190] on 2016/12/31 19:41:03
how many hours left exactly, so I know.. should I sleep or not.
 Deadline Will Be 12 Noon Tomorrow, You Have Until Then To Polish
#239 posted by FifthElephant [82.21.157.236] on 2016/12/31 19:41:28
:)
 Ok I'm Fucked
#240 posted by khreathor [95.160.158.215] on 2016/12/31 19:45:12
I have to leave for new years party with my gf... (I'm pretending I have a life)
Someone wants to finish my small map?
It just requires to:
1) finish enemies placement and balancing secrets.
2) fixing fullbright pixels in textures with texmex or wally
(for some reason wad included to this Jam has fullbright pixels...)
Here are some screenies as a bait:
Screenshot 01
Screenshot 02
Screenshot 03
Screenshot 04
Screenshot 05
Screenshot 06
Screenshot 07
Screenshot 08
Let me know...
#241 posted by khreathor [95.160.158.215] on 2016/12/31 19:46:16
ahhhh... tomorrow Noon... lol
 I Wouldn't Bother With 2)
#242 posted by onetruepurple [37.8.230.53] on 2016/12/31 19:55:40
(since it's evidently Fifth's fault!!)
#243 posted by DOOMer [95.73.244.95] on 2016/12/31 19:58:10
My map is sent to FifthElephant.
khreathor, very good screenshots. How to implement sphinx on the egyptian_07.jpg?
 Khreathor
#244 posted by Mugwump [80.214.28.239] on 2016/12/31 20:01:21
Nice screenies. I especially like the outdoors. Did you model that giant stone head in pic #6 yourself? I love the gold key goatee (goaldtee?)...
#245 posted by Mugwump [80.215.194.153] on 2016/12/31 20:04:07
I Wouldn't Bother With 2)
But fullbright pixels look bad...
 #240
#246 posted by skacky [90.0.67.84] on 2016/12/31 20:07:04
Sick!
 #245
#247 posted by Bane [37.8.230.53] on 2016/12/31 20:08:30
For you!
 Awesome Stuff!
#248 posted by FifthElephant [213.205.253.54] on 2016/12/31 20:18:49
:)
 Fifth You Dumbo
#249 posted by negke [31.18.51.150] on 2016/12/31 20:19:41
Timezones? Noon in Fifth time is 11 AM Func time. Unless he gets carried away with the drinks tonight, then it might well become noon your time.
 What
#250 posted by onetruepurple [37.8.230.53] on 2016/12/31 20:28:05
It's 1 PM.
 I Sent Mail*
#251 posted by Newhouse [188.238.114.120] on 2016/12/31 20:43:27
You got mail FifthElephant?
 Timezones
#252 posted by PuLSaR [188.162.172.103] on 2016/12/31 21:00:58
Fifth time is british time? Anyway I'll be sleeping til evening after new year party. Mapping in evening would be better. Extending deadline tommorow evening is a nice idea
 Jammity Jam Jam.
#253 posted by Shambler [217.71.204.143] on 2016/12/31 21:01:02
Shademaster that client / engine is the worst thing I've seen in the history of Quake, but the map looks cool, especially the gloomy outside canyon bits.
Pulsar, that looks good, nice one.
Kreathor, hope someone finishes that for you. Nice crisp style and strong lighting.
#254 posted by mukor [73.94.118.158] on 2016/12/31 21:19:14
I pulled a 20+ hour mapping session while creating this. Thanks for the inspiration Fifth!
Sacrifice Unto Sebek will be my first released map. Hope you guys enjoy.
Ill be spending my New Years Eve adding the final bits of detailing as seen in the last screenshot.
http://imgur.com/a/jy19W
#255 posted by lpowell [64.85.226.50] on 2016/12/31 21:25:09
Submitted!
 Looks Great!
#256 posted by Bloughsburgh [174.200.6.9] on 2016/12/31 21:30:29
Good stuff Muk, congratulations on the first release!
So co to see a lot of people submitting...going to be awesome!
 Got An Inbox Full Of Maps
#257 posted by FifthElephant [213.205.253.54] on 2016/12/31 21:39:25
Jam is already looking pretty healthy
 I Participated Purple Style
#258 posted by negke [31.18.51.150] on 2016/12/31 21:53:11
Unfinished, unlit, no gameplay. No penis textures, though! If a few others didn't finish, either, who knows what might happen.
It was supposed to be some whacky pyramid with a tomb-like interior...
...that's actually inside another pyramid...
...that's inside yet another pyramid?! WTF!!! (will require proper metatesting)
 Good Call On This One Fifth
#259 posted by Shambler [217.71.204.143] on 2016/12/31 21:54:10
#260 posted by topher [190.210.159.117] on 2016/12/31 22:01:41
looking forward to playing your maps
i will post demos
speaking of timezones. i'm probably the only one here with 37ºC degrees outside right now, to match with the setting of this jam
 Negke.
