The usual, rush into the enemy base, rush to the flag room, grab the flag get the hell outa there and rush to the top of your base to the capture point.
Capture 4 animal spirits and hold them long enough for your samurai to harvest the ancient samurai spirit in the map's center. Touch capture points to obtain them. Only your team's samurai can capture the samurai spirit.
Private Ryan must reach the radio behind the cafe, and go to the landing craft on the North Beach which is waiting for him. The US Army should destroy the Nazi com center. The Nazis should steal the plans from the US Army HQ. Latest Version.
Map made from total scratch. This map consists of a small street with lights, gutters, neighboring windows, and 2 teams of gangstas who can do 1 vs 1 or more, class battles.
Map made from total scratch. This map consists of a small street with lights, gutters, neighboring windows, and 2 teams of gangstas who can do 1 vs 1 or more, class battles. This map consists of 2 battlefields instead of just 1.
Complete the course using conc grenades. This is a map for learning how to conc jump and to help you improve your concing. I hope you enjoy this map as much as I do. You will be awarded points at the end.
Make your way into the enemy base where there flag sits. Bring flag back to your capture point at the top of the cliff in the middle of map scoring 10 points per capture. Dangers do exist. The person making the capture will receive a 30 second quad damage after capture.
You and a teammate must each stand on an arena's touch pad to gain control of that arena. Arenas MUST be taken in order starting close to your fort. Scoring is based on how long your team controls the arena and its distance from your fort. When you control all three arenas you may then assault the enemy fort and touch the SCRUM! pad. This scores you BIG points and resets the teams and arenas.
You and a teammate must each stand on an arena's touch pad to gain control of that arena. Arenas MUST be taken in order starting close to your fort. Scoring is based on how long your team controls the arena and its distance from your fort. When you control all three arenas you may then assault the enemy fort and touch the SCRUM! pad. This scores you BIG points and resets the teams and arenas.
You and a teammate must each stand on an arena's touch pad to gain control of that arena. Arenas MUST be taken in order starting close to your fort. Scoring is based on how long your team controls the arena and its distance from your fort. When you control all three arenas you may then assault the enemy fort and touch the SCRUM! pad.
Objective: Get the flag bring it your base. You know the drill... Secondary Objective: Det pack the enemy power generator to shut off enemy lasers guarding their base. Engineers can fix the power generator with their spanner.
Capture and Hold - The flag lives in the center of the map. Capture it to gain 5 points for every 30 secs held. If the enemy have the flag you need to get it from them and take it to your own FLAG room
This map takes place in an underground sewer for 8 to 24 players. Capture the flag while holding your nose, this map has 2 forts with multiple routes, including swimming in sewage.
Its a 2fort-like map. New stuff: 2 bags in each base give concusions grenades like ammunition packs but to medics only to control the use of nails and mirvs.
Pilot (Blue): Once the package is in the plane in the LOADING DOCK, get in the cockpit to fly it out. Smugglers (Red): Carry the package from the STORAGE building to the plane at the LOADING DOCK. DEA (Yellow): Follow the YELLOW SIGNS or use the CHOPPER to infiltrate the smugglers base and destroy their supply behind it.
Attack the enemy base and destroy their control center! You must destroy their consoles one level at a time - there are three levels of increasingly larger consoles leading up to the enemy control center.
Shortbus25a (The Shortbus 2.5a: More Blowing Up Stuff)
Attack the enemy base and destroy their control center! You must destroy their consoles one level at a time - there are three levels of increasingly larger consoles leading up to the enemy control center.
Drive the shortbus through four checkpoints to score! You must be in the front of the 'bus - not the roof, not in the back - to successfully pass a checkpoint. Checkpoints can be passed in any order.
Capture the enemies flag, just like every other 2Fort variant. You can shoot, but not pass through the open area in between the flags. Oh, did I forget to mention that the flag carrier gets quad?
Fixed version of Shutdown. Deactivate the enemy's security at their control center. Once deactivated, grab their flag, and run it back to your capture point. Security will re-activate after 75 seconds.
The gameplay mode is borrowed from Pull, but this time you have to hit different landing spots for more or less points, and the snipers have a larger range of motion up and down to see you in the air.
Just 4 little platforms on top of long pillars, spectator box, and a little platoform for deathmatching that if you fall off, you fall down till you die. A few bugs might work on.
One player from each team moves out onto the field and signifies they are ready to begin by standing in their "ready zone" and waits until the opponent is also ready.
Take Flags from your Base and position them on the Command Points located on each floor of the stack. The control board in each base will show who controls each floor. Scoring: 1 point for every 30 seconds you hold a Command Point.
There is only one flag (Yellow) on the overhang Near the top of the waterfall. You must get this Flag and take it to your under water capture point. This may look easy but it is not because when you Pick up the flag all of your ammo is taken away (except the ammo you currently have loaded) and Your Speed is cut in half.
This a unique map because most of the environment can be destroyed and each team gets a stationary cannon to fire. Starting point does not work. Maybe someone could fix this.
Yet another saga of the elite sniper shines threw all the TFC members we have come to love...And now its time to KILL them all!! Haha. Well except for "your" team members of course.
