Quaddicted.com - because Quake is to modern games like books are to television http://www.quaddicted.com The greatest Quake 1 Singleplayer site on this planet. Mon, 22 Aug 2011 10:28:11 +0000 en hourly 1 Migrating to a new host http://www.quaddicted.com/quaddictedcom/migrating-to-a-new-host/ http://www.quaddicted.com/quaddictedcom/migrating-to-a-new-host/#comments Thu, 04 Aug 2011 16:40:42 +0000 Spirit http://www.quaddicted.com/?p=1556 Since I am currently working on migrating to a new server comments on news and user registration are disabled for the time being. You can still use all the map archive functions.

update: actually it will take a bit longer than expected so commenting is possible again.

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Categorisation of mods? http://www.quaddicted.com/quaddictedcom/categorisation-of-mods/ http://www.quaddicted.com/quaddictedcom/categorisation-of-mods/#comments Fri, 22 Jul 2011 08:28:20 +0000 Spirit http://www.quaddicted.com/?p=1545 If you want Quaddicted to cover mods then now is the time to make constructive contributions. So post suggestions on categories. Some random thoughts from me:

Singleplayer / Multiplayer

These are random ideas, do not base your own on them.

Simple mods:

  • Additions
  • Changes
  • (of weapons, monsters, features (think a radar or double jumps))

These are random ideas, do not base your own on them.

Complex mods:
New gamemodes / altered game play / different game:

  • for the original media
  • with new media
  • total conversions
  • (True total conversions where nothing of the original media is left? Where is the borderline?)

  • Completely different game (Airquake, Qrally)
  • Still an FPS (FvF? Star Wars)

These are random ideas, do not base your own on them.

Engine requirements:

  • Requires a specific engine
  • Requires specific features
  • Brings its own engine in the release archive

These are random ideas, do not base your own on them.

What is Zerstörer, what is Nehahra, what is Quoth, what is Qonquer, what is e1m1red, what is X-Men.
What about Darkplaces mods/games?
What about Bots?
idgames2 was rather stupid with its partial conversions vs QuakeC/, right?
QuakeC is a term for programmers, not Quake players.

Speak now or be silent forever.

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Atom feed for the latest additions to the SP archive http://www.quaddicted.com/quaddictedcom/atom-feed-for-the-latest-additions-to-the-sp-archive/ http://www.quaddicted.com/quaddictedcom/atom-feed-for-the-latest-additions-to-the-sp-archive/#comments Sat, 16 Jul 2011 11:05:44 +0000 Spirit http://www.quaddicted.com/?p=1541 I hacked a quick and dirty Atom feed. http://www.quaddicted.com/reviews/atom.php
It will break every now and then (and does not even validate) but maybe someone has any use for it already.

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Q++ Quake Toolkit for Serious Gamers & Developers? http://www.quaddicted.com/quake-nostalgia/q-quake-toolkit-for-serious-gamers-developers/ http://www.quaddicted.com/quake-nostalgia/q-quake-toolkit-for-serious-gamers-developers/#comments Mon, 04 Jul 2011 08:48:18 +0000 Spirit http://www.quaddicted.com/?p=1532 Any idea what this is? I never heard of it and a quick internet search did not yield any results. Will send the seller a request for a quick photo in a moment. I would use some of the money to buy it for science if it is rare regardless of the questionable quality.

edit: Holy crap, Google indexed this post 2 minutes after I posted.
I think I found it on Amazon. Sounds wonderfully crappy.

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digs06.zip – The Anomaly 2: Water http://www.quaddicted.com/quake-maps/digs06-zip-the-anomaly-2-water/ http://www.quaddicted.com/quake-maps/digs06-zip-the-anomaly-2-water/#comments Fri, 01 Jul 2011 11:46:42 +0000 Spirit http://www.quaddicted.com/?p=1529 digs’ new map! Install it with the Quake Injector! Hooray!

*Updated* with a fixed version. A bug you might have run into was squashed for your convenience.

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5 new releases http://www.quaddicted.com/quake-maps/5-new-releases/ http://www.quaddicted.com/quake-maps/5-new-releases/#comments Sun, 26 Jun 2011 14:24:13 +0000 Spirit http://www.quaddicted.com/?p=1527 Thanks to the busy bee named negke there are some additions to the site: lasp02.zip – April Fools II, sm164_pack.zip – Speedmap pack 164, dmc3.zip – Deathmatch Classics Vol. 3, ne_ruins.zip – The Altar of Storms (oh my god!), qx11_z1.zip – Dimension of the Doomed.

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Paginated browsing #1 http://www.quaddicted.com/quaddictedcom/paginated-browsing-1/ http://www.quaddicted.com/quaddictedcom/paginated-browsing-1/#comments Thu, 23 Jun 2011 20:26:11 +0000 Spirit http://www.quaddicted.com/?p=1524 My booth was eaten by a grue so I post it here: http://www.quaddicted.com/reviews/sexyindex3.php (super work-in-progress, broken and ugly). I’m gonna try to finish this in the next few days. This should excite new visitors much more than that “boring” list. Do not worry, that list will stay where it is since I consider it most useful.

