/me tips his hat. Good-bye old friend, you will be greatly missed.
A Proud Member of the TeamFortress2 WebRing




  Quake 3 Fortress...

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   Q3Fortress

Intro
The Quake 3 Fortress Modification has brought TeamFortress / TeamFortress Classic to Quake 3. The team has been asked why they wanted to port TF to Quake3 several times, here's the answer in the FAQ:
To understand this I think you need to have played Quakeworld. It's only now, with the release of Quake 3, that there's an engine that's so perfectly suited to ports of Quake 1 modifications. When Quake 2 was released a few mod developers attempted Quake 1 team-play modificsations, but sadly it just didn't feel right. A lot of this has to do with the physics, which id Software have balanced very well in Quake 3 to please both Quake 1 and Quake 2 fans.

In addition to this, the Quake 3 engine is now so advanced that now many of the things we'd only ever dreamed of being possible, are now perfectly reasonable in Quake 3. An example of this would be the incredible architecture one can build into maps.

We're doing our absolute best to ensure that gameplay is as similar to Quakeworld as possible, without detracting from some of the excellent capabilities of Quake 3. This is a difficult balance to achieve, but we assure you we're doing our best. For example, we recently met with Khaile, the creator of the QWFix mod for Quake 3 Arena that reintroduces Quakeworld physics. Khaile was kind enough to give us his source code, which we're using as a reference for our work in this area. However many changes we implement, we will do our best to not add so many changes than an existing Quake 3 fan will be alienated - most of our work in this area is centered around air-control.


The Team
Q3Fortress has a huge team working behind the mod, listed here are the various leaders. To get a full listing of the team, check out Q3F.com's Team Page.

Project Leader: Locki
Lead Coder, Level Designer: RR2DO2
Lead Level Designer: Wils
Lead Artist: Fluffy gIMp
Lead Audio: Stu

Classes
Q3F Classes are just like that of TF/TFC, you'll find some differences, but not many. Information taken from Q3F.com:

Recon
The reconnaissance class of Q3F, the 'Recon' is by far the fastest guy around. Though his weapons are more annoying than destructive, his ability to disappear in to the distance, while scanning for enemies in advance with his Radar Scanner, more than make up for his lack of raw power.

Sniper
Though poorly armoured, and of average speed, the sniper is armed with an annoyingly damaging Nailgun and the seriously lethal Rifle supporting both 'single-shot' and 'assault' modes of operation. He also carries both Flashbangs and standard-issue Hand Grenades.

Grenadier
The destructive class of Q3F, that never goes out without a bang! Touting an Gauntlet, Single-Barrelled Shotgun, Grenade Launcher and Pipebomb Launcher, he's already well armed. Add to this his Cluster Grenades, standard-issue Hand Grenades and 'earth-shattering' HE Charges and you have one whole C4 box of fun!

Paramedic
Hardly any offence unit is complete without the Paramedic. Moderately fast, with an excellent combination of Single-Barrelled Shotgun, Double-Barrelled Shotgun and Super-Nailgun, he's already a worthy opponent to most classes in Q3F.

Soldier
The backbone of any offence or defence operation, the Q3F soldier has developed over time to be one of the most popular classes to play. Requiring little more than a fast-trigger finger to get going with, this class offers bundles of scope for 'l33t skillz.' as your aim and timing improves.

Minigunner
Truly the 'Big-Daddy' of Q3F. The Minigunner carries by far the largest and most aggressive of all the Q3F weapons - The Minigun! If that's not trouble enough, he's also armed to the teeth with the latest in Cluster Bombs, standard-issue Hand Grenades, a Double-Barrelled Shotgun, and for last-ditch attempts at that enemy that 'just wont die' a Single-Barrelled Shotgun and a Gauntlet!

Flametrooper
The arsonist of Q3F! With almost all his weapons dedicated to incinerating the enemy, even those that escape his immediate attack, often die from 3rd-degree burns within seconds. Amongst the arsenal of equipment carried by the Flametrooper, his two main weapons are the Lightweight Carbon-Format Flame-Thrower and Napalm Launcher. He also carries an Gauntlet, Shotgun, standard issue Hand Grenades and special Napalm Grenades.

Agent
The Agent is the infiltrating, back-stabbing, shadow class of Q3F. With his ability to both disguise and use invisibility, he's able to sneak through, and camp in, heavily defended areas.

Engineer
The Engineer is the true defence and support class of Q3F. He is able to build Autosentries that automatically guard the team base and Supply Stations for team-mates to restock on ammunition and armour.

Documentation
Q3Fortress Doc - Official Q3F Manual, A must read! Tons of information covering every aspect of the game for beginners and experts.

Links
Q3F.com - Q3Fortress Official Site
PlanetQ3F - A main sector of the Q3F Community; tons of scripting help, maps, guides, evertything.
PlanetQuake's Quake 3 Files - Make sure your up to date on patches and gituwammies for Quake 3.
PlanetQuake - The epicenter of everything Quake.
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