Comments on: A history of A Roman Wilderness of Pain, 1999-2009 by Tronyn http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/ The greatest Quake 1 Singleplayer site on this planet. Fri, 07 Oct 2011 17:31:42 +0000 hourly 1 By: LordHavoc http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2607 LordHavoc Mon, 30 Aug 2010 23:59:20 +0000 http://www.quaddicted.com/?p=1204#comment-2607 I have changed the default of sv_gameplayfix_stepmultipletimes to 0, and autobuild versions should pick up this change. Regarding my nickname, it was actually chosen based on a game company name my dad suggested once (Havoc Software), but that company never came to be, and that company name has been taken anyway. More recently I was informed that the name "Lord Havok" was a villain in 1930s-era comic books, which concerns me as it makes it sound like I ripped off a comic book character name :P I have changed the default of sv_gameplayfix_stepmultipletimes to 0, and autobuild versions should pick up this change.

Regarding my nickname, it was actually chosen based on a game company name my dad suggested once (Havoc Software), but that company never came to be, and that company name has been taken anyway.

More recently I was informed that the name “Lord Havok” was a villain in 1930s-era comic books, which concerns me as it makes it sound like I ripped off a comic book character name :P

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By: stevenaaus http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2604 stevenaaus Mon, 30 Aug 2010 10:10:35 +0000 http://www.quaddicted.com/?p=1204#comment-2604 Ah Haha! Seriously.. Forest does have the coolest nic' around, and it seems i'm not the only jealous one ;) Ah Haha!
Seriously.. Forest does have the coolest nic’ around, and it seems i’m not the only jealous one ;)

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By: Tronyn http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2603 Tronyn Mon, 30 Aug 2010 03:21:14 +0000 http://www.quaddicted.com/?p=1204#comment-2603 thanks for the reply, but random note... isn't LORD HAVOC just a crappy mislabel for PROFESSOR CHAOS? sorry, couldn't help it. Maybe people won't even get it. Anyway, appreciate the engine and adjustments. thanks for the reply, but random note… isn’t LORD HAVOC just a crappy mislabel for PROFESSOR CHAOS? sorry, couldn’t help it. Maybe people won’t even get it. Anyway, appreciate the engine and adjustments.

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By: LordHavoc http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2596 LordHavoc Fri, 27 Aug 2010 18:06:47 +0000 http://www.quaddicted.com/?p=1204#comment-2596 I narrowed down the dm2 lava platforms bug (which is probably related) to sv_gameplayfix_stepmultipletimes and will discuss this cvar with divVerent, it seems to cause the same sv_jumpstep behavior that is off by default for obvious reasons. I narrowed down the dm2 lava platforms bug (which is probably related) to sv_gameplayfix_stepmultipletimes and will discuss this cvar with divVerent, it seems to cause the same sv_jumpstep behavior that is off by default for obvious reasons.

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By: LordHavoc http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2595 LordHavoc Fri, 27 Aug 2010 17:46:32 +0000 http://www.quaddicted.com/?p=1204#comment-2595 sv_gameplayfix_stepwhilejumping defaults to 1 because it is only an enable for the sv_jumpstep cvar (which is a documented extension, so I could not remove it), sv_jumpstep defaults to 0 because only certain mods would want to use the behavior. Cvars that are worth testing to see which one(s) produce undesirable behavior in this map: sv_gameplayfix_gravityunaffectedbyticrate sv_gameplayfix_nudgeoutofsolid sv_gameplayfix_nogravityonground sv_gameplayfix_stepmultipletimes sv_gameplayfix_upwardvelocityclearsongroundflag sv_gameplayfix_downtracesupportsongroundflag sv_gameplayfix_stepwhilejumping defaults to 1 because it is only an enable for the sv_jumpstep cvar (which is a documented extension, so I could not remove it), sv_jumpstep defaults to 0 because only certain mods would want to use the behavior.

Cvars that are worth testing to see which one(s) produce undesirable behavior in this map:
sv_gameplayfix_gravityunaffectedbyticrate
sv_gameplayfix_nudgeoutofsolid
sv_gameplayfix_nogravityonground
sv_gameplayfix_stepmultipletimes
sv_gameplayfix_upwardvelocityclearsongroundflag
sv_gameplayfix_downtracesupportsongroundflag

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By: Please do not use Darkplaces :-( http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2592 Please do not use Darkplaces :-( Fri, 27 Aug 2010 12:27:32 +0000 http://www.quaddicted.com/?p=1204#comment-2592 [...] a bug that you could fall into that lava pool and those platforms were only decoration. Thanks to Sajt for mentioning this variable. 27.08.2010 in Rant | No Comments [...] [...] a bug that you could fall into that lava pool and those platforms were only decoration. Thanks to Sajt for mentioning this variable. 27.08.2010 in Rant | No Comments [...]

