
This feature has a big fan base, therefore I included it in the small mod compilation.

ATTENTION:
Be aware, that it changes the gameplay of Quake !
Therefore I set the default setting to "0" (= disabled)



Original Readme by Smith below:


It allows ogres and zombies aim in z-axis, and allow ogres to throw grenades further.
Result is best visible on e1m3: ogre behind the bars at the beginning couldn't throw grenade into corridor 
it was always bouncing back of the step, no more. Then if you go right way and entered small bridge zombies 
below would throw meat under the bridge now they hit you on the bridge. And so on... 

This is an addon modification for 00_Quake_V3.1_small-mod-compilation_Seven.pk3 
and small-mod-compilation v3.1 is required to be present in id1\ folder for it to work. 
Just drop Qz_smc_V3.1_addon_oz_aiming_v1.01.pk3 in id1\ folder and you are set. 
If you renamed SMCv3.1 make sure that addon goes after smc in loading order. 


autoexec.cfg ( default value = 0 ):
set ozaim 1 // to activate
set ozaim 0 // to to deactivate


CREDITS for aiming mod go mostly to Entar and DrLabman from inside3d, for their code in the guides section. 
I've used part of this code and done only small improvements. 
Goal was to make behavior of this enemies more believable and fun to play, than both vanilla and Entar/DrLabman versions. 
Making them more challenging was not the main goal, but of course they are a bit more difficult than vanilla now.

