It's true, Quake TeamFortress has had it's hayday, and while there are a few hardcore who still play it
exclusivly, people have moved on to either TeamFortress Classic or something else while lying in wait
for TeamFortress 2. You can find out a lot about Quake TeamFortress here, if your looking to get a reunion
game in, head on over to PlanetFortress' TF File Section to get yourself up to snuff.
The first version of Team Fortress, an add-on for Quake, was released on
August 24, 1996. It was originally written because the authors wanted a
first-person perspective, team strategy game for LAN competitions. Version 1
.0 only included the Scout, Sniper, Soldier, Demolitions Man and Medic
classes and did not support any map entities.
Shortly thereafter version 1.1 of Team Fortress was released, which
incorporated the beginnings of TF map support, some playability improvements
and the Heavy Weapons Guy. These features were followed by the
incorporation of team objectives into the game design and the 2Fort map,
perhaps the most copied map design on the Internet..
On the 22nd of December 1996 Version 2.0 was released for Quake World. It
was the first released Quake World add-on. At this point, interest in Team
Fortress exploded, with over 40% of the Quake community running servers
dedicated to Team Fortress within several months.
TF Software incorporated on April 4, 1997 to commercially develop updates
and future releases of Team Fortress. TF Software combines the efforts of
approximately 20 developers, artists, musicians, modelers, and map makers in
Australia, Canada, the US, Germany, and Japan.
Today, Quake has since been left behind and most players have moved on.. John Carmack released the Quake Source Code, but through the efforts and dedication of some players, TeamFortress 1 still lives on. Groups like
TF1 AntiCheat have made it so you can still have an enjoyable game of TeamFortress for Quake. -- For TF's 4th Birthday, we had a reunion game with Robin, John and a lot of others from the Community.
Director Bios
Robin Walker, Founder and Lead Designer
Robin attended RMIT University prior to joining NEC where he wrote power
station communications software. At RMIT he met John Cook and Ian Caughley
and began development of the original Team Fortress. Robin has won three
Australian national deathmatch competitions. He is responsible for the
design and game DLL in Team Fortress 2.
John Cook, Founder and Lead Programmer
John attended RMIT studying Computer Science prior to co-founding TF
Software. He has had a number of network administration and installation
jobs to pay the bills while developing Team Fortress. Software he developed
is being used on Toshiba shoproom floors. John is the lead programmer for
Team Fortress 2.
Ian Caughley, Founder and Managing Director
Ian attended RMIT University in Melbourne, Australia where he received
degrees in Aerospace engineering and Computer Science. In addition to
running the business side of TF Software, he has designed many of the visual
elements in Team Fortress 2. His most ignominious achievement was declaring
the Australian GA-8 aircraft aeroelastically sound two months before the
prototype plowed into the turf.
Classes
Scout
Very fast, low armor, carries scanner.
Armed with a single-barrel shotgun, and the nailgun.
Carries 2 flash and 3 concussion grenades.
Can detect spies and disarm detpacks.
Class Link: Scout Guild
Sniper
Moves at a medium speed, and wears as little armor as the Scout.
Armed with nailgun, and Sniper Rifle.
Carries 2 hand grenade and 3 flares.
Class Link: The Grassy Knoll
Soldier
Slower than most classes, but makes up for it with the weaponry and armor.
Armed with shotguns and a rocket launcher.
Carries 4 normal and 1 nail grenade.
Demolitions Man
Medium speed. Wears medium amount of armor, up to medium absorption level.
Uses the Shotgun and Grenade/Pipebomb Launcher.
Carries 1 DetPack, 6 grenades, 4 Mirv Grenades.
Class Link: Det5
Combat Medic
Medium speed. Wears medium amount of armor, up to medium absorption level.
Uses both Shotguns, Super Nailgun and the Bio Weapon.
Carries Medikit, 3 grenades, 2 concussion grenades.
Regenerates slowly.
Class Link: The Clinic
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Heavy Weapons Guy
Slow speed. Starts with heavy armor.
Armed with shotguns and an Assault cannon.
Carries 4 normal grenades and a mirv grenade.
Pyro
Medium speed. Start with fire retardant armor.
Armed with a shotgun, flamethrower and incendiary cannon.
Carries 2 normal grenades and 4 Napalm Grenades.
Spy
Medium speed, fairly lightly armored.
Armed with knife, a tranquilizer gun, the super shotgun, and the nailgun.
Carries 2 normal and 2 hallucinogenic grenades.
Can disguise himself as a member of other teams and feign death.
Class Link: The Spy academy
Engineer
Medium speed, fairly lightly armored.
Armed with a spanner, a railgun, and the super shotgun.
Carries 2 normal and 2 EMP grenades.
Can build sentry guns and dispensers and can repair armor.
Class Link: Engineering 101
Class Link: Engineer Alliance
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Documentations
All of these documents are in the TeamFortress download files.
The Readme file has a ton of info. You should not play TeamFortress without reading this!
The Normal Quake and QuakeWorld server files tell you all you need to know on how to set up and run a TeamFortress server.
The Version History file documents every change ever made to Team Fortress since it's initial release (TeamFortress v1.0) on August 24, 1996.
Links
These links are to homepages that will help you out if you are a newbie and need some help.
PlanetFortress - Anything and everything that has to do with TeamFortress!
TeamFortress - Offical Site Nothing better than the official site, eh?
TF1 AntiCheat Project - Keeping TeamFortress still fun to play! Even with the Quake Source Code Release.
PlanetFortress Links Page - Lots and lots of TeamFortress related links!
PlanetFortress Forums - TeamFortress forums as well as an editing forum!
Rook's TF Strategy Guide - Tons of info on strategy in TeamFortress!
Utilities
Speedstats - Quake console log parser!
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