
Hello,

This is the  'Starter Kit'  to make full use of the multiskin/multimodel feature of "Small mod compilation".

You have to remove ALL your external monster skins, monster models and monster shaders to be able to use it  !!
Put the ‘Starter Kit’ into your ROGUE folder.

The  'Starter Kit'  needs the correct autoexec.cfg  cvar settings to work. An autoexec.cfg sample with correct settings is included.
You can use up to 4 different skins at the same time for each monster.


ATTENTION:
I left the ID1 monster cvars on the default setting: "0".
If you use my  ID1  'Starter Kit'  in your ID1 folder, then you have to copy the cvar setting from its autoexec to make use of them.



Of course, if you dont want to use all skins, you can adjust the cvars accordingly.
Or if you like other skins/models you can replace the ones in the 'Starter Kit' without a problem. Just be sure to keep the naming.
It is just a sample compilation. There are many other monster skins available for Quake.


The models without the "1" at the end are the ID1 models, wich had to be extended to be able to use 2 skins. They must be used.
The models with the "1" are the High Poly replacement models. They are all in md3 format. Their skins are in the "textures folder"
(except the replacement shambler by Andrew Joll. Its textures are inside "progs" folder.)
You can of course also use the ID1 model as second model too. This way you can have 4 ID1 skins.
Or use the new .md3 for both. THis way you can use 4 .md3 skins (with the .skin method !).


Have fun,
Seven


PS: Tabuns enforcer High Poly model must not be released/included in a compilation !!  So it is not part of this 'Starter Kit'.
    Download it by yourself and add it:  http://quakeone.com/forums/quake-mod-releases/finished-works/6378-generations-mod-tabuns-enforcer.html
    --> simply add a "1" to the monster and head gib model !
    Then you can change the cvar  "enforcermultiskin"  to "3".  :)