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By: Sajt http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2591 Sajt Fri, 27 Aug 2010 10:08:06 +0000 http://www.quaddicted.com/?p=1204#comment-2591 I'm such a stupid. How didn't I think of that. Thanks neggies, I owe you one. But I didn't even have to do a fancy jump to get in there. TRONYN! Also note to self or LordHavoc, sv_gameplayfix_stepwhilejumping should default OFF! I know, right? But it's just as easy to jump in there with it off. I’m such a stupid. How didn’t I think of that. Thanks neggies, I owe you one. But I didn’t even have to do a fancy jump to get in there. TRONYN! Also note to self or LordHavoc, sv_gameplayfix_stepwhilejumping should default OFF! I know, right? But it’s just as easy to jump in there with it off.

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By: negke http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2589 negke Thu, 26 Aug 2010 08:26:13 +0000 http://www.quaddicted.com/?p=1204#comment-2589 Oops, you weren't supposed to go there. The cages only open after pressing the buttons behind the SK door above (which spawns a horde of Scrags). There's no way out for you. Try this: type sv_cheats 1, quicksave, quickload, noclip out (not sure if DP allows this, though). Oops, you weren’t supposed to go there. The cages only open after pressing the buttons behind the SK door above (which spawns a horde of Scrags). There’s no way out for you. Try this: type sv_cheats 1, quicksave, quickload, noclip out (not sure if DP allows this, though).

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By: Sajt http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2588 Sajt Thu, 26 Aug 2010 00:07:36 +0000 http://www.quaddicted.com/?p=1204#comment-2588 Um, so like I got stuck in one of those towers at the beginning that come out of the water (they have the ogre platforms at the top). I jumped inside it, and I get the centerprint "When Scrags fly." (or something like that) when I bump the sides. This riddle doesn't help! I shotted at every brush I can find and nothing happen. I'm already 150 kills in, and yet I've spent 99% of my time in that one red pool alone! (Which is sort of fun.) I'm in DarkPlaces and cheats are disabled. Please to be helping me, My legs are getting tired! Um, so like I got stuck in one of those towers at the beginning that come out of the water (they have the ogre platforms at the top). I jumped inside it, and I get the centerprint “When Scrags fly.” (or something like that) when I bump the sides. This riddle doesn’t help! I shotted at every brush I can find and nothing happen. I’m already 150 kills in, and yet I’ve spent 99% of my time in that one red pool alone! (Which is sort of fun.) I’m in DarkPlaces and cheats are disabled. Please to be helping me, My legs are getting tired!

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By: MegaQuaker http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2579 MegaQuaker Sat, 14 Aug 2010 02:26:30 +0000 http://www.quaddicted.com/?p=1204#comment-2579 Tronyn, it's a well-deserved compliment, very welcome for it. :) This was actually the second add-on I ever played for Quake (in my recent massive go-through of Quake SP maps, at least). The only one before that was the main map of "For Love of Evil" (by Hrimfaxi). Needless to say, this did a massive job in getting me into the game. Few other Quake releases quite match this for me. That's even with the fact that the end boss it to tough (my one complaint on the whole thing, which you semi-admit yourself). Since then, I've played the vast majority of quality releases all the way back to 1997 - virtually the entire life of the game. In fact I'm about to hit the bottom of that barrel and either replay some levels or play some good, but less "fantastic" levels. Given I've enjoyed the maps from 1997, though, I'm sure some of the merely "nice" levels of the current age should fit the bill for me. And yes, I am a huge Doom fan too (also Heretic, one of the more popular Doom knockoffs). I don't like Quake 2 very much though, in my opinion it really loses the thrill/style of the first Quake. In the Doom universe though, I've still got lots more add-on levels to play (I play Doom II as well although you don't mention it). Knee-Deep in the Dead was always my favorite original Doom set of maps though. But yes, Thy Flesh Consumed was evil, and in terms of Doom connections, ARWOP felt more like it than any other original Doom set of maps. Tronyn, it’s a well-deserved compliment, very welcome for it. :)

This was actually the second add-on I ever played for Quake (in my recent massive go-through of Quake SP maps, at least). The only one before that was the main map of “For Love of Evil” (by Hrimfaxi). Needless to say, this did a massive job in getting me into the game. Few other Quake releases quite match this for me. That’s even with the fact that the end boss it to tough (my one complaint on the whole thing, which you semi-admit yourself).

