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A Roman Wilderness Of Pain by PM And Tronyn

Shame on me, I forgot to post this and now it the new year already. I will try to cheat and somehow make it appear like I posted some days ago…

PM and Tronyn released yet another something:

arwop_n

Download arwop.zip (32 Megabytes, 706b341a49549cc4311f90fc1eff7cee). You’d be stupid if you did not read the supplied readme.

28.12.2009 in Quake Maps | 11 Comments »

11 Responses to “A Roman Wilderness Of Pain by PM And Tronyn”

  1. Spirit Says:
    01.01.2010 16:10

    Someone write a short description so I can add it to the list, Injector and make the poll. I don’t know about the rating, gameplay wise it is only “nice” for me.

  2. Ron Says:
    01.01.2010 17:53

    Wow !
    I’m playing it now on Hell skill.
    It looks fantastic.
    Progress is very slow though, whenever I manage to clear out one area, new monsters spawn in.
    Sometimes right next to, or behind you.
    Those Enforcers shoot pretty fast, so when they reappear, it’s time for the Quick load button again …

    But it looks very nice !

  3. Ron Says:
    01.01.2010 21:40

    Playtime for the first map was 63.15 with 1 out of 2 secrets, 396 kills out of 441, on Hell difficulty.
    This is the best map Tronyn has ever made, by far !
    Such beautiful architecture, superb !
    And the gameplay, well, it makes Serious Sam on Serious skill look rather easy !
    What a way to start the new year.

    Oh, yeah, Happy New Year to all you Quake fans !

  4. gb Says:
    02.01.2010 01:29

    The maps are impressive, only played half of the pack so far. What I saw deserves an “excellent” rating.

    It is true that the gameplay is … a bit abusive, but the same can be said about Warpspasm.

    It tries to do new things with the whole mod part, which deserves bonus points IMO.

  5. gb Says:
    02.01.2010 02:08

    Even though it feels a bit like one of these compilation patches – Killer Quake etc.

  6. Ron Says:
    02.01.2010 11:09

    [quote]What I saw deserves an “excellent” rating[\quote]

    Couldn’t agree more.
    If Quoth got an excellent rating, I think it would be rather embarrassing to give this anything less.

  7. negke Says:
    02.01.2010 11:23

    Same here. “Nice” doesn’t do them justice, in my opinion. Gameplay is harder, but then again, it’s merely a different interpretation of the difficulty settings. A map differing from the norm (in terms of gameplay, style, progression etc) can still be considered “excellent” if does it in a high-quality way – concerning construction, concept, QC and the like. These ones do.

  8. onetruepurple Says:
    02.01.2010 12:55

    +1 for “Excellent” from me

  9. gb Says:
    02.01.2010 20:49

    I would say that the gameplay aspect isn’t excellent, which should be noted in the comments. Map layout and style are, plus it tries to be progressive and succeeds. Huge bonus, “suicide jumps should be rewarded”.

    “If Quoth got an excellent rating, I think it would be rather embarrassing to give this anything less.”

    *h*h*h* yes.

    Arwop/Drake is a high water mark for mods of its type. The Quoth guys better get cracking with version 3. Once there is *eep* source *eep* and def files for Drake, it looks like a serious alternative, and needless to say, open source mods have many lives, while closed source mods only have one.

  10. jfh Says:
    08.01.2010 10:52

    Awesome level, episode, map series, whatever you want to call it. Played on hell and took about three days or a few hours anyway. Loved the look, feel, atmosphere, intensity, and though there were multiple monsters spawning and appearing from nowhere, it was not annoyingly difficult. I loved the grappling hook and made much use of it, finding it is also great for drawing DOWN to floor level too, and the magic stick is also great.

    Some of the hearkening back to the original Doom 2 and Heretic was also fun to see & hear, including the sound effects. I loved the crossbow weapon, but not enough ammo unfortunately, though you did tell us! I would like to have been able to use it more, but all in all the measuring out of weapons was evenly balanced for the gameplay as was the ammo and health.

    Excellent job, and thank you both PM and Tronyn for your hard work and such skill as mapmakers/level designers. This is what these games were all about in the first place, and I greatly appreciate what you’ve done.

    jfh

  11. jfh Says:
    08.01.2010 11:03

    P.S. “Superb” and “fantastic” are words already used to describe this level, so I’ll just say it is magnificent work, and rates right up there with the top rated levels (including SOE, NSOE2, Warpspasm, Travail, Nightjourney, etc. — phew! There are so many!) and mods on this site and others I’ve played. A great Christmas present and a welcome to the New Year for me for what was a pretty dismal 2009. Thanks, and Merry Christmas, Happy New Year to all Quake fans who appreciate this (and others’) work and to both PM and Tronyn, respectively.

    jfh

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