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| Posted by sock [181.1.30.171] on 2017/01/11 10:28:52 |
Large Bucket of Sand, Stone and Water!
Screenshot Download |
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 First Post.
#1 posted by Shambler [88.111.214.216] on 2017/01/11 11:12:21
OMG sock map!! Looks well cool.
 Looks Amazing
#2 posted by Bloughsburgh [71.61.61.77] on 2017/01/11 12:05:43
Work,
We have to have a talk.
 Aaaaahhhhhhhh
#3 posted by Kinn [86.131.182.165] on 2017/01/11 12:11:16
Just noticed this. It's like a mini Christmas!
 Well....
#4 posted by Shambler [88.111.214.216] on 2017/01/11 13:02:24
....an early / smaller version of this would have been great as part of the Egyptian retrojam, before expanding to this full AD version. Pity you didn't that but regardless this is a great release on it's own.
I had a blast playing it, I haven't played Quake and I'm caffeinated off my tits so I was a bit skittish but got through it first time. The lower floor of the water room was a bit hectic and the lift was cool, but everything was well balanced apart from a slight ammo lack at the first NG. The "multiple crossbowmen doors" room had me bouncing around with glee, really fun. Also loved the classic Sock secrets style, so much fun exploration. Architecture was all good, not as spectacular as outside maps, but it's cool to have an inside / tomb focus and it worked well, obvz the waterfall room was sweet.
Funny enough as much as I'm not overkeen on spiders / scorpions / floating wizard shizzle, they'd have worked really well with the vibe of this map.
http://www.quaketastic.com/files/demos/shamcastle1d.zip
 5/5
#5 posted by Kinn [86.131.182.165] on 2017/01/11 13:30:52
This is an excellent map, extremely sockesque in all the usual ways. Really enjoyed it! Loved all the ambush setpieces and the exploration :)
 Gaaaah!
#6 posted by Mugwump [80.215.173.124] on 2017/01/11 13:30:52
A new Sock map! Holy fuck, a new Sock map with transparent waterfalls - take that, id1, haha! Wait... an egyptian AD map without scorpions?? Wait... a new Sock map!!
Thank you for this unexpected gift. Screenie looks ace.
#7 posted by topher [190.230.241.92] on 2017/01/11 16:15:27
nice retrojam6 map
http://www.quaketastic.com/files/demos/ad_scastle.7z
i really liked that ambush with the xbow knights. instead of throwing off the monster or using monsterjumps, you used doors that open.
 Going To Be Playing Through This In 45 Minutes Or So
#8 posted by ionous [76.173.65.110] on 2017/01/11 21:29:12
 Sand And Water In My Boots!
#9 posted by Bloughsburgh [71.61.61.77] on 2017/01/11 22:19:20
Skill 2, 9/10 secrets
https://www.dropbox.com/s/ma1yz2izuu4lk41/sand_mjb.zip?dl=0
I'll let the demo explain what I thought about the map. But I'll throw a few bullets:
-Overall just lovely to look at
-Unique theme with water pouring into a sunken tomb
-Retro green sky used to great effect.
-Fun as hell secrets and exploration.
-Fantastic encounters and non-linearity.
I missed the SNG if it exists and I also would have liked a grenade launcher earlier. I now know that there is one if I took the first route...but maybe a repeat pickup somewhere down below. I don't know what else to say...nothing else to really pick at!
 Awesome
#10 posted by Icaro [188.99.114.102] on 2017/01/11 23:22:02
Another Sock´s Masterpiece!
Here my first play through, although I´ve probably missed some parts of it:
https://drive.google.com/open?id=0BzLgsE84gQ1WeGgxc0JyT0x1Smc
#11 posted by skacky [90.0.191.179] on 2017/01/12 02:14:51
Pretty damn cool map. Very interesting and weird layout that encourages exploration, though a few of the secrets are a bit samey. The pent secret I'm not too keen on, I got to it by chance after everything was dead and buried and the clipping around the structure underneath it is very aggressive, really hindering rocket jumping which it shouldn't do, imo. That said, great encounters, great setpieces and really good visuals and atmosphere.
Skill 3 demos: https://drive.google.com/file/d/0BwnUnvcoU4HFU01vVW85RjUtZTA/view?usp=sharing
@#6: I don't know why you're taking a jab at id1 for something it can, in fact, do...
#12 posted by Mugwump [90.24.196.238] on 2017/01/12 03:30:21
A "jab" is a bit much, it was a joke. Also, I've never seen an id1 map with transparent waterfalls and there was a recent discussion in the explore jam 2 thread about id1 being able to do alpha on func_walls but not on func_illusionaries. In other words, you can have either a transparent but solid or a non-solid but opaque waterfall.
