Category: Other Quake News

Quake in your browser #2

In addition to the Flex port (second video, about 4:50) and the Native Client thing, there is also a Silverlight port in the works. Silverlight is a browser plugin by Microsoft, rivalling Adobe Flash. You can read an interview, look at screenshots or watch a video. Now if only it wasn’t yet another proprietary, closed-source plugin at the bottom (did I mention it’s Microsoft’s), grr.

Quake in your browser

To say it in simple terms: The evil Google empire has created a new browser plugin that allows you to run programs right in your browser. You can find the required plugin here. I’ll try it and post an update. Creepy.

Update: UMNFGHH! If you are on Windows, don’t bother with this. If you are on Linux, here is the basic installation. You will need to download the 80 megabyte nacl_linux_0.1_9308700.tgz, sdlquake-1.0.9.tar.gz and quakesw-1.0.6.tar.gz. You will need Firefox. Install the plugin. Then read and follow nacl/googleclient/native_client/tests/quake/README.nacl . When you are done open nacl/googleclient/native_client/tests/quake/quake.html in Firefox. Taadaa.

Update #2: I am getting no sound and ~40fps (it’s 640×480, about half of the truly native sdlquake performance for me), it constantly burns 100% cpu. +mlook in the console works, but as the mouse is not captured in the window it is pretty useless. ;)
Well, nice techdemo!

Update #3: It is now 3 years later and Google Chrome has Nacl support builtin or something like that. Anyone tried Nacl Quake in it?

It’s quaketastic!

A big Hurra! to people who do, more specifically a big Hurra! to Willem who not only set up a new Quake filehost but who is also so kind to host an archive of the Shub-Hub. Some of the folders will redirect visitors to files hosted at Quaddicted. If you notice a vital file missing, message me. Willem, you rock!

Another Quake port to the iPhone

It’s not like there was no Quake port to the iPhone already, but there is another one in the making. And as you can see the game works really well, movement and looking look slick and smooth. Looks much better than with mouse & keyboard. Multiplayer is working too:

They were standing in the middle of the room, huddled together in a circle, and playing the most intricate multiplayer game [...].

I am glad they are not using the vastly inferior QuakeWorld for multiplayer, after all we all know that only Netquake is \m/ TRUE \m/.

PS: Quake Multiplayer, quite overloaded with fancy blingbling stuff, but you can simply remove that if you like.

Tronyn interviewed Shambler

Tronyn interviewed ex-map-review-mastermind Shambler (of TEAMShambler fame). Hop over to Underworldfan’s and read it.

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