#261 posted by Shambler [217.71.204.143] on 2016/12/31 22:37:03
Go add lighting and gameplay tomorrow morning!! You have till like 2pm .de time, surely??
 Nice To See Some New Negke Brushes!
#262 posted by generic [67.233.161.81] on 2016/12/31 22:42:20
:^)
 Srsly.
#263 posted by Shambler [217.71.204.143] on 2016/12/31 22:45:02
1 hour lighting, 2 hours adding monsters and items, 1 hour testing and tweaking. All after a leisurely start after ur NYE festivities. GO NEGKE!
#264 posted by Newhouse [188.238.114.120] on 2016/12/31 22:53:48
Now, it is time to go and get some rest. Hopefully everyone had great time mapping (cheers up those who are still mapping)
 Unfinished, But Playable
#265 posted by ionous [76.173.65.110] on 2016/12/31 22:54:42
Retrojam6_ionous, Sand Grain Universe, has been sent off. It's a poor effort, but I can blame the crappiness on being 'retro', I guess.
 Forgot To Post WIPs Here...
#266 posted by Danzadan [77.239.5.132] on 2016/12/31 23:17:17
 Coool Man.
#267 posted by Shambler [217.71.204.143] on 2016/12/31 23:20:19
Mean n moody.
 This Is Shaping Up To Be A Rather Sexy Jam
#268 posted by killpixel [107.72.162.101] on 2016/12/31 23:29:57
 Night
#269 posted by Bloughsburgh [24.115.123.160] on 2016/12/31 23:33:10
Moody indeed...great stuff Dan!
Fifth, could you confirm who has currently submitted? I would be lying if I say I wasn't paranoid.
 "No Penis Textures"
#270 posted by Mugwump [80.215.105.86] on 2016/12/31 23:40:37
Holy shit, how many people mapped for this jam?! A lot of newcomers, a lot of veterans, this is gonna be huge! That is, if everyone submits...
@topher 37ºC? You bastard! Where do you live?
#271 posted by topher [190.210.159.117] on 2017/01/01 00:06:41
yeah...lots of maps
maybe i should have tried throw something quick and small..
i will not miss the next jam
i'm from argentina, so i have four hours more of 2016 and a forecast of a perfect 25ºC for midnight.
#272 posted by mukor [73.94.118.158] on 2017/01/01 01:20:55
Im finishing test playing atm. Ill submit shortly!
 @FifthElephant
#273 posted by Danzadan [77.239.5.132] on 2017/01/01 01:34:35
Sent you another with a fixed bsp, saw some brushes not connected properly to the ceiling in the last room.
Hopefully I don't see anymore of these surprises.
 "Sent You Another *mail* With A Fixed Bsp"
#274 posted by Danzadan [77.239.5.132] on 2017/01/01 01:41:19
#275 posted by Scampie [72.12.69.27] on 2017/01/01 03:24:58
Bleh, got too distracted this afternoon to actually do even the shitty speedmap I meant to do... I'll just make what I started into a proper map and release it sometime along the line.
Pack doesn't look like it's lacking for content though, bunch of new faces popping out of the woodwork too! J.A.C.K.'s doing I suppose? In any case, awesome!
 @FifthElephant I Re-submitted Dumptruck_ds Via Email
#276 posted by dumptruck_ds [138.229.243.25] on 2017/01/01 03:37:34
Had some tweaks and fixes one of my play testers asked for. Thanks!
 DLC Here Too
#277 posted by onetruepurple [37.8.230.53] on 2017/01/01 04:18:28
I got a huge HOM for no reason and I'm not going to spend the night trying to fix it.
Fucking hell.
 Within The Sands Of Time
#278 posted by Breezeep_ [108.53.84.156] on 2017/01/01 04:34:26
Done and Submitted.
It's a pretty rewarding feeling when you finish a mat in time for the deadline.
 Will This Surpass Jam6 In Entries? :0
#279 posted by Bloughsburgh [24.115.123.160] on 2017/01/01 04:45:07
 I Will Take Some WIPs Now
#280 posted by Newhouse [188.238.126.132] on 2017/01/01 06:35:41
How do you hide your gun so the screen is 100% clear for taking screenshots?