#13 posted by skacky [90.0.191.179] on 2017/01/12 03:36:00
You don't know what you're talking about. You can put an alpha key on both func_wall or func_illusionary. I used transparent waterfalls in my jam2 map and that was id1.
 Yeah
#14 posted by Drew [96.52.66.66] on 2017/01/12 03:48:38
jabbing ass motherfucker
 I'm Merely Repeating What Others Have Said...
#15 posted by Mugwump [86.212.28.105] on 2017/01/12 05:20:41
It wasn't in the explore jam 2 thread but in the mapping help thread, though it was about Bloughsburgh's XJ2 map. See: http://www.celephais.net/board/view_thread.php?id=4&start=18002&end=18009
Especially post #18008.
#16 posted by Mugwump [86.212.28.105] on 2017/01/12 05:26:06
Re-reading what I've just linked, it appears that this would be a DP-specific limitation. Kinda weird that more conservative engine would make it work while a more graphically advanced engine won't.
 Looping Time
#17 posted by sock [181.1.30.171] on 2017/01/12 13:40:21
Thanks everyone for the demos, it was very cool to see what everyone did with the map. I was half expecting everyone to be sick to death of Egyptian maps by now! The map was designed for many different types of players (rushers, explorers, speedrunners), which is why the layout might appear strange at first.
On a side note the architecture is a mixture of chunky Egyptian style pillars, Mayan transversal corbel-vaulted ceilings and Japanese Pagoda trims for the Pyramids. I suppose the fun part of mapping is trying to blend different world styles together!
 Mine
#19 posted by Kinn [86.131.182.165] on 2017/01/12 18:02:54
On a side note the architecture is a mixture of chunky Egyptian style pillars, Mayan transversal corbel-vaulted ceilings and Japanese Pagoda trims for the Pyramids
I for one really appreciated the nod to various real-world architectural styles. For some reason this always resonates with me more than abstract designs in quake :}
 Very Nice, As Always
#20 posted by PuLSaR [37.144.58.62] on 2017/01/12 21:08:17
I was a little confused by the layout in the beginning but it turned out to be very cool. I didn't find all secrets during the first playthrough because I had to go. I saved and will return to it later.
demo:
http://www.quaketastic.com/files/ad_scastle_pulsar.zip
 Frag Like An Egyptian
#21 posted by Mugwump [80.215.202.16] on 2017/01/12 22:48:53
I was half expecting everyone to be sick to death of Egyptian maps by now!
You kidding? Egypt theme is all too rare in custom maps and this recent surge of egyptian maps is a real blessing! Plus, there was no Sock map in that jam, so there. I'll probably play yours tonight, or I may save it for after I finish RJ6.
 Infinite Quake Christmas So Far
#22 posted by jakub [89.176.54.156] on 2017/01/12 23:40:13
it's simple as that:
another map by sock,
another quake quality time.
it's been incredible christmas so far. i've been out of gaming for a couple of months, but all the quake releases brought me back. not to mention the final release of blood crossmatching mod. who cares about new games when we can time-travel back to the childhood... :-)
back to the nyarlathoteps sand castle. i've just finished it and i had a blast. played on hard and the balance was just right for me - not too easy, not overwhelmingly difficult. even the lift trap was manageable and i've expected something really ugly and messy when the bars closed behind me and the lift started upwards.
it would be a waste of time to speak about level geometry, attention to details, textures... usual sock's standard by which i mean top-notch level. sock, i don't know what you do for a living, but if i were rich guy i would hire you to make quake maps fulltime. in the past i had something like the quake holy trinity - [kona], czg and tronyn. of course there were others - vondur, fat controller, elek, iikka keränen, but the three on the top were simply the three on the top. now there are four. thank you for keeping quake alive after all those years.
 Played This On Stream Linked Below
#23 posted by FifthElephant [82.21.157.236] on 2017/01/13 00:37:42
I like the idea of quake demos but I think the appeal of live commentary is greater.
Or also same stream on youtubes... warning NSFW, I am a potty mouth. There's no twitch chat embedded in the vid so it may seem like I am talking crazy talk due to a lack of context.
https://www.twitch.tv/fifthelephant/v/114296652 (with chat)
https://www.youtube.com/watch?v=ntzwE06Ya6c (no twitch chat)
#24 posted by topher [190.210.159.117] on 2017/01/13 03:44:21
except for the ones who not speak english fluently.. :D
also, my internet connection is shit for streaming
so, axe only demo!
axe run (except three xbow knights and one zombie), 100% secrets; easy difficulty.
http://www.quaketastic.com/files/demos/ad_scastle_topher_axe.7z
 I Would Totally Stream
#25 posted by Shambler [88.111.214.216] on 2017/01/13 10:37:30
But my upload speed is far worse than even Bal's download speed :(
 Shambler
#26 posted by PuLSaR [88.86.80.42] on 2017/01/13 10:51:55
How is it possible in 2017?
