Comments on: Q1SP: The Tomb of Chak Toh Ich`ak by Trinca http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/ The greatest Quake 1 Singleplayer site on this planet. Tue, 09 Aug 2011 22:15:18 +0000 hourly 1 By: Trinca http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-816 Trinca Thu, 01 Jan 2009 02:54:50 +0000 http://www.quaddicted.com/?p=273#comment-816 was me in post... was me in post…

]]>
By: Anonymous http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-815 Anonymous Thu, 01 Jan 2009 02:53:52 +0000 http://www.quaddicted.com/?p=273#comment-815 Rating = Nice = I dont agree but maby is just me... Rating = Nice

=

I dont agree but maby is just me…

]]>
By: Spirit http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-813 Spirit Wed, 31 Dec 2008 15:23:13 +0000 http://www.quaddicted.com/?p=273#comment-813 Done (brighter looks like poo). Done (brighter looks like poo).

]]>
By: Trinca http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-810 Trinca Mon, 29 Dec 2008 10:07:21 +0000 http://www.quaddicted.com/?p=273#comment-810 Spirit please change the pic :| is so so so dark :) thks Jerommeke i will make more and hope better ;) Spirit please change the pic :| is so so so dark :)

thks Jerommeke i will make more and hope better ;)

]]>
By: Jerommeke http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-809 Jerommeke Sat, 27 Dec 2008 12:19:43 +0000 http://www.quaddicted.com/?p=273#comment-809 Very well structured, like a mini episode all in one map. Challenging (= fun!), calls for good tactics regarding use of weapons and ammo. Architecture with a huge "wow!" factor, would love to see this one with HiRes textures. Congratz Trinca, you're spoiling us, thx a lot! Very well structured, like a mini episode all in one map. Challenging (= fun!), calls for good tactics regarding use of weapons and ammo. Architecture with a huge “wow!” factor, would love to see this one with HiRes textures.
Congratz Trinca, you’re spoiling us, thx a lot!

]]>
By: Trinca http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-783 Trinca Tue, 09 Dec 2008 14:54:26 +0000 http://www.quaddicted.com/?p=273#comment-783 guess is becouse i use gl_gamma at 0.7 as default :\ guess is becouse i use gl_gamma at 0.7 as default :\

]]>
By: Spirit http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-782 Spirit Tue, 09 Dec 2008 14:36:56 +0000 http://www.quaddicted.com/?p=273#comment-782 I refuse to! (Heh, I did play with gamma 0.5 or something. :P ) I refuse to!
(Heh, I did play with gamma 0.5 or something. :P )

]]>
By: Trinca http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-781 Trinca Tue, 09 Dec 2008 12:33:43 +0000 http://www.quaddicted.com/?p=273#comment-781 Spirit put gl_gamma 0.7 ;) look much brighters!!! and gl_contrast 0.5 Spirit put gl_gamma 0.7 ;) look much brighters!!!
and gl_contrast 0.5

]]>
By: RickyT23 http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-780 RickyT23 Mon, 08 Dec 2008 14:19:28 +0000 http://www.quaddicted.com/?p=273#comment-780 I think that thhe map is quite gloomy. From a lighting sense that is, which adds to the overall immersion IMHO. The lighting is by no means bland - thare are some very nice contrasts in there... I think that thhe map is quite gloomy. From a lighting sense that is, which adds to the overall immersion IMHO. The lighting is by no means bland – thare are some very nice contrasts in there…

]]>
By: RickyT23 http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-779 RickyT23 Mon, 08 Dec 2008 14:18:00 +0000 http://www.quaddicted.com/?p=273#comment-779 Im lovin it. The ammo shortage and wide open spaces make for lots of running around evading attacks and then bearing down on enemies, often in small groups of weaker enemies, which is always fun! Im working on gameplay on my map at the moment so this has given me a couple of ideas... The traps are fun and well concieved. I like the slightly dark shade to it, but I think that LCD monitors have a tendancy to be a bit dark for a game which was made in 1996, so folks should be aware of that. Im lovin it. The ammo shortage and wide open spaces make for lots of running around evading attacks and then bearing down on enemies, often in small groups of weaker enemies, which is always fun! Im working on gameplay on my map at the moment so this has given me a couple of ideas…
The traps are fun and well concieved. I like the slightly dark shade to it, but I think that LCD monitors have a tendancy to be a bit dark for a game which was made in 1996, so folks should be aware of that.

]]>
By: negke http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-775 negke Sun, 07 Dec 2008 14:53:42 +0000 http://www.quaddicted.com/?p=273#comment-775 Awesome screenshot btw. ¬_¬ Awesome screenshot btw. ¬_¬

]]>
By: CarpetolA http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-772 CarpetolA Sun, 07 Dec 2008 10:28:47 +0000 http://www.quaddicted.com/?p=273#comment-772 You don't have to thank me, Trinca. WE, the players, have to thank YOU for being one of the greatest mappers ever! :) You don’t have to thank me, Trinca. WE, the players, have to thank YOU for being one of the greatest mappers ever! :)

]]>
By: DOOMer http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-771 DOOMer Sat, 06 Dec 2008 20:14:12 +0000 http://www.quaddicted.com/?p=273#comment-771 Cool map! Very good balance of munitions and enemies. Although sometimes hard to fight with them =) The intrsting architecture. Thank you for a great SP-map! Cool map!
Very good balance of munitions and enemies. Although sometimes hard to fight with them =)
The intrsting architecture.
Thank you for a great SP-map!

]]>
By: Trinca http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-770 Trinca Sat, 06 Dec 2008 19:35:41 +0000 http://www.quaddicted.com/?p=273#comment-770 thks Carpeto :) thks Carpeto :)

]]>
By: CarpetolA http://www.quaddicted.com/quake-maps/q1sp-the-tomb-of-chak-toh-ichak-by-trinca/comment-page-1/#comment-769 CarpetolA Sat, 06 Dec 2008 18:31:09 +0000 http://www.quaddicted.com/?p=273#comment-769 Really beautiful map. The enemies are fiendishly placed around the map (I almost didn't notice the Fiends), you have to use your speed and awareness, and so forth. It was well balanced in terms of ammo, challenge and monsters. I personally recommend this one to all Quakers :) Really beautiful map. The enemies are fiendishly placed around the map (I almost didn’t notice the Fiends), you have to use your speed and awareness, and so forth. It was well balanced in terms of ammo, challenge and monsters. I personally recommend this one to all Quakers :)

]]>