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Screenshot of afhell
Title:The Ascent from Hell (932f10a504f503b61408ca36e73e250b)
Filesize:1247 Kilobytes
Release date:28.01.1997
Additional Links: Crash'sGeniac's Playlist
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
AFHELL.BSP2811 KB27.01.1997
AFHELL.TXT5 KB28.01.1997 - The Ascent from Hell

Medium sized, confusing mashup of texture themes with some paintings by H.R. Giger, Boris Vallejo and Olivia.

Tags: medium, blue, gallery, wizard, traps, outdoor

Editor's Rating: Poor
User Rating: 2.5/5 with 11 ratings
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Icantthinkofanickname Registered 10 January 2014, 16:07

Looks a little rough in places, but I enjoyed this for its originality, bizarreness and unpredictability. In some respects similar to (though not as good as) wca ( Geniac ( describes it as “stupidly difficult”, but I disagree: as long as you play somewhat strategically, it is not unfairly hard.

Played fine in DarkPlaces (latest stable release), but in Quakespasm I hit an invisible barrier when rising out of the coffin at the start.

jackieben Registered, rated this a 4 10 January 2014, 21:29

Despite it's simple design, it has great ideas and atmosphere Combat is neutral

Thanks for the rec Icantthinkofanickname

Icantthinkofanickname Registered 10 January 2014, 21:32

At your service. :-)

Cocerello Registered, rated this a 3 16 November 2014, 19:16

Skill 3. 0 secrets found. 38/50 enemies freed from their lives.

OKish map with lots of ideas inside, relieance of thinking before acting, and some insta-death not unfair traps. Difficulty varies from easier to around ID maps. Ammo/health is low but enough, also the map provides several opportunities for easy monster infighting for a wider breather for ammo.

Oh, and you can go back to hell. Good uck for reaching it.

JMP Registered, rated this a 2 31 March 2017, 2:44

The paintings in the first part of the map are really cool, but the gameplay is terrible.

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