 Because United Kingdom.
#27 posted by Shambler [88.111.214.216] on 2017/01/13 13:10:20
 Probably Lives In The Countryside
#28 posted by FifthElephant [213.205.192.177] on 2017/01/13 13:25:31
 Busted!
 My, Sock...
#30 posted by the silent [87.21.188.234] on 2017/01/13 22:36:16
...I had a ton of fun with this thing!!!
Pretty, pretty stuff!
Everything is spot on, nothing to say here.
Ehi, I even recorded a demo!!! Must be the first one since the ShubHub was up, so that's saying something.
Thanks a lot for giving my weekend a GREAT starting kick!!!
http://quaketastic.com/files/demos/ad_scastle_skill1_thesilent_1st.dem.7z
 Walk Like An Egyptian
#31 posted by Orl [68.84.236.179] on 2017/01/14 18:50:53
A very fine addition to AD. The presence of water is an otherwise very dry, hot and sandy environment makes this map rather comfy.
First run demo, hard skill: http://qrf.servequake.com/~orl/misc/orl_ad_scastle.rar
 Yey
#32 posted by Vondur [188.35.130.195] on 2017/01/15 16:49:20
very cool map as always!
here are 3 demos with me dying and playing lame :>
https://cloud.mail.ru/public/55x9/BoyUqYmY2
 Bollocks
#33 posted by negke [31.18.51.150] on 2017/01/15 16:58:51
Daz lives in the countryside, too. As a matter of fact, Steyning is so small and secluded that it doesn't even appear on a map and can only be reached on horseback (I think). And still, he has good internet for streaming!
 Phat Pipe Envy
#34 posted by FifthElephant [178.109.188.137] on 2017/01/15 22:11:12
Sure is a cruel affliction
 Neato
#35 posted by Qmaster [67.63.103.116] on 2017/01/15 23:47:45
Loved the blue ceilings and green sky. Excellent take on the egyptian theme. Waterfalls were a nice touch. The secrets showing up later on after getting all the buttons were...wierd. By the time I got them I didn't need the goodies in them and plus its just mean having secrets show up in places you already looked and crossed off in your head as "nope nothing here".
Other than that this is a fun one.
 A Good Time!
#36 posted by generic [67.235.193.60] on 2017/01/21 20:13:49
I spent almost an hour soaking up the scenery, dispatching baddies, and hunting for secrets. The Pent and RL did me no good, because I found them after the fact. Breakables would be welcome, too. I really wanted to axe open some sarcophagi!
GG, Sock! Cheers!
 Typical Sock Quality
#37 posted by sevin [75.183.57.98] on 2017/01/24 04:56:37
Played through on skill 3, 109/110 and 10/10 secrets. Took maybe 30-35 minutes. Combat wasn't too difficult and the map offered loads of rewards for exploration. When I unlocked the end door I only had 4/10 secrets, but some poking about revealed sock's secret style for the map and I breezed through the next 4 before getting stuck on the last 2. Ended up finding them and in retrospect, none of the secrets were particularly "left-field" or hard to spot.
Architectural style was excellent as usual, and the map felt much bigger than it really was due to how much of it was built on top of itself. The waterfalls weren't as cool as I expected them to be. Just a long rectangular brush with a very low-FPS scrolling texture on it. Not a charming effect, even for Quake.
I'll probably play back through later and record it.
 Sands Of Time
#38 posted by sock [181.1.30.171] on 2017/01/25 00:03:28
Thanks everyone for the feedback and demos, it was a lot of fun to create and cool to see my crazy map style is liked! :)
 On Quaddicted
#39 posted by Bloughsburgh [75.151.243.225] on 2017/01/25 20:58:18
 Peer Review
#40 posted by sock [181.1.30.171] on 2017/01/27 14:56:10
Thanks to spirit and negke for posting the map on the Quaddicted database. I imagine the influx of many new maps is playing havoc with their usual pace of one map a month! :P
If anyone has posted a low score I would greatly appreciate to know why. Obviously some people are just going to shout 'I hate it', but hopefully others will be able to point the finger at what part of the experience they felt was wrong and articulate it in a constructive way.
