
This feature brings "Custom particle effects + sound support" into Quake.


I made same effects already for you as a sample in:
- start map (walk around and see if you find them all)
- e1m1 map (broken computer panel in 1st room right side)
- e1m2 map (moving ground fog effect inside the exit)
- e1m7 map (lava haze and burning chton)
- All weapons/powerups/keys/runes effect (in ALL maps)

To make your own effects you do NOT need to change/modify the QC code !
I found a way to create custom effects via .ent file only.


Quick Tutorial:
- Use the rtlights editor in DarkPlaces (or use Quark) to find the centre coordinate for your new effect.
- Give your new effect a name.
- Now open the .ent file of the map and look into my sample .ent files in this pack to know how to add your own calls.
  Use the "seven_think" line/function.
- Now create a file called "map_effectinfo.txt" (where "map" stands for the map name). See my samples in this pack.
- Add the desired effect properties into the "map_effectinfo.txt". See DPwiki homepage for help and definition of the syntax.
  If you put the effect into main "effectinfo.txt" in your id1, then ALL maps will have this effect (on the same coordinate).
- Put the .ent file and .txt file into your "maps" folder !

You can of course extend your existing .ent files (which have weather blocks or light beam blocks already)


Required things:
To see the burning chton and the weapon/powerup/key effect you need a DP build newer than 26.06.2011.
Because of new dpextension: DP_ENT_TRAILEFFECTNUM which was introduced in 26.06.2011.


ATTENTION:
My samples in start map might bring your fps/computer to its knees.
Feel free to delete single effects which you dont like one by one (out of "start_effectinfo.txt") untill you are satisfied)
Feel free to modify the effects or add new ones :)
Please post them at quakone.com


Have fun.
Seven