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Author: | Zied Rieke |
Title: | Three of Clubs |
Download: | 3oc.zip (1b7333e73ef1c0eca06fe5f9112a4590) |
Filesize: | 810 Kilobytes |
Release date: | 27.06.1997 |
Homepage: | |
Additional Links: | Crash's • Geniac's Playlist • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
3oc.txt | 5 KB | 27.06.1997 |
Pak0.PAK | 1845 KB | 27.06.1997 |
3oc.zip
Three of Clubs
A small base level with lots of monsters and little ammo. Features 'new' flying enforcer enemy.Tags: small, base, monsters, non linear, dm, idbase, coop
Editor's Rating: Poor
User Rating:
2/5 with 20 ratings
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Not completely worthless, but the design of the map is kinda on the "crap" territory and it is overall quite incoherent. And the "flying" enforcers are kinda silly, though i guess the author gets a point for effort there.
Is this suppose to be a joke mod/level? Enemies were shooting me through the walls... Lack of ammo was frustrating at times but one can pull through if they are good with the axe. I agree with the level being quite incoherent.
All killed and 1 numbered secret found.
Quite interesting one, good in ideas, but roughly executed. Ok for a first try at singleplayer Quake mapping.
This map has ok for the time brushwork with some efforts are realism, non-linear and free to choose where to go but very cramped layout, probably geared also towards deathmatch plays, hectic and varied combats, decent for the time lighting, lower on ammo and health than ID maps but not tight and not that special numbered secrets but better done with the side areas.
It plays well but has some issues: As with many other maps so unlinear, the choice of route is everything, that changes the combats and ammo availability, so depending of the one took, one can get himself axing a dozen of enforcers or having ammo enough to spam, get easy combats or some a bit tougher situations. This ammo variation can be made bigger as some weapons (RL) aren't in plain sight. About the new enemies, yeah they look lame, but for how much of a newbie this mapper is and for the time, i think is quite the accomplishment.
I rate it 3- overall.
Is this suppose to be a joke mod/level? Enemies were shooting me through the walls... Lack of ammo was frustrating at times but one can pull through if they are good with the axe. I agree with the level being quite incoherent.
I quite liked it but didn't really complete it as I'm using it on an Aliens mod.4/5...
Quake was released in 1996 ad I bought it on Aug 1996.
I agree with Cocerello on pretty much everything regarding this map. I was a little bit surprised how poorly this map is rated (as of the time of writing this review). I also think a rating between 2.5 and 3 would be appropriate for the time period. Perhaps the other players had had bad luck with the route they had taken and were forced to axe their enemies, which lowered their ratings of the map, or something.
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Did you read the file's readme?