Saddam Hussein has been invaded! Objective: Saddam must reach the Nuke in the Silo to rid his palace of the uninvited military. US Military (Assassins) must try to kill him. Bodyguards need to protect him.
The enemy flag is located in the basement of the opposing team's fort. Bring their flag to your sniper loft to capture it and earn your team 10 points.
Hide & Seek - First hide your teams flag in a clever hiding place anywhere within your base. Once the 60 second Hiding time is up, enter the Enemy Base and find where they have hidden thier flag, take the flag and capture it on your teams logo in the main room of your own base.
Capture the flag map with two very distinct Villas to attack and defend, you get to run the flag under the beating sun and sink a few bullets in the rotting corpse of the bandit hoards
Each team of Commandos must take the flag from the 2nd floor of their base to the capture point within the middle bunker. The Elite Snipers objective is to kill as much.
Enter the enemy Base and make your way to where their key resides in the top floor. Grab it and bring it back to your computer. Detpack the enemy computer for 5 points.
Enter the enemy Base and make your way to where their key resides in the top floor. Grab it and bring it back to your computer. Detpack the enemy computer for 5 points.
Storm the enemy flag room and steal their flag. Capture it on the roof of your base. 15 points per capture. Alternative goal: Detpack the computer in the FR for 5 team points
Storm the enemy flag room and steal their flag, capture it on the battlements of your base. 15 points per capture, 10 personal frags per capture. Alternative goal: Detpack the computer in the FR for 5 team points + 5 frags.
Blue and Red can NOT go into the bleechers. Yellow and Green can NOT go onto the court. If the ball gets dropped, it will return to center court after two seconds. The coaches are the only ones with limited ammo and grenades.
2 team ctf map, with a bunker out between the two fortresses which, if under your control, allows for easy access to the enemy flag as well as better defense of your own base.
The blue team can play as snipers, hwguys and demomen. They have to stop the red team advancing into the tower on the second beach that marks the end of the level. If the red team get to the tower they win the round. Basically, don't let them get there!
Beach_war (Beach War - Sniper War / Base Invasion)
The blue team can only play as snipers. They have to stop the red team advancing into the door that marks the entrance to your base. If the red team get to the door they win the round. Basically, don't let them get too close. The sentry-guns will help, but don't rely on them! Keep that sniper dot pinned on a sand-bag just in case someone happens to "pop" out ready to run!
This is a Flag Run style map where each team want's to host a party for the local population to gain votes for an upcoming election. The problem is there's only four kegs of beer left. Gather the 4 different kegs for your team and bring them back to your base so you can host the party!
Fire the large gun on top of your base. To do so, a team has to get all four fusion cells into their generator room (each team starts with two cells already placed there) and press the fire button.
This map features two bases, each with a really BIG gun on top, pointing straight at the other team's base. The main objective for each team is to fire that gun.
Blue Objective: Get up to the fourth floor While dodging the snipers, and Convicts Attacks. Scoring: 25 points per Escape to Freedom. Red and Yellow Objectives: Kill all Blue Players.
Make your way out of your base and across the bridge to the enemy flag room. Take the enemy flag and return it to your capture point located in your base. Above the bridge, there is a blast engine. Shoot the button on the engine to activate it and kill anyone who may be crossing the bridge.
Enter the enemy base and make your way to the back of the lower level where their flag resides. Grab it and bring it back to the capture point on the upper level/roof of your base. Scoring: 10 points per Cap. This is a revised version (by the original author) of the TFC map 'btube' from Gearbox Software's HL expansion pack "Opposing Force".
Red has to defend the Blutfestung for 15 minutes to activate the rocketstrike: Blue has to destroy the rockets in the command-center of the Blutfestung:
Immigrants on the road are immediately caught. Any Border Patrol officers who cross into the other country shall be punished. The MiB and Border Patrol only have 5 lives, so when its your last life change teams or be stuck in observer for the rest of the game.
The Taco Hell employees have to help the Mexicans get to Taco Hell so they can spend all their money! The border patrol must kill the Mexicans before they reach Taco Hell.
Enter the enemy Base and make your way to their Key in the tower. Use it to open their Flag chamber. Grab it and bring it back to your Battlements. Place it on your team's symbol to Capture it.
Each team must breach the defenses of the other three bases, get to the flag chamber and steal any and all flags found there. Then, scoring by taking the flags back to their own base and capturing them in their own flag chamber.
Breach leagues part 2 is a shutdown ctf map , with a style of its own , it creates an interesting game , good tactics and teamwork are needed to play this map , its also a great map on public servers!
The blue and red bases are seperated by a massive rock wall. The only way to access the other base to the cross the bridges or through the water way. This is a beta version and the final version. I lost the source to the map so it will forever be covered with bugs.
Enter the enemy Base and make your way to the back of the lower level where their flag resides. Grab it and bring it back to the capture point on your roof.
Torch2 concept reborn. Small fast paced map which still needs a bit of texture work.
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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\Tfc if required.