 Nevermind
#281 posted by Newhouse [188.238.126.132] on 2017/01/01 06:37:34
It was r_drawviewmodel "0"
 That Should Be It
#282 posted by Newhouse [188.238.126.132] on 2017/01/01 08:33:42
https://drive.google.com/file/d/0BwxYkKdSD855ci1tWlFNUzhsLU0/view?usp=sharing
Added a bit more light there, not so much though. It is meant to be a bit dark area. (my map has even the old-one, tell me how many will spot it, better question might be - how many will not spot it)
#283 posted by khreathor [95.160.158.215] on 2017/01/01 09:27:37
I'm back, got some coffee and finishing my map. I have k like 4h to balance this shit ! :D
 Go Kreathor!!
#284 posted by Shambler [217.71.204.143] on 2017/01/01 09:36:12
#285 posted by mukor [73.94.118.197] on 2017/01/01 09:45:28
Im doing a final playtest and submitting within the next hour. :)
 @khreathor
#286 posted by Newhouse [188.238.126.132] on 2017/01/01 10:26:41
You can do it* (lord palpatine voice)
 Deadline Is What Time Zone?
#287 posted by shadesmaster [70.214.67.134] on 2017/01/01 10:35:46
Damn, the map I submitted has a pinhole leak due to terrain somewhere, as the levels' outside has brushes and not just a see-thru plane. Doesn't affect performance tho but I'll resubmit with a new area to boot if I have time.
Speaking of which, what's the timezone of todays' deadline? :P
 My Bad
#288 posted by negke [31.18.51.150] on 2017/01/01 11:27:07
It's GMT. So 1 PM Func time.
 I'm Compiling My Map...
#289 posted by khreathor [95.160.158.215] on 2017/01/01 12:52:43
 Some Really Moody Shots Here
#290 posted by nitin [220.244.163.153] on 2017/01/01 13:34:08
great work guys.
 Ok
#291 posted by PuLSaR [188.162.167.10] on 2017/01/01 13:36:41
Do I still have time for upgrading my map?
 It's 40 Minutes Past The Deadline
#292 posted by onetruepurple [37.8.230.53] on 2017/01/01 13:39:59
 Good News Everyone!
#293 posted by FifthElephant [82.21.157.236] on 2017/01/01 13:48:47
I got really shitfaced last night with some friends I didn't know were coming over. I barely touched my map at all... this means the deadline is extended again while I compile all the entries I have now, write up the readme and finish my own stinking map.
 The Pack Will Come Out Today
#294 posted by FifthElephant [82.21.157.236] on 2017/01/01 13:49:24
by hook or by crook!
The very very latest is 6pm but I am hoping to be done by 4pm
#295 posted by khreathor [95.160.158.215] on 2017/01/01 13:52:09
I have sent unVISed version...
VISed one is building right now, so I'll upload it later.
Map is still shitty balanced, lots of mistakes, but I'm tired as fuck, so yolo...
 I Count 12 Submissions So Far Not Including My Own
#296 posted by FifthElephant [82.21.157.236] on 2017/01/01 14:07:29
!!!!!
#297 posted by mukor [73.94.118.197] on 2017/01/01 14:12:54
Final compile then i'm sending it off...
 FifthElephant
#298 posted by Naitelveni [91.153.6.110] on 2017/01/01 14:38:49
Will someone stream a playthru on twitch?
 I Might Do
#299 posted by FifthElephant [82.21.157.236] on 2017/01/01 14:44:36
 12 Entries Is A Spectacular Turn-out
#300 posted by skacky [90.0.195.36] on 2017/01/01 14:50:10
Given the rather exotic theme and especially the time frame.
 Hype
#301 posted by dwere [158.255.177.159] on 2017/01/01 14:53:37
 You Compile Entries To See Errors?
#302 posted by Newhouse [109.240.7.138] on 2017/01/01 15:15:34
I can say that, I have a lot of warnings, yet target "" is something not to worry about. At least it works like it should be.
 I'm Not Doing Any Compiling In The Traditional Sense
#303 posted by FifthElephant [82.21.157.236] on 2017/01/01 16:08:24
I'm just organising the files and folders so it's neat.
 Noice*
#304 posted by Newhouse [109.240.7.138] on 2017/01/01 16:21:56
 I Really Have To Find Some Playtesters...
#305 posted by Danzadan [77.239.5.132] on 2017/01/01 16:23:43
Just found a bug that a player can pass through both obelisks in the courtyard, even though weapon collisions work normally. :/
 #305
#306 posted by xaGe [104.228.17.55] on 2017/01/01 16:34:05
All you need to do is ask.
#307 posted by dwere [158.255.177.159] on 2017/01/01 16:38:41
I remember someone's map in the previous Retro Jam having a barrier consisting of two or more vertical pillars, and you could just squeeze between them without activating anything. You could do it with no effort at all, as there was plenty of room.
Things happen with deadlines like that.
 Try Clip Brushes, To Block Player Not Go Through It?
