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Author: | Trace Stuart |
Title: | Three's Arena |
Download: | 3sarena.zip (9fd6bc42ff435fe08d9a8c40ac959714) |
Filesize: | 704 Kilobytes |
Release date: | 23.12.1997 |
Homepage: | |
Additional Links: | erc's Underdog • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
ARENA.BSP | 1684 KB | 23.12.1997 |
ARENA.TXT | 2 KB | 23.12.1997 |
3sarena.zip
Three's Arena
Small base/prison, created for the Escape For Quake conversion.Bleh.
Tags: small, prison, realism
Editor's Rating: Poor
User Rating:
2.1/5 with 14 ratings
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Not bad, but maybe the author should have gone a bit easier with the Shamblers.
I actually got lost... was not that linear as I thought it would be. Just an average map nevertheless.
2/5 stars
I actually got lost... was not that linear as I thought it would be. Just an average map nevertheless.
2/5 stars
WHAT? People are waaaaaaaaay too demanding. 1997 this map should be blowing minds.
I liked the initial part of the map, some tough monsters with only a shotgun. But if you plan correctly you can get them to 1v1 most of the times.
The shamblers, nowadays, are easy to deal with. Just make the shambler dance.
The map design really felt like a real prison. The "circular" ramps leading to each dorm room. The prison with the guards in a favorable position.
The last fight was very disappointing.
I liked the aspect of exploration, like the blue armor being optional in the first floor.
I tried to be smart and stood on top of the shambler elevator... got hit hard, made me laugh.
Cool, but old, map. My opinion, people should understand that there was limitations, other visions and aspirations in each date of creation. Trying to say "hey, this is too linear", there are better maps now... well, you can't compare AD maps with ID maps.
I agree with bruno that this map is much better than the ratings suggest. The layout is very good, and the custom architecture and furniture make it feel realistic.
Unfortunately, the gameplay suffers in a few respects: - A limited number of enemies. It's all base enemies, ogres, and shamblers. - The textures are pretty much all grey and dull blue. - Progression is confusing at various points--the samey textures don't help in this regard--and requires finding one semi-secret.
If not for those things, this would have been excellent. As it is, it's still a good choice for anyone who enjoys 1990s custom maps.
Some parts were pretty neat, like the tiled shower and boxing ring, but in general this map is a bit of a mess: some "plaques" are shootable while others you touch, water inflicts damage (huh?), part of one ramp you can fall through, and one time playing it, the map actually crashed. The overall layout was interesting, but the progression was convoluted: two silver keys back-to-back, a hidden room required to progress, doors open in areas that you're unaware of, and the very beginning of the map was the hardest part of the whole thing.
I do agree it's interesting and ambitious for a 1997 map. I just wished it wasn't so frustrating.
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Did you read the file's readme?