Comments on: Software vs GLQuake: Overbright lighting http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/ The greatest Quake 1 Singleplayer site on this planet. Fri, 07 Oct 2011 17:31:42 +0000 hourly 1 By: tomcat http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1823 tomcat Sat, 21 Nov 2009 18:00:28 +0000 http://www.quaddicted.com/?p=750#comment-1823 gl_lightmode 1, in ezquake ,but only 33 % overbrights gl_lightmode 1, in ezquake ,but only 33 % overbrights

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By: Software vs GLQuake: Fullbrights http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1816 Software vs GLQuake: Fullbrights Sat, 21 Nov 2009 10:00:42 +0000 http://www.quaddicted.com/?p=750#comment-1816 [...] shade 63 is black.” The shades go top to bottom. If you remember the previous article about Overbright Lighting this might sound familiar. The shades 0-31 are where the overbrightness comes [...] [...] shade 63 is black.” The shades go top to bottom. If you remember the previous article about Overbright Lighting this might sound familiar. The shades 0-31 are where the overbrightness comes [...]

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By: Kuhjoe http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1280 Kuhjoe Wed, 22 Jul 2009 19:26:41 +0000 http://www.quaddicted.com/?p=750#comment-1280 theres also texture overbright bits. http://two.xthost.info/KuhJoe/qlquake.jpg http://two.xthost.info/KuhJoe/softwarequake.jpg glquake users had a slight disadvantage in multiplayer (couldnt see the bright blip on the player models weapon) and more so in sp. finding secret switches in complete darkness? :> theres also texture overbright bits.
http://two.xthost.info/KuhJoe/qlquake.jpg
http://two.xthost.info/KuhJoe/softwarequake.jpg
glquake users had a slight disadvantage in multiplayer (couldnt see the bright blip on the player models weapon) and more so in sp. finding secret switches in complete darkness? :>

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By: maximum http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1217 maximum Sun, 28 Jun 2009 14:17:59 +0000 http://www.quaddicted.com/?p=750#comment-1217 My blog has something very similar to this for Quake 1 and 2 on newer PCs. It's a good starter for any newbies, and I'll for sure re-post and link to this great article! http://steveprutz.blogspot.com/2009/06/quake-and-quake-ii-on-modern-system.html My blog has something very similar to this for Quake 1 and 2 on newer PCs. It’s a good starter for any newbies, and I’ll for sure re-post and link to this great article!

http://steveprutz.blogspot.com/2009/06/quake-and-quake-ii-on-modern-system.html

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By: Spirit http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1212 Spirit Sun, 28 Jun 2009 08:56:11 +0000 http://www.quaddicted.com/?p=750#comment-1212 Just use wget magic: wget -np -nd -r -A zip,wad http://www.quaddicted.com/wads/ && unzip "*.zip" Please mail me that wad. :)) Just use wget magic:
wget -np -nd -r -A zip,wad http://www.quaddicted.com/wads/ && unzip “*.zip”

Please mail me that wad. :))

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By: gb http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1210 gb Sun, 28 Jun 2009 04:45:24 +0000 http://www.quaddicted.com/?p=750#comment-1210 Spirit, this is OT here, but can you simply offer a zip of all the fucking textures? downloading and unzipping all the wads is such a pita :) I have a Hexen wad for you, too. Hexen 1 I mean. Spirit, this is OT here, but can you simply offer a zip of all the fucking textures? downloading and unzipping all the wads is such a pita :)

I have a Hexen wad for you, too. Hexen 1 I mean.

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By: onetruepurple http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1209 onetruepurple Sat, 27 Jun 2009 18:05:08 +0000 http://www.quaddicted.com/?p=750#comment-1209 The second kjsp1 screenshot = ikwhite living up to its name :-E The second kjsp1 screenshot = ikwhite living up to its name :-E

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By: negke http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1208 negke Sat, 27 Jun 2009 07:55:40 +0000 http://www.quaddicted.com/?p=750#comment-1208 Properly contrasted lighting looks good on Glquake, too. But, yes, overbrights do add quite a bit - a shame so many engines don't have this added back in instead of loads of fancy extra bling. Properly contrasted lighting looks good on Glquake, too. But, yes, overbrights do add quite a bit – a shame so many engines don’t have this added back in instead of loads of fancy extra bling.

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By: gb http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1207 gb Sat, 27 Jun 2009 02:11:35 +0000 http://www.quaddicted.com/?p=750#comment-1207 overbright should be standard. as such, we should probably keep it as the target and just write it in the textfile. Or even centerprint it >:-) overbright should be standard. as such, we should probably keep it as the target and just write it in the textfile. Or even centerprint it >:-)

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By: gb http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1206 gb Sat, 27 Jun 2009 02:10:10 +0000 http://www.quaddicted.com/?p=750#comment-1206 Same, I lighted all my maps so far with software as the target. My coag map was bland looking, yeah, but it's much less bland with proper lighting. Oh well. I won't make that mistake again. People expect ZOMG GLquake, and that's that... it's better! zomg! :) Same, I lighted all my maps so far with software as the target. My coag map was bland looking, yeah, but it’s much less bland with proper lighting.

Oh well. I won’t make that mistake again. People expect ZOMG GLquake, and that’s that…

it’s better! zomg! :)

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By: Trinca http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1189 Trinca Thu, 25 Jun 2009 16:20:53 +0000 http://www.quaddicted.com/?p=750#comment-1189 that´s why people say my maps are dark :\ i set then to joequake-gl :p that´s why people say my maps are dark :\ i set then to joequake-gl :p

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