OK, so you want to contact me... having some problems with the paks...or just to thank me / chew my ears off?

Well then ask yourself if i've already answered your questions....


 
 
1) Did you read all of my instructions?...have you followed them correctly...

Have you remembered to rename the pakx you downloaded to the next pak file in your quake/fortress directory
Have you remembered to DELETE both folders quake/id1/glquake & quake/fortress/glquake
If you're using software..have you remembered to stick the software fix pak after the pakx you just renamed..and also make that the next sequential pak file


 
 
2) Ok so you want to know what programs I made all this stuff with? 

 I created the base models and layouts in 3dstudiomax (2.5) (this is a fully commercial product and retails for several thousand dollars US - so don't ask me to send it to you :)

The models were then imported into QME3.1 (lite) Quake model editor.. From there I whipped up the skins and physically drew them onto the models. This program is great for that task...but has one drawback ..no cut and paste function (well not in the lite version anyway). So when I need to cut and paste, I export the images into adobe photoshop. 

Once the model is completed, it is packed into a 'pak' file.
If you want to replace these models or adjust them get either Pak explorer 


 
 
3) Please do not contact me about doing stuff for up coming mods...as i don't have the time....plus i don't play anything else other than plain vanilla TEAM FORTRESS online (although iv'e played some R6 too [but he's really shoite at it....Watch your fire...murphy MURPHY!  ;-] ).

Also feel free to use any of the models in your own mod/TC if you wish. (although if your planning on changing the angle or centering these models, they have been stripped of non visible polys, so u may get weird models. But i still have the unstripped ones as reference)


 
 
 
OK you've read through all that and you still need to ask me something etc. then click on me name

OK, enjoy...

DOX