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GET LAMP: John Romero Interview (November 18, 2007) http://www.quaddicted.com/quake-nostalgia/get-lamp-john-romero-interview-november-18-2007/ http://www.quaddicted.com/quake-nostalgia/get-lamp-john-romero-interview-november-18-2007/#comments Thu, 23 Jun 2011 15:08:29 +0000 Spirit http://www.quaddicted.com/?p=1519 My obsessive-archivist colleague Jason Scott released the full interview with John Romero which he conducted for his “GET LAMP” documentary on text adventures (which I highly recommend!). I have not seen it yet but if Romero talking about his early computer gaming days sounds intriguing to you, then don’t miss it!

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id Software’s Quake anniversary celebrations http://www.quaddicted.com/quake-nostalgia/id-softwares-quake-anniversary-celebrations/ http://www.quaddicted.com/quake-nostalgia/id-softwares-quake-anniversary-celebrations/#comments Thu, 23 Jun 2011 15:03:01 +0000 Spirit http://www.quaddicted.com/?p=1516 Over at the blog of Bethesda, there is a post about Quake’s 15th Anniversary. They use some age restriction system though which is highly annoying if you are a no-cookie browser like me, so I will safe you the trouble by mirroring all relevant content below…

There is a video from the QuakeWorld Launch Event in 1996

Video taken from the QuakeWorld launch event circa 1996, featuring a rare John Carmack Q&A.

And John Carmack says:

I could write an awful lot about Quake, but since we are in the final crunch for Rage right now, I’ll have to settle for just a few random thoughts.

I have a bit more subdued memory of Quake than many of our other projects, because the development was so tough. It was the first project where I really had to grapple with my personal limitations; I had bitten off a little more than I could chew with all the big steps at once – full 3D world, 3D characters, light maps, PVS calculations, game scripting, client / server networking, etc. No matter how hard I worked, things just weren’t getting done when we wanted them to.

My defining memory of the game was fairly early in development, when I no-clipped up into a ceiling corner and looked down as a Shambler walked through the world with its feet firmly planted on the ground. This looked like nothing I had ever seen before; it really did seem like I had a window into another world. Of course, as soon as he had to turn, the feet started to slide around because we didn’t have pivot points and individual joint modifications back then, but it was still pretty magical.

It seems silly now, but at the time we were very concerned that people wouldn’t be able to deal with free look mouse control, and we had lots of options to restrict pitch changes and auto-center when you started moving.

The internet gaming aspect was almost an accident. I had moved from Doom’s peer-to-peer networking to client/server primarily to allow late game entry, and UDP was supported because I was still doing a lot of the development on NEXTSEP unix workstations. The idea of playing over the internet was always there, but I didn’t think it would be practical for many people due to the long latencies and variable performance of typical connections. When it turned out that people were doing it despite the low quality, it gave me the incentive to develop the alternative QuakeWorld executable with the various latency reduction mechanisms.

The other important alternative executable was glQuake, which played a significant role in the early days of 3D accelerators. 3DFX was the gold standard back then – Nvidia’s RIVA128 had poor subpixel precision and didn’t handle all the blend modes properly. In fact, almost everyone was under the incorrect assumption that blending was only good for alpha transparency, even companies like 3DLabs that should have known better.

Competitive deathmatch had gotten started with Doom, but the Red Annihilation Quake tournament was a high point, where I gave my first turbo Ferrari away to Thresh for his dominating tournament win.

I look back at Quake as the golden age of game modding, before the standards rose so high that it required almost a full time commitment to do something relevant. I am very proud that many of today’s industry greats trace their start back to working with Quake.

The most important thing about quake for me was that I met my wife when she organized the first all-female Quake tournament. She still thinks Quake was the seminal achievement of Id, and she glowers at me whenever I bemoan how random the design was. :)

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I interviewed American McGee about Quake http://www.quaddicted.com/quake-interviews/i-interviewed-american-mcgee-about-quake/ http://www.quaddicted.com/quake-interviews/i-interviewed-american-mcgee-about-quake/#comments Wed, 22 Jun 2011 15:30:17 +0000 Spirit http://www.quaddicted.com/?p=1512 because I had so many questions about Quake and he seemed like a good victim for my over-zealous enthusiasm. Oh and also this year is Quake’s 15th anniversary, today in 1996 the shareware was released. I did not play Quake until ~2000/2001, lame isn’t it? Anyways, here you go: American McGee on Quake. Enjoy!