New name and new version of (guildtireur_a06) : Map made up of two twin bases separate by a river. There are an invisible wall and death line to prevent crossers. There are no grenade available in this map. The buttons on the bridge; give you a possibility to open or close the lights in the basements.
An ideal TFC map for small Lans, the blue team has to run across the map and over the obsticals without getting shot. When they get to the other side they gain a point. Fun map for sniping and control.
The most popular sniper map for TFC is back and better than ever! Sniper Zone is simply a map where you, as a sniper, attempt to kill other snipers. Simple, eh?
This one has the objective of sniping as many people as possible. But you also have to worry about the pole. Get your flag on the pole and then try to keep the other team from putting theirs up there. For every 20 seconds that your flag is up on the pole, your team gets a point. Also, the player who succeeds in placing the flag on the pole gets 3 points.
Recreation of bases_r made into an all sniper map. This map is huge, with lots of places for snipers to hide and peek out to fire off a few shots. This is a must have for any full time sniper server. Great for any amount of players, but at least 2-4.
Good map for one-on-one Soldier battles for all you personal glory hounds. One small arena, there are four large columns to move around and can provide cover to make one-on-ones a little more interesting.
The 4 kings of the Soucuss is the strongest forces of the whole kingdom. If one can bring them the legandary 4 faced flag they will have the power of the 4 kings.
Get to the center and grab the ball. Keep it as long as you can! You can go onto any of the levels with it, but everyone will be looking for you! You and your team will gain a point for every 5 seconds you hold the ball.
Get the ball from the basement and bring it to the ramp room. Then teleport to the capture point. If you drop the ball either team can pick it up and continue with it.
Turn off enemy security in the midfield pool, and then use teamwork to hack their flag. Security stays off for 60 seconds. Cypher their flag and slam-dunk it back at your base.
Fight in a network of glass tubes. Get to the enemy base, hit the blast switch, and send them into space! Watch their bodies explode into little peices.
Murderball-Style mape with a few improvements. A glass case surrounds the ball when it is dropped, counting down 5 seconds before the ball can be taken again. Nicely textured and designed bases. Colored light will flash in the window of the base containing the ball and a message will display the balls location.
Gameplay is the most wanted feature while designing this map. The Flag will return to the enemies base after 60 seconds. If the Flag drops in the acid, it will return after 10 seconds.
Imagine two 2fort maps laying next to each other separated by a big wall and you pretty much got SpyHard. Spy's spawn inside there enemies base! *** WATCH YOUR BACK ***
4 Teams total, two teams allied...only one of the allies can cap the other team helps as spies and snipers. Warehouse in the middle of the map holds all items so it forces teamplay
Work as a TEAM to destroy the enemys base. Simply shoot at a biulding until it blows. This game is impossible if you don't work as a real team. Repair buildings by grabbing the maintence as an engineer and hitting the button in front of the building with your spanner (wrench).
The flag is on the third story of the base. If you are a demoman and you reach the enemy's flag room, you can place a detpack on top of the grate structure to blast a hole, which should create a quicker escape route. It cannot be fixed. Once you have the flag, take it back to your own base. The capture point is on the second floor, in the back room of your base, atop the small stair structure thing. It will stay on the ground 60 seconds before returning.
Advance to the enemy's base and enter their portals. Dig in and hold the flag areas for your scout troops to capture the enemy's flag. Cap point is at your flag platform. Maintain superiority of your portals at all costs.
Cross the canyon to the enemy base. Steal the key in their basement, and take it to your confirmation center near your base. Then nuke the enemy! Be warned... you might want to grab a radiation suit, or get underground!
Prez must reach portal, assasins must kill him, bodyguards must protect him. A whole canyon filled with water and cave passages, includes a sub and chopper with working cannon and missle. Also has moving boat activated only by red team, and a sinkable boat loaded with explosives.
Each team must destroy their opponent's sub while defending own. Det-packs must be placed in the following four areas to do this: Bridge, Missile control, Main Reactor and Aux Power. Once a ship is destroyed, its flag will be made available for capture (just under the Crew's Quarters)
Basic CTF with real existing place from Berlin-Hermannplatz (included the subway with trains). Use the trains to rumble in the enemy basement. Or use the sewers to escape.
Red must penetrate the Blue Base retrieve the flag and bring it back to their base. Blue must penetrate the Red Base retrieve the flag and bring it back to their base.
You suck at TFC? You just can't stand your life anymore because your getting massacred by a guy named Player? Then come on down here and escape the suffering...choose 12 ways to end your lifespan. Player with the most deaths wins the match (Reverse DM). Then you can have a sniper war too of course ;). Sounds stupid? Well thats cuz it is stupid!
No enemy camping your respawns (they'll die). No more llamas capping flag for points they think that they rule, you get one frag for capping. Meant for players who know what CTF is.
At request for a Smaller Soldier Arena, I give you 4 killing rooms surrounded by 1 spectators box. Hexagonal rooms and a bonus sniper arena incase you're bored.
You have to grab your flag from the enemy base, then bring it to the center to make your team king of the hill! The longer you hold it, the more points you get!
A conversion of the 4th version of the popular Swamp series!
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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\Tfc if required.