
There are 3 new death animations added to Quake:


1.) Ancient ghosts of the fallen
http://quakeone.com/forums/quake-mod-releases/finished-works/7101-ancient-ghosts-fallen-new-effect.html

Inspired by Hereticīs Golem ghost, but developed further.
Special credits to Slyrr, for the ghost model I used as a base !
See below cvarīs for details


2.) Relieved souls of the enslaved
http://quakeone.com/forums/quake-mod-releases/finished-works/7249-relieved-souls-enslaved-new-effect-final.html

A winged demon is carrying the soul of your enemies to another dimension.
This animation can attack the player !
See below cvarīs for details


3.) Vengeance of the deceased
http://quakeone.com/forums/quake-mod-releases/finished-works/7171-vengeance-deceased-new-effect.html

A shocking/scary animation where the phantoms of your enemies raise again.
This animation can attack the player !
See below cvarīs for details



You can choose for each monster individualy which animations shall be spawned via cvars,
or you can even choose different random animations for each monster individually:


How to use the new cvarīs:
add them into your   autoexec.cfg   (if you dont add it, the default values will automatically be used)
for example, look into   "Readme Compilation   Ver.3.80  !!!.txt"

Kind regards,
Seven.



souldamage:
0 = player cannot receive damage from Relieved souls of the enslaved animation   == default
1 = player CAN receive damage from Relieved souls of the enslaved animation

soulattack
0 = always spawn animation WITHOUT winged demon attacking the player
1 = always spawn animation WITH winged demon attacking the player
2 = play random animation WITH or WITHOUT attack			==  default

---------------------

vengeancedamage:
0 = player cannot receive damage from Vengeance of the deceased animation   == default
1 = player CAN receive damage from Vengeance of the deceased animation

---------------------

demon:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

------------

dog:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)   == default

------------

enforcer:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)   == default

------------

hknight:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

------------

knight:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)   == default

-------------

ogre:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

-------------

shalrath:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)   == default
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

-------------

shambler:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)          == default
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

-------------

soldier:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%) 
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)   == default

-------------

wizard:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

--------------

zombie:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)    == default

--------------

mummy:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)    == default