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Quake Expo 2011! http://www.quaddicted.com/other-quake-news/quake-expo-2011/ http://www.quaddicted.com/other-quake-news/quake-expo-2011/#comments Tue, 21 Jun 2011 16:39:45 +0000 Spirit http://www.quaddicted.com/?p=1505 This year marks Quake’s 15th birthday and thus there had to be a Quake Expo. There had to be, and there is and it started some days ago so as usual I am the last one to post about it.

http://expo2011.quakewiki.net/

My booth is here, so far I released a bunch of old finger .plan files. Those were a twitter/blog like technology which game developers used to share knowledge, shout insults and talk about llamas in the nineties. A lot of Quake’s and id Software’s history as well as the whole FPS development scene of those days is covered in those. I started collecting them a while ago and will continue to do so. Once I am done, I will make a big huge super mega über article about it. The release is a work-in-progress dump, so it might not make much sense to anyone but me. If you read this and you do have archived .plan files, please contact me! Also do so if you archived old IRC logs from the #quake channels when developers talked (apart from this bloody amazing list).

jimdose@hipnotic.com
2/18/97
4:04pm

Hmmm, it seems Mr. Giggler’s PPro 200 isn’t quite fast enough for
him. He’s unhappy that WinQuake is slightly choppy when he’s
running a VIS as a background process.

Pooooor baaabyyyyy….

;)

Upcoming things to expect from me: A long interview with one of Quake’s developers, oh gee! A paginated fancy (with screenshots!) browse function for the map list. And maybe other things, I sadly do not have much time at the moment. I meant to have ditched WordPress and moved to another server by now…

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Sophisticated user-tracking now live http://www.quaddicted.com/quaddictedcom/sophisticated-user-tracking-now-live/ http://www.quaddicted.com/quaddictedcom/sophisticated-user-tracking-now-live/#comments Mon, 13 Jun 2011 19:55:44 +0000 Spirit http://www.quaddicted.com/?p=1500 I just installed a local tracking and analysis software because I am interested how users interact with this website. Normal webserver logs are not enough.

Only I (and of course theoretically my server provider) have access to the data. IP addresses are anonymised. I do not match the user accounts to the visitor statistics. You can opt-out (this requires you to save cookies). If you feel that this is bad, please tell me so. Either here or in private at spirit % quaddicted . com.

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Dear hosted people who did not receive a mail from me http://www.quaddicted.com/quaddictedcom/dear-hosted-people-who-did-not-receive-a-mail-from-me/ http://www.quaddicted.com/quaddictedcom/dear-hosted-people-who-did-not-receive-a-mail-from-me/#comments Tue, 24 May 2011 15:10:05 +0000 Spirit http://www.quaddicted.com/?p=1491 please send one to me instead because apparently I do not have your current e-mail address. Thanks!

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MBnetin Apaja on avoinna vain MikroBitin tilaajille. :-( http://www.quaddicted.com/uncategorized/mbnetin-apaja-on-avoinna-vain-mikrobitin-tilaajille/ http://www.quaddicted.com/uncategorized/mbnetin-apaja-on-avoinna-vain-mikrobitin-tilaajille/#comments Wed, 04 May 2011 12:24:51 +0000 Spirit http://www.quaddicted.com/?p=1488 I am looking for a person with access to MBnetin Apaja, the download archive of the finnish MikroBitin magazine(?). Your task will be downloading a couple of Quake files. I have not checked for unique files in that list but at least se.zip is “wanted”. http://www.mbnet.fi/apaja/alueet/tiedostot.asp?ParentID=&faid=309&Sort=Name&Order=ASC&All=1

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Classic Game Postmortem, Tom Hall and John Romero talk about Doom http://www.quaddicted.com/quake-nostalgia/classic-game-postmortem-tom-hall-and-john-romero-talk-about-doom/ http://www.quaddicted.com/quake-nostalgia/classic-game-postmortem-tom-hall-and-john-romero-talk-about-doom/#comments Sun, 17 Apr 2011 08:06:58 +0000 Spirit http://www.quaddicted.com/?p=1484 Maybe you saw it earlier, maybe you just saw snippets. If you are interested in Doom, I highly recommend the Postmortem Hall and Romero did at GDC 2011.
You can watch it with Flash at http://www.gdcvault.com/play/1014627/Classic-Game-Postmortem

But if you are cool like me, you download it with rtmpdump instead (careful, stupid WordPress changed normal quotes to something fancy and two dashes to a long dash, stupid piece of crap):

rtmpdump –rtmp “rtmp://fms.digitallyspeaking.com:1935/cfx/st/ondemand?ovpfv=1.1″ –playpath “video/gdc/sf11/12391_1299192356062UTTA_video” -swfUrl “http://events.digitallyspeaking.com/gdc/sf11/GDC2011SanFranciso.swf” –pageUrl “http://events.digitallyspeaking.com/gdc/sf11/player.html?xmlURL=xml/12391_1299192356062UTTA.xml&token=3c6c000ab0766078310c” –flv video.flv

rtmpdump –rtmp “rtmp://fms.digitallyspeaking.com:1935/cfx/st/ondemand?ovpfv=1.1″ –playpath “video/gdc/sf11/12391_1299192356062UTTA_slides” -swfUrl “http://events.digitallyspeaking.com/gdc/sf11/GDC2011SanFranciso.swf” –pageUrl “http://events.digitallyspeaking.com/gdc/sf11/player.html?xmlURL=xml/12391_1299192356062UTTA.xml&token=3c6c000ab0766078310c” –flv slides.flv

It’s 90 megabytes for the talk and 150 for the slides. Enjoy!

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