Comments on: Total conversion, partial conversion, mod, map? http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/ The greatest Quake 1 Singleplayer site on this planet. Fri, 07 Oct 2011 17:31:42 +0000 hourly 1 By: Ron http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2982 Ron Thu, 10 Mar 2011 07:22:33 +0000 http://www.quaddicted.com/?p=1414#comment-2982 "serving the close minded conservative Quake singleplayer map enthusiasts for 6 years and counting" Funny as fuck, that ! Only just noticed it ! “serving the close minded conservative Quake singleplayer map enthusiasts for 6 years and counting”
Funny as fuck, that !
Only just noticed it !

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By: Anonymous http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2981 Anonymous Thu, 10 Mar 2011 07:22:13 +0000 http://www.quaddicted.com/?p=1414#comment-2981 "serving the close minded conservative Quake singleplayer map enthusiasts for 6 years and counting" Funny as fuck, that ! Only just noticed it ! “serving the close minded conservative Quake singleplayer map enthusiasts for 6 years and counting”
Funny as fuck, that !
Only just noticed it !

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By: gb http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2929 gb Mon, 14 Feb 2011 19:30:30 +0000 http://www.quaddicted.com/?p=1414#comment-2929 Conflict is the norm, it's what moves things along. Don't think of it as sides, think of it as different interacting factors that sometimes need to be stirred and shifted. They just became more visible. And sometimes it's good to ask yourself where you stand and why, and see where others stand and why. Wouldn't you rather know where you're at? Conflict is the norm, it’s what moves things along.

Don’t think of it as sides, think of it as different interacting factors that sometimes need to be stirred and shifted. They just became more visible.

And sometimes it’s good to ask yourself where you stand and why, and see where others stand and why.

Wouldn’t you rather know where you’re at?

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By: Baker http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2927 Baker Mon, 14 Feb 2011 12:38:28 +0000 http://www.quaddicted.com/?p=1414#comment-2927 See the flow of the aether. Know that colliding opinions happen. Know that positive things are invariably the result of venting truly held ideas that are in conflict. Honest discussion is never wrong among honest people with good intentions. I will provide an example: I used to get on Spirit's case a lot years back about losing files/getting hacked and stuff in earlier incarnations of his projects. It was not personal -- I was trying to push the concept of reliability and I was rather vocal about it, but at times he may have taken offense at it. I have book Spirit sent me after "redirecting" a bounty and it is one of my most prized possessions --- the only tangible object I have from the otherwise non-tangible form of this community. Perhaps take into consideration that what cannot be denied is that all commenters in this thread have passionate interests and beliefs about a game that many of us feel is too important to be neglected and forgotten. I don't claim to be wise, but from experience I see the great way this community connects the dots and threads the needle. Hell, 5.5 years ago I started a thread @ Func about "How to make real transparent glass" --- and today that is a reality. I couldn't engine code back then, I hadn't made even a crappy map when I posted that thread. I was truly "green". Be patient, be wise, don't be quick to interpret and understand that differences and conflicts naturally occur and are intended to occur. But never dare to think that tomorrow will resemble today. See the flow of the aether. Know that colliding opinions happen. Know that positive things are invariably the result of venting truly held ideas that are in conflict.

Honest discussion is never wrong among honest people with good intentions.

I will provide an example: I used to get on Spirit’s case a lot years back about losing files/getting hacked and stuff in earlier incarnations of his projects. It was not personal — I was trying to push the concept of reliability and I was rather vocal about it, but at times he may have taken offense at it.

I have book Spirit sent me after “redirecting” a bounty and it is one of my most prized possessions — the only tangible object I have from the otherwise non-tangible form of this community.

Perhaps take into consideration that what cannot be denied is that all commenters in this thread have passionate interests and beliefs about a game that many of us feel is too important to be neglected and forgotten.

I don’t claim to be wise, but from experience I see the great way this community connects the dots and threads the needle.

Hell, 5.5 years ago I started a thread @ Func about “How to make real transparent glass” — and today that is a reality. I couldn’t engine code back then, I hadn’t made even a crappy map when I posted that thread. I was truly “green”.

