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| Author: | mukor, Naitelveni, NewHouse |
| Title: | 24h Jam - Base theme |
| Download: | 24h_jam.zip (fb034f051e9f9f3a7c82362c6c2c3bcc) |
| Filesize: | 5115 Kilobytes |
| Release date: | 11.01.2017 |
| Homepage: | |
| Additional Links: | Func_Msgboard • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| 24h_jam/24h_mukor-compile.map | 480 KB | 11.01.2017 |
| 24h_jam/24h_mukor.lit | 359 KB | 11.01.2017 |
| 24h_jam/24h_mukor.txt | 1 KB | 11.01.2017 |
| 24h_jam/24h_naitelveni.bsp | 1386 KB | 11.01.2017 |
| 24h_jam/24h_naitelveni.lit | 791 KB | 11.01.2017 |
| 24h_jam/24h_naitelveni.map | 421 KB | 11.01.2017 |
| 24h_jam/24h_newhouse.bsp | 585 KB | 11.01.2017 |
| 24h_jam/24h_newhouse.lit | 340 KB | 11.01.2017 |
| 24h_jam/24h_newhouse.map | 196 KB | 11.01.2017 |
| 24h_jam/24hjam.png | 1065 KB | 11.01.2017 |
| 24h_jam/24hrs_mukor.bsp | 1357 KB | 11.01.2017 |
| 24h_jam/env/moonhigh_bk.tga | 1025 KB | 16.11.2016 |
| 24h_jam/env/moonhigh_dn.tga | 1025 KB | 16.11.2016 |
| 24h_jam/env/moonhigh_ft.tga | 1025 KB | 16.11.2016 |
| 24h_jam/env/moonhigh_lf.tga | 1025 KB | 16.11.2016 |
| 24h_jam/env/moonhigh_rt.tga | 1025 KB | 16.11.2016 |
| 24h_jam/env/moonhigh_up.tga | 1025 KB | 16.11.2016 |
24h_jam.zip - 24h Jam - Base theme
Result of a 24-hour map jam following a Base theme: three small maps in different base settings. The map sources are included.Note: Due to improper packaging these maps cannot be run from the Quake Injector.
Tags: small, base, ikbase, source
Editor's Rating: Nice
User Rating: 3.5/5 with 6 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Quite a challenge to get a fully functional map in this little of time. All of the levels show a lot of work was put in them so a 3 is merited. I reviewed these more in-depth on func.
Why was SM178 renamed to "24h jam"?
It was called 24h jam from the beginning. Only at some later point someone mentioned SM178 and then the release thread was titled like that.
Mukor's map is small, but perfectly formed. It's fun, but -- inevitably -- over quickly.
Naitelveni's is much longer and more adventurous. It's very arbitrary, and smell much more like Doom than like Quake, but it's a lot of fun. (I always enjoy hordes.) The lowlight is definitely the long, slow process of taking out four shamblers with only the RANG and an inadequate supply of shells. I would much rather than area had features (say) a dozen ogres. The level is further marred by an anticlimactic ending, with two transitions following after the last enemies have been killed. But for all that, it's enjoyable enough that I've played through it twice.
Newhouse's map is nicely constructed but tiny -- basically just one room with a couple of atriums -- and it's all over in a couple of minutes. Worth playing, but maybe not worth returning to.
All in all, an interesting enough pack, with Naitelveni's map the clear winner for my money, despite its having the least impressive build quality of the three.
Thanks Mike*
Next time I should actually use more than 6 hours for these maps. I am by no mean fast mapper, and this map was more like demonstrating use of extending platforms. Thanks to this map I made couple more polished platform prefabs which are going to be used in future industrial/idbase map. There is no replay value tbh.
I greatly liked Naitelveni's map. But don't forget mukor's attention to flow and details, combat felt a bit more thought out in my opinion.
Speed Map Pack 178 on The Quake Grave
Pretty cool pack of maps here! One feels like Quake 2, one features a cool little trap for the enemies and one is a super polished base map. Watch for more. Nice work everyone!
The video has the name SM178 from before it was on Quaddicted, so if there is any issue with that in the future... well, you know why.
Bad packing. lit, bsp, map files should be in 24h_jam/maps directory.
These maps were created in 24h? Pretty impressive. Had a good time playing these maps, interesting level designs. Left me wanting some more.
4/5 stars
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Did you read the file's readme?