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| Author: | Jonathan G. aka SalaCious Crumb/H8 bReEDEr |
| Title: | Acerbus |
| Download: | acerbus.zip (66fffa5238181a1b593e771cd420f7f2) |
| Filesize: | 687 Kilobytes |
| Release date: | 13.10.1997 |
| Homepage: | |
| Additional Links: | erc's Underdog • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| acerbus.txt | 2 KB | 13.10.1997 |
| acerbus.bsp | 1562 KB | 13.10.1997 |
acerbus.zip - Acerbus
Smallish Metal level.Tags: small, metal, runic, oldschool
Editor's Rating: Average
User Rating: 3.3/5 with 12 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
This one was pretty challenging for me, and I guess I missed a good portion of the enemies in it. Watch me play it here: Acerbus - The Quake Grave
Yeah, I missed more than half the monsters as well for some reason... maybe somewhere in a secret you're barraged with them. Anyway, of what I played it was a very good level. I liked the interconnectivity of it. The visuals were decent. The fights were pretty good as well. The one thing I didn't like was the ridiculous crusher traps, those were just annoying. Worth a play, though.
Unfair traps, poor health/ammo balance and uninspired architecture combine to make this map rather uninteresting and disappointing to play.
I have to admit, I found the map more enjoyable up until the point where I passed the silver key door. The reason can be seen in ArrrCee's video as well, as he encounters the same issue I did. Still, large, boxy rooms and strange enemy placement make this a rather low-quality release in my eyes.
This map is weird and, despite a few interesting ideas, not very fun. As previous commenters wrote, the crusher trap and arbitrary enemy placement are frustrating. The secrets are frustrating too: one includes a death trap, another can't be reached without running across a lava pool, and a couple require shooting random sections of the wall/ceiling, including one that can't be reached without walking along the top edge of the map.
I got 62/81 kills. There are a ton of rotfish under the walkway that leads to the room with the gold key. It's easy to knock most of them out by lobbing a grenade down at them. I have no idea how to get to full kills.
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Did you read the file's readme?