As always thanks for the demos posted so far. I would like to stress that the map is designed to be played several times. The RL/Pent can be acquired long before the final lift up or the lower floor area around the giant pyramid. As with all secrets, its tricky timing!
 So Many Maps!
#41 posted by hexcalk [24.23.19.48] on 2017/01/28 12:29:35
sock: "Thanks to spirit and negke for posting the map on the Quaddicted database. I imagine the influx of many new maps is playing havoc with their usual pace of one map a month! :P"
I think I hold the record for the most maps released by a single person that is not in a map jam or Arcane Dimensions in January 2017. 3 main hexcalk maps were distributed to Quaketastic in this month. To add in to the overall number, I made 8 versions of implo1t dys3ngage, 2 of them being bugfixes to hc1, and 1 of them is a beta. So implo1t was the most frequently re-released map of the month.
This high count of my publicly available .bsp files at the first month of the year means 8+2=10. But nicely, you were still patiently normal while publishing an ambitious mod with so many maps and new content. AD has more maps than I ever made (which is as of now 11, not counting test maps), so yeah that's true.
#42 posted by ayy lmao [62.212.73.141] on 2017/01/28 13:36:38
I c4n maek map tOo I once m4de 17 map in 0ne day
 Dude.
#43 posted by Shambler [88.111.195.242] on 2017/01/28 18:21:24
"To add in to the overall number, I made 8 versions of implo1t dys3ngage, 2 of them being bugfixes to hc1, and 1 of them is a beta. So implo1t was the most frequently re-released map of the month. "
Having to re-release a map multiple times because you fucked up the first release and didn't do enough testing is not something to be proud of.
Using your mapping skills and any available beta-testing, plus knowledge gained from looking and playing other maps, to refine and hone your maps so they are really high quality on their release and don't need fixing....that is a better goal.
 Indeed.
#44 posted by SleepwalkR [87.146.33.238] on 2017/01/28 18:46:52
 @Shambler
#45 posted by hexcalk [24.23.19.48] on 2017/01/28 19:26:04
Okay, I now give up being proud of re-releasing implo1t multiple times. Selfless victory.
My upcoming map hc3 is being built with that better goal in mind: polishing a beta-tested map to higher quality standards (without the need of fixing). Thanks for noticing the fact, Shambler. You're a reliable person.
And of course, SleepwalkR, thanks for making TrenchBroom!
 Hex
#46 posted by FifthElephant [213.205.253.205] on 2017/01/28 21:13:21
If you ever need a tester just wing the map to me and I'll give feedback
 Fifth
#47 posted by hexcalk [24.23.19.48] on 2017/01/28 21:42:05
Yep.
 Quantity Over Quality In Case Of Hex
#48 posted by spy [92.46.107.127] on 2017/01/29 07:56:35
I think I hold the record for the most maps released by a single person that is not in a map jam or Arcane Dimensions in January 2017. 3 main hexcalk maps were distributed to Quaketastic in this month. To add in to the overall number, I made 8 versions of implo1t dys3ngage, 2 of them being bugfixes to hc1, and 1 of them is a beta. So implo1t was the most frequently re-released map of the month.
I'd rather pick one map from Sock, than 100 from hex, i'm sorry, no offense
 Stupid Leetspeak
#49 posted by my friendly xenomorph [85.180.170.190] on 2017/01/29 10:01:07
stop it now
 Okay...
#50 posted by hexcalk [24.23.19.48] on 2017/01/29 15:13:04
Okay, I stop the leetspeak now.
 What Did You Say About My Mum
#52 posted by dwere [109.252.172.59] on 2017/02/16 08:53:48
 Replayed This.
#53 posted by Shambler [88.111.202.28] on 2017/02/27 18:38:23
Completely different route by going straight into the waterfall area from a secret at the start. Very cool to have that option, can skip 1/3 of the monsters that way. Of course I didn't and went back and rekt their arses. Still can't remember how to get the MH pyramid secret legitimately. I did get the MH "below" that in the waterfall room which I'm sure I didn't get first time, very fun. Best Retrojam6 map for sure.
#54 posted by negke [31.18.51.150] on 2017/02/27 22:41:24
Very enjoyable map. Love the details and shapes, interconnected layout, lighting and all. Gameplay is good fun, really appreciated the two quad events, and of course cool secrets and 'off-route' pickups. The blue parts give it a unique aesthetic along with the warm lighting... quite the spa vibe.
I feel like I should say more, but can't think of anything else. Just another sock map!
Demo
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Website copyright © 2002-2017 John Fitzgibbons. All posts are copyright their respective authors.
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