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| Author: | DeSoto |
| Title: | The Ascent from Hell |
| Download: | afhell.zip (932f10a504f503b61408ca36e73e250b) |
| Filesize: | 1247 Kilobytes |
| Release date: | 28.01.1997 |
| Homepage: | |
| Additional Links: | Crash's • Geniac's Playlist • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| AFHELL.BSP | 2811 KB | 27.01.1997 |
| AFHELL.TXT | 5 KB | 28.01.1997 |
afhell.zip - The Ascent from Hell
Medium sized, confusing mashup of texture themes with some paintings by H.R. Giger, Boris Vallejo and Olivia.Tags: medium, blue, gallery, wizard, traps, outdoor
Editor's Rating: Poor
User Rating: 2.6/5 with 10 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Looks a little rough in places, but I enjoyed this for its originality, bizarreness and unpredictability. In some respects similar to (though not as good as) wca (https://www.quaddicted.com/reviews/wca.html). Geniac (http://www.geniac.net/quake.htm) describes it as “stupidly difficult”, but I disagree: as long as you play somewhat strategically, it is not unfairly hard.
Played fine in DarkPlaces (latest stable release), but in Quakespasm I hit an invisible barrier when rising out of the coffin at the start.
Despite it's simple design, it has great ideas and atmosphere Combat is neutral
Thanks for the rec Icantthinkofanickname
At your service. :-)
Skill 3. 0 secrets found. 38/50 enemies freed from their lives.
OKish map with lots of ideas inside, relieance of thinking before acting, and some insta-death not unfair traps. Difficulty varies from easier to around ID maps. Ammo/health is low but enough, also the map provides several opportunities for easy monster infighting for a wider breather for ammo.
Oh, and you can go back to hell. Good uck for reaching it.
The paintings in the first part of the map are really cool, but the gameplay is terrible.
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Did you read the file's readme?