Assault the enemy base, and steal the enemy Flag from their basement. Bring it back to the capture point in your battlements to Capture it. Defend your Flag to prevent the enemy from stealing it.
Assault the enemy base, and steal the Keycard from their Warden's Office. Take it across to the other side of the enemy base, where you can gain access to their Gas Chamber and release the Nerve Gas.
The Hunted must make it to the white truck. The Bodyguards must prevent the Assassins from killing The Hunted before he gets to the truck. The Assassins must kill The Hunted.
Enter the enemy Base and make your way to where their Flag resides in the Upper Level. Grab it and bring it back to your Battlements. Cheat bugs removed.
Run to the center and grab the ball. Keep it as long as you can! You can go into any of the bases with it, but everyone will know your location! You and your team will gain a point for every 5 seconds you hold the ball. This map is designed to degenerate into complete chaos during larger games! This new version has all bugs fixed.
The map consists of two identical bases and a large underground silo complex. You have to take the enemy missile key to the control room located in the silo complex. The most straightforward way is to go through the main complex entrance located behind the loading dock in the middle of the map. Once inside the control room you will be safe, as only the key carrier can open the control room door from outside. In order to launch the nuke you will need to let one of your teammates into the control room. He will activate the launch confirmation switch allowing you to press the launch button. Watch out for the control room security system! Key carrier can activate control room security by pressing the panel in the main room. Everyone inside the control room will get killed.
Once the dark age of the Cold War was over, all mankind lived in peaceful co-existence helping each other to create a better world. The end result of this collaboration was the construction of a joint space project, and the early colonization of the moon, with the creation of the first Moon base.
The red escort team must escort the demolitions man to the bridge. The demolitions man must then destroy the bridge with a detpack. The yellow team must eliminate the demolitions man.
Take Flags from your Base and place them on the Command Points situated throughout the map. Use the control facility in your Base to see, who owns each territory.
Enter the enemy Fortress and make your way to where their Flag resides in the Tower. Grab it and bring it back to the base of your Tower. Place it on the raised square to Capture it. The flag will then return to the enemy Base.
The enemy flag is located in the basement of the opposing team's fort. Bring their flag to your sniper loft to capture it and earn your team 10 points.
Cross to the Enemy Base and take the ramp rooms to the second floor. Grab the flag from the central flag room and take it to the top of the Dividing Wall outside.
A territorial map based on the original canalzone for TF. It contains eight command points, with about 3 entrances to each one, and several hidden items/passages throughout the map. Each team receives a point every 30 seconds for each command point they hold, and receive 25 points for an all-cap.