#308 posted by Newhouse [109.240.7.138] on 2017/01/01 18:33:38
#309 posted by shadesmaster [70.214.67.134] on 2017/01/01 18:48:36
Submitted a better version of my map, with fixes and additions and whatnot. And no more leak. A few hours after noon GMT, tho given a deadline extended for a few more hours it shouldn't be a problem. My exit points to map 'start' hope that's ok!
 Yeah, I Used Clip Brushes In The End To Fix It.
#310 posted by Danzadan [77.239.5.132] on 2017/01/01 18:49:40
It's in God's hands now.
 I'm Not God...
#311 posted by FifthElephant [82.21.157.236] on 2017/01/01 19:03:33
but thanks for the compliment Danz.
On a key note I am having a world of pain trying to get my map to seal. If it comes down to it I might have to exclude my own map (!!!!).
#312 posted by khreathor [95.160.158.215] on 2017/01/01 19:08:35
My map is almost VISed :D 99.9% after 5h.
 Hype Hype With Added Hype.
#313 posted by Shambler [217.71.204.143] on 2017/01/01 19:14:14
Fifth, extend until you can do it man.
 99.9% After 5h
#314 posted by Naitelveni [91.153.6.110] on 2017/01/01 19:28:01
lol, my map took 9 minutes to vis.
 Pack Will Be Available Soon
#315 posted by FifthElephant [82.21.157.236] on 2017/01/01 20:18:21
Just populating the map with assholes to kill
#316 posted by Newhouse [109.240.7.138] on 2017/01/01 21:15:28
Remember add at least 50 Ogres, since it is so rarely used in custom maps (sarcasm)
 #314
#317 posted by khreathor [95.160.158.215] on 2017/01/01 21:27:37
I fixed it, now it's few seconds :D
Thanks to skacky for help!
 Wait...
#318 posted by Shambler [217.71.204.143] on 2017/01/01 21:51:35
[21:23:50] ‹Ionous› I moved a scrag 32 units
#319 posted by khreathor [95.160.158.215] on 2017/01/01 21:57:21
#243, #244 - it's a pure brushwork, mouth is a door. You have to play it, to see how it works :)
#320 posted by Naitelveni [91.153.6.110] on 2017/01/02 00:01:28
Im pressing F5 every 30 minutes to see if the mapjam pack is up :D
 #320
#321 posted by Kinn [86.131.182.165] on 2017/01/02 00:20:48
 Skacky´s + Ionous´ + Bloodshot´s
#322 posted by Jaromir83 [87.249.129.250] on 2017/01/02 16:35:52
are probably my favorites so far. somebody else also listening to the new The Fragile Deviations 1 as a soundrack to this pack?
 ↑ ↑ ↑
#323 posted by Jaromir83 [87.249.129.250] on 2017/01/02 17:01:48
admins, pls delete, wrong thead, thanks
 Revising Carmack's Carnak
#324 posted by dumptruck_ds [168.161.192.15] on 2017/03/08 01:58:02
I want to revise and re-release my map as a stand alone release. There are some things that can easily break and some cosmetic tweaks to do. It's no masterpiece but I think I'd like to fix what's wrong with it. Here's the question: How should I name this thing?
2.0
Redux
Revised
What are best practices for releasing a new version of a previously released map?
Not asking for it to be replaced in the pack BTW. That's way too late.
 Just Submit A News Thread For Your Re-release.
#325 posted by Breezeep_ [108.53.84.156] on 2017/03/08 02:03:33
This jam's all wrapped up.
 @Breez
#326 posted by dumptruck_ds [168.161.192.15] on 2017/03/08 19:41:24
Well. Yeah I know you didn't read my post I guess.
"Not asking for it to be replaced in the pack BTW. That's way too late."
I am asking how people commonly name re-released maps. Maybe there's no set way but I thought I'd ask.
"What are best practices for releasing a new version of a previously released map?"
 #326
#327 posted by Kinn [81.131.206.37] on 2017/03/08 19:48:26
There's no standard naming convention. You can call it "Susan" for all we care :)
 @kinn
#328 posted by dumptruck_ds [168.161.192.15] on 2017/03/08 19:50:46
Carmack's Carnak (Susan Edition)
DONE!
 Noice
#329 posted by Kinn [81.131.206.37] on 2017/03/08 19:52:58
 Dumptruck_ds
#330 posted by mankrip [189.25.103.25] on 2017/03/09 06:10:30
What's important is the filename; don't start it with "retrojam6_" since it's going to be a separate release.
 @mankrip
#331 posted by dumptruck_ds [168.161.192.15] on 2017/03/09 23:18:03
Roger that. Cheers.
 @mankrip
#332 posted by dumptruck_ds [168.161.192.15] on 2017/03/09 23:18:03
Roger that. Cheers.
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