Be patient, be wise, don’t be quick to interpret and understand that differences and conflicts naturally occur and are intended to occur.

But never dare to think that tomorrow will resemble today.

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By: ChrisCtan http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2926 ChrisCtan Mon, 14 Feb 2011 02:06:45 +0000 http://www.quaddicted.com/?p=1414#comment-2926 taking sides isnt a good idea. Truth is a tripple edged sword, their side, your side and the truth. Sorry, I was watching Babylon5 earlier. taking sides isnt a good idea. Truth is a tripple edged sword, their side, your side and the truth. Sorry, I was watching Babylon5 earlier.

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By: ijed http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2924 ijed Mon, 14 Feb 2011 01:08:54 +0000 http://www.quaddicted.com/?p=1414#comment-2924 I'm a bit nonplussed by all this, it seems like there're sides forming. I’m a bit nonplussed by all this, it seems like there’re sides forming.

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By: negke http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2922 negke Sun, 13 Feb 2011 22:35:21 +0000 http://www.quaddicted.com/?p=1414#comment-2922 Uhh, and to at least add something remotely productive, I think it's good that Spirit tries to draw a line somewhere (though I wouldn't mind a SP mods section). But at the same time, excluding RMQ seems fairly arbitrary indeed. It does change a lot of stuff, but it's not Malice or anything. Despite the grappling hook. The rebalance of the weapons actually makes sense - part of the reason why Doom gameplay > Quake. I'd say calm down everyone and reevaluate your opinions with the next RMQ demo, or the full release. Regardless of how purist or principle-focused one is, this mod/PC/TC/etc will be an important milestone in the history of (more or less regular) single player Quake, and it would be foolish to reject it prematurely. Uhh, and to at least add something remotely productive, I think it’s good that Spirit tries to draw a line somewhere (though I wouldn’t mind a SP mods section). But at the same time, excluding RMQ seems fairly arbitrary indeed. It does change a lot of stuff, but it’s not Malice or anything. Despite the grappling hook. The rebalance of the weapons actually makes sense – part of the reason why Doom gameplay > Quake.

I’d say calm down everyone and reevaluate your opinions with the next RMQ demo, or the full release. Regardless of how purist or principle-focused one is, this mod/PC/TC/etc will be an important milestone in the history of (more or less regular) single player Quake, and it would be foolish to reject it prematurely.

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By: negke http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2921 negke Sun, 13 Feb 2011 22:26:35 +0000 http://www.quaddicted.com/?p=1414#comment-2921 Bottom line: you're all twats. However: this must be the most active Quaddicted post ever in terms of responses. So drama isn't always bad, I guess... Bottom line: you’re all twats.
However: this must be the most active Quaddicted post ever in terms of responses. So drama isn’t always bad, I guess…

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By: Spirit http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2920 Spirit Sun, 13 Feb 2011 17:19:14 +0000 http://www.quaddicted.com/?p=1414#comment-2920 You missed where I talked about modifications versus additions. You missed where I talked about modifications versus additions.

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By: RickyT23 http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2919 RickyT23 Sun, 13 Feb 2011 17:12:53 +0000 http://www.quaddicted.com/?p=1414#comment-2919 What about stuff like Kona's Carved in Flesh? This is in the Quaddicted archive (excellent mod/maps btw) but you could call it a TC in the same way you defined RMQ as a TC - it has different monsters and weapons. And a different theme. What about stuff like Kona’s Carved in Flesh? This is in the Quaddicted archive (excellent mod/maps btw) but you could call it a TC in the same way you defined RMQ as a TC – it has different monsters and weapons. And a different theme.

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By: dfsp_spirit http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2918 dfsp_spirit Sun, 13 Feb 2011 14:50:26 +0000 http://www.quaddicted.com/?p=1414#comment-2918 First: I didn't read that IRC log and this thread completely. I'd say that it's spirit's decision what he puts on his site, but I gotta admit that I don't understand why he does not put RMQ on it. I read the post at the top but afterwards I still had no idea why tbh. If I thought really hard about it I could most likely come up with the difference between a conversion/total conversion/mod/engine modification/Quake C hacks and thousand other tech terms, but what for. On the 'Quake feeling' thing: please don't get mad at me for saying this but you Q1 guys (not only spirit, hehe) are really strange when it comes to that. ;) To me all of this stuff is 100% Q1 - even Hellsmash, what else could it be?! I know many other games and Hellsmash reminds me of nothing but Quake. I mean Q1 people call your maps funky if you use more than 6 different *vanilla Quake textures* in it - and remade stock maps aren't Quake enough. oO First: I didn’t read that IRC log and this thread completely.

