Awesome map. This guy Digs manages to do some really clever tricks using just standard id1 progs. A real mind-bender. Remember back in the days of Duke3d and the Build engine where you could have corridors which would double back and effectively go through eachother? This is how you do that in Quake!
As JohnNy_cz said the map full of WTF?! moments and they brings you so much fun after you realize what is what. For example: trick with disappearance of bars blocking the pent near last quad.
05.01.2011 14:07
mhh.. I’ll try it asap !
06.01.2011 16:39
Very good !
Some parts reminded me of that “Prey” game.
Only found 2 out of 4 secrets.
07.01.2011 02:12
Awesome map. This guy Digs manages to do some really clever tricks using just standard id1 progs. A real mind-bender. Remember back in the days of Duke3d and the Build engine where you could have corridors which would double back and effectively go through eachother? This is how you do that in Quake!
09.01.2011 12:47
Phuuh! Done. There were SO many places where I told myself “what the F*CK?!” Excellent job! Still I wonder how it’s done :)
09.01.2011 15:01
Found 0 secrets :)
crazy geometry :)
09.01.2011 17:40
Craziest map I played last year, maybe more.
As JohnNy_cz said the map full of WTF?! moments and they brings you so much fun after you realize what is what. For example: trick with disappearance of bars blocking the pent near last quad.
Secrets: 3/4