This map is specifically for the soldier in training. Akass_skills a high jump arena, a target practice range, and a standard 8 room training course. This map is a must have for soldiers in training, soldiers wanting to try something new, and anyone wanting to sharpen their skills.
The government has ordered a select group of surveyors (you) to go through and survey the area of Hell through a newly opened portal in one of their test labs. You are to use concussion grenades in oder to explore the entire area, since hell's landscape is harsh enough to be fatal if you were to step or fall in the wrong place.
The object of this map is simple, practice your conc jumping. Simply make your way through the course doing your best. You will reach a deciding room, which has 3 marked exits. 1 leads to the easy solution, 1 leads to the medium solution, and 1 leads to the hard solution.
Use your unique concussion grenade jumping skills to reach the end of the map. There are 18 jumps, ranging from easiest to progressive difficulty. Made in dedication of [TG], The Group.
A brand new conc jumping adventure! Try your best to make it to the end by taking the paths of your choice. This concmap was inspired by the many others out there including but not limited to concmap(_r), concmap2, concmap3, concmap_csi, concmap_icup, and the list could go on and on. Now what are you waiting for!? Go and play!
1 is a DM arena, 2 is a sniper war area and 3 is a conc jumping course. Get to the top of the conc jumping course if you can there's a good surprise up there [yes! working pop machines!] :)
This Map will fine tune your concussion grenade jumping skills. This Map is good for the more experienced "concer" as the jumps require advanced skills and acute timing.
This Map will fine tune your concussion grenade jumping skills. Work your way from outside the military warehouse as seen in kamikaze_uk_conc2001 to the pickup base.
Two teams, one large room. Need practice, need to be better? This is the place to learn. Practice jump shots, angles and basic dog-fighting with a friend. Perfect for 2 people looking to waste time.
This is a 4 arena Mulch map. there is an admin class who controls doors of the arenas to ensure fair starts and no interference. Admin also have gassing powers to kill un rulies.
Do You Like Livewire, but it's just too big for 3 people? The micro matrix is a hybrid of landtrainer and matrix. One large room, 2 small bases, both equipped with flags and cap points to shame your opponent. Learn how to fight from catwalks, and perfect your obstacle utilization.
This map is made for rocket jumping but i left all classes open for any other experimenting. I made this map to be a more difficult rocket jump map, all jumps are possible.
This is a very fun deathmatch/1v1 map. It was made to improve styles of Soldier and Demoman, but is fun with all classes. This is a revision of my last release "mud_pit", it has 2 more arenas and more textures.
Old school rocket jumping, the only as of now for TFC that will teach you the real basics of rocket jumping, not those other maps like rjumptfc or 2001. Essential for all TFCers who want to be REAL rocket jumpers.
Complete the course using conc grenades. This is a map for learning how to conc jump and to help you improve your concing. I hope you enjoy this map as much as I do. You will be awarded points at the end.
At request for a Smaller Soldier Arena, I give you 4 killing rooms surrounded by 1 spectators box. Hexagonal rooms and a bonus sniper arena incase you're bored.
This map is designed for clan recruiting, testing the skills of new recruits. There are five different arenas, a flat arena, a hilly arena, an arena with ramps, a sniper arena, a 0-gravity arena, a water arena, a rocket jumping course, and a conc jumping arena. The teams are the trainee team, the trainer team, and the spectator team.
My most successful map, perhaps because of the simple fun and small size. Two Soldier teams work on wallshots and ariels to keep the fatty from touching down on their side of the net.
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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\Tfc if required.