A two arena deathmatch map, which also has two civilian teams in a good spectating position for both arenas. The civilians can also have a brolly deathmatch!
Based on the ideas of mulch_dm, there are 3 rooms for 1 on 1 battles. Both end rooms are smaller and have boxes/hills to make things interesting. The middle room is a regular full size mulch room.
A simple Arena map based on my much larger Meltdown map. This map features two cylindrical arenas, easily accessible by each team, and a central viewing area where you can quickly look from one arena to the other.
For matches and fights of the Fortress Combat Federation. The red and blue teams fight. The crowd just gets to watch, and the judges get to award and penalize the fighting teams.
Deathmatch map made for 1 on 1 battles in a single arena. You can go higher than that, but try not much larger as it will lag with many on it. Ones not in the match can watch from the stands.
This is an 11 arena deathmatch map. Warp to the various arenas from a main room. The 3rd team are watchers and can also warp and watch from the sides or above the map. Great for practicing one-on-one skills in many diff. settings. A flag room is an added one for practicing concing, rocket jumping, pipe jumping, or any other way to get the flag and will help build skill and timing. The cap point is in the corners of the same arena as the flags. It can be a deathmatch arena if no one wants to try to get the flags and just battle.
TFC deathmatch that takes place in a ghetto street, players start in their garages and enter the street that has been converted into a battle arena. Plays best with soldier vs soldier, but demoman vs demoman and snipeing is also possible. There is also a spectator class that allows you to watch the battles.
Gladiator is a simple deathmatch arena map, originally intended to be played in the Wireplay Soldier DM Ladder. A switch in each respawn area is used to signal readiness, once both players are ready the battle commences.
This is a 1 v. 1 level set in the clouds. Objective is to knock the other player off. You get 1 team point for doing so. This level is EXTREMELY fun! I'd recommend only 1 v. 1 though, due to the size.
This map is Basicly a Dm, YOu have 2 respawns,sidewalks and a arena Raised High in the air. Makeing in dificult to play. Same Mulch Rules. Also the Spectator's team can mak arena spin makeing it even harder to play
Map made from total scratch. This map consists of a small street with lights, gutters, neighboring windows, and 2 teams of gangstas who can do 1 vs 1 or more, class battles.
Map made from total scratch. This map consists of a small street with lights, gutters, neighboring windows, and 2 teams of gangstas who can do 1 vs 1 or more, class battles. This map consists of 2 battlefields instead of just 1.
Just 4 little platforms on top of long pillars, spectator box, and a little platoform for deathmatching that if you fall off, you fall down till you die. A few bugs might work on.
One player from each team moves out onto the field and signifies they are ready to begin by standing in their "ready zone" and waits until the opponent is also ready.
Recreation of bases_r made into an all sniper map. This map is huge, with lots of places for snipers to hide and peek out to fire off a few shots. This is a must have for any full time sniper server. Great for any amount of players, but at least 2-4.
Good map for one-on-one Soldier battles for all you personal glory hounds. One small arena, there are four large columns to move around and can provide cover to make one-on-ones a little more interesting.
Five unique arenas for head to head deathmatch play.
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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\Tfc if required.