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Screenshot of 3sarena
Author:Trace Stuart
Title:Three's Arena (9fd6bc42ff435fe08d9a8c40ac959714)
Filesize:704 Kilobytes
Release date:23.12.1997
Additional Links: erc's Underdog
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
ARENA.BSP1684 KB23.12.1997
ARENA.TXT2 KB23.12.1997

Three's Arena

Small base/prison, created for the Escape For Quake conversion.

Tags: small, prison, realism

Editor's Rating: Poor
User Rating:
2.1/5 with 14 ratings
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Spirit Registered 24 August 2012, 15:12
Huh, Just played this again. Not sure why I gave it just a 1. Would be a average map for me, 3.
Opus131 Registered 10 June 2015, 2:07

Not bad, but maybe the author should have gone a bit easier with the Shamblers.

AnthonyS Guest 23 May 2017, 15:02

I actually got lost... was not that linear as I thought it would be. Just an average map nevertheless.

2/5 stars

AnthonyS Registered 14 November 2017, 3:11

I actually got lost... was not that linear as I thought it would be. Just an average map nevertheless.

2/5 stars

brunomiwa Registered 2 January 2019, 15:47

WHAT? People are waaaaaaaaay too demanding. 1997 this map should be blowing minds.

I liked the initial part of the map, some tough monsters with only a shotgun. But if you plan correctly you can get them to 1v1 most of the times.

The shamblers, nowadays, are easy to deal with. Just make the shambler dance.

The map design really felt like a real prison. The "circular" ramps leading to each dorm room. The prison with the guards in a favorable position.

The last fight was very disappointing.

I liked the aspect of exploration, like the blue armor being optional in the first floor.

I tried to be smart and stood on top of the shambler elevator... got hit hard, made me laugh.

Cool, but old, map. My opinion, people should understand that there was limitations, other visions and aspirations in each date of creation. Trying to say "hey, this is too linear", there are better maps now... well, you can't compare AD maps with ID maps.

JMP Registered 22 June 2019, 6:09

I agree with bruno that this map is much better than the ratings suggest. The layout is very good, and the custom architecture and furniture make it feel realistic.

Unfortunately, the gameplay suffers in a few respects: - A limited number of enemies. It's all base enemies, ogres, and shamblers. - The textures are pretty much all grey and dull blue. - Progression is confusing at various points--the samey textures don't help in this regard--and requires finding one semi-secret.

If not for those things, this would have been excellent. As it is, it's still a good choice for anyone who enjoys 1990s custom maps.

Greenwood Guest 29 December 2019, 13:19

Some parts were pretty neat, like the tiled shower and boxing ring, but in general this map is a bit of a mess: some "plaques" are shootable while others you touch, water inflicts damage (huh?), part of one ramp you can fall through, and one time playing it, the map actually crashed. The overall layout was interesting, but the progression was convoluted: two silver keys back-to-back, a hidden room required to progress, doors open in areas that you're unaware of, and the very beginning of the map was the hardest part of the whole thing.

I do agree it's interesting and ambitious for a 1997 map. I just wished it wasn't so frustrating.

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