I’d say that it’s spirit’s decision what he puts on his site, but I gotta admit that I don’t understand why he does not put RMQ on it.

I read the post at the top but afterwards I still had no idea why tbh. If I thought really hard about it I could most likely come up with the difference between a conversion/total conversion/mod/engine modification/Quake C hacks and thousand other tech terms, but what for.

On the ‘Quake feeling’ thing: please don’t get mad at me for saying this but you Q1 guys (not only spirit, hehe) are really strange when it comes to that. ;)

To me all of this stuff is 100% Q1 – even Hellsmash, what else could it be?! I know many other games and Hellsmash reminds me of nothing but Quake.
I mean Q1 people call your maps funky if you use more than 6 different *vanilla Quake textures* in it – and remade stock maps aren’t Quake enough. oO

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By: mh http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2917 mh Sun, 13 Feb 2011 12:29:55 +0000 http://www.quaddicted.com/?p=1414#comment-2917 > obviously though, we haven’t seen the whole rmq mod. it could very well be a case of the demo maps being extremes of certain genres. This much is true. The purpose of a demo is a showcase, and in order to meet that purpose it's sometimes necessary for it to over-emphasise certain features, even if doing so is to the detriment of maintaining an authentic overall feel. I can only repeat what I said above: wait for the next SP demo, which is going to be a more cohesive standalone package and more representative of the overall product. That should settle any questions, one way or the other. If it's still felt to be "not Quake" after that, then so be it. But forming a final judgement on what RMQ is or is not at the present moment and based on what has been released so far is WAY premature. > obviously though, we haven’t seen the whole rmq mod. it could very well be a case of the demo maps being extremes of certain genres.

This much is true. The purpose of a demo is a showcase, and in order to meet that purpose it’s sometimes necessary for it to over-emphasise certain features, even if doing so is to the detriment of maintaining an authentic overall feel.

I can only repeat what I said above: wait for the next SP demo, which is going to be a more cohesive standalone package and more representative of the overall product. That should settle any questions, one way or the other.

If it’s still felt to be “not Quake” after that, then so be it. But forming a final judgement on what RMQ is or is not at the present moment and based on what has been released so far is WAY premature.

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By: rj http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2916 rj Sun, 13 Feb 2011 09:28:20 +0000 http://www.quaddicted.com/?p=1414#comment-2916 as far as i know, the plans are to release the entire source on completion, so if people wanted to work on something like that at their will then there would be little stopping them as far as i know, the plans are to release the entire source on completion, so if people wanted to work on something like that at their will then there would be little stopping them

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By: Tronyn http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2915 Tronyn Sun, 13 Feb 2011 03:22:55 +0000 http://www.quaddicted.com/?p=1414#comment-2915 nah I wouldn't bother with that - the amount of work involved to "convert" all the content to normal Quake (for one example the maps would have to be recompiled to not use grapple, etc) would be ridiculous. imagine trying to do the same with nehahra. or even drake. or even hipnotic. heh. nah I wouldn’t bother with that – the amount of work involved to “convert” all the content to normal Quake (for one example the maps would have to be recompiled to not use grapple, etc) would be ridiculous. imagine trying to do the same with nehahra. or even drake. or even hipnotic. heh.

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By: Yhe1 http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/comment-page-1/#comment-2914 Yhe1 Sun, 13 Feb 2011 01:51:51 +0000 http://www.quaddicted.com/?p=1414#comment-2914 One compromise would be that the remakeQuake team makes new episodes completable on Stock Quake also, that way, those that really do not enjoy the new features can just enjoy 40 nice maps. One compromise would be that the remakeQuake team makes new episodes completable on Stock Quake also, that way, those that really do not enjoy the new features can just enjoy 40 nice maps.

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