Since then, I’ve played the vast majority of quality releases all the way back to 1997 – virtually the entire life of the game. In fact I’m about to hit the bottom of that barrel and either replay some levels or play some good, but less “fantastic” levels. Given I’ve enjoyed the maps from 1997, though, I’m sure some of the merely “nice” levels of the current age should fit the bill for me.

And yes, I am a huge Doom fan too (also Heretic, one of the more popular Doom knockoffs). I don’t like Quake 2 very much though, in my opinion it really loses the thrill/style of the first Quake.

In the Doom universe though, I’ve still got lots more add-on levels to play (I play Doom II as well although you don’t mention it). Knee-Deep in the Dead was always my favorite original Doom set of maps though. But yes, Thy Flesh Consumed was evil, and in terms of Doom connections, ARWOP felt more like it than any other original Doom set of maps.

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By: Tronyn http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2577 Tronyn Fri, 13 Aug 2010 11:48:23 +0000 http://www.quaddicted.com/?p=1204#comment-2577 Thanks guys, I'd like to see this kind of thing from other mappers as well, especially if anyone's taken years to finish a project, as I inevitably do. The Doom vibe I take as a huge compliment - nothing will ever recapture The Ultimate Doom E4: Thy Flesh Consumed, for me. But if I ever tried to be almost that evil, it was here. Thanks guys, I’d like to see this kind of thing from other mappers as well, especially if anyone’s taken years to finish a project, as I inevitably do. The Doom vibe I take as a huge compliment – nothing will ever recapture The Ultimate Doom E4: Thy Flesh Consumed, for me. But if I ever tried to be almost that evil, it was here.

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By: alwaysQ http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2576 alwaysQ Thu, 12 Aug 2010 08:38:28 +0000 http://www.quaddicted.com/?p=1204#comment-2576 nice read & incredible maps <3 quaddicted ! nice read & incredible maps <3 quaddicted !

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By: necros http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2573 necros Tue, 10 Aug 2010 04:49:25 +0000 http://www.quaddicted.com/?p=1204#comment-2573 it's been a long road, getting from there to here... :P thanks :) i'd like to see more of these kinds of things from other mappers. well, unless the story is boring. cheers, dude. glad you finished them in the end. it’s been a long road, getting from there to here… :P

thanks :) i’d like to see more of these kinds of things from other mappers. well, unless the story is boring.

cheers, dude. glad you finished them in the end.

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By: MegaQuaker http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2571 MegaQuaker Mon, 09 Aug 2010 20:40:48 +0000 http://www.quaddicted.com/?p=1204#comment-2571 This was an impressive read. And ARWOP is one of my favorite Quake games ever. It almost "feels" like it's a Doom add on, which is a great thing in my book. Coincidentally it was exactly half a year ago from today (February 9th) that I played this incredible masterpiece. This was an impressive read. And ARWOP is one of my favorite Quake games ever. It almost “feels” like it’s a Doom add on, which is a great thing in my book. Coincidentally it was exactly half a year ago from today (February 9th) that I played this incredible masterpiece.

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By: Anonymous http://www.quaddicted.com/other-quake-news/a-history-of-a-roman-wilderness-of-pain-1999-2009-by-tronyn/comment-page-1/#comment-2570 Anonymous Mon, 09 Aug 2010 16:27:39 +0000 http://www.quaddicted.com/?p=1204#comment-2570 Tronyn you are awesome mapper full of ideas skills and imagination, and all your projects are a living proof of it. Personally I love your maps but I think they are very big, and if you start making maps smaller that might make then even more fun to play and less boring for keeping people to come back, when we died at some point… I like to play maps from start to beginning. Anyway I might not map anymore but surely I will keep playing what will come in future! Tronyn you are awesome mapper full of ideas skills and imagination, and all your projects are a living proof of it.

Personally I love your maps but I think they are very big, and if you start making maps smaller that might make then even more fun to play and less boring for keeping people to come back, when we died at some point… I like to play maps from start to beginning.

Anyway I might not map anymore but surely I will keep playing what will come in future!

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