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Screenshot of 3oc
Author:Zied Rieke
Title:Three of Clubs
Download:3oc.zip (1b7333e73ef1c0eca06fe5f9112a4590)
Filesize:810 Kilobytes
Release date:27.06.1997
Homepage:
Additional Links: Crash'sGeniac's Playlist
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
3oc.txt5 KB27.06.1997
Pak0.PAK1845 KB27.06.1997

3oc.zip - Three of Clubs

A small base level with lots of monsters and little ammo. Features 'new' flying enforcer enemy.

Tags: small, base, monsters, non linear, dm, idbase

Editor's Rating: Poor
User Rating: 2/5 with 11 ratings
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Opus131 Registered, rated this a 2 7 June 2015, 23:46

Not completely worthless, but the design of the map is kinda on the "crap" territory and it is overall quite incoherent. And the "flying" enforcers are kinda silly, though i guess the author gets a point for effort there.

AnthonyS Guest, rated this a 1 23 May 2017, 15:00

Is this suppose to be a joke mod/level? Enemies were shooting me through the walls... Lack of ammo was frustrating at times but one can pull through if they are good with the axe. I agree with the level being quite incoherent.

Cocerello Registered, rated this a 3 14 September 2017, 17:29

All killed and 1 numbered secret found.

Quite interesting one, good in ideas, but roughly executed. Ok for a first try at singleplayer Quake mapping.

This map has ok for the time brushwork with some efforts are realism, non-linear and free to choose where to go but very cramped layout, probably geared also towards deathmatch plays, hectic and varied combats, decent for the time lighting, lower on ammo and health than ID maps but not tight and not that special numbered secrets but better done with the side areas.

It plays well but has some issues: As with many other maps so unlinear, the choice of route is everything, that changes the combats and ammo availability, so depending of the one took, one can get himself axing a dozen of enforcers or having ammo enough to spam, get easy combats or some a bit tougher situations. This ammo variation can be made bigger as some weapons (RL) aren't in plain sight. About the new enemies, yeah they look lame, but for how much of a newbie this mapper is and for the time, i think is quite the accomplishment.

I rate it 3- overall.

AnthonyS Registered, rated this a 1 14 November 2017, 3:11

Is this suppose to be a joke mod/level? Enemies were shooting me through the walls... Lack of ammo was frustrating at times but one can pull through if they are good with the axe. I agree with the level being quite incoherent.

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