2)
Ok so you want to know what programs
I made all this stuff with?
I created the base models and layouts in
3dstudiomax
(2.5) (this is a fully commercial product and retails for several thousand
dollars US - so don't ask me to send it to you :)
The models were then imported into QME3.1
(lite) Quake model editor.. From there I whipped up the skins and physically
drew them onto the models. This program is great for that task...but has
one drawback ..no cut and paste function (well not in the lite version
anyway). So when I need to cut and paste, I export the images into adobe
photoshop.
Once the model is completed, it is packed into
a 'pak' file.
If you want to replace these models or adjust
them get either Pak explorer