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Screenshot of ai-textures
Author:nathnolt
Title:AI Textures
Download:ai-textures.zip (dc5b9a610acdee9a5de6d82ca96f7853)
Filesize:10433 Kilobytes
Release date:23.10.2022
Homepage:https://nathnolt.com
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
ai-textures.bsp31905 KB23.10.2022
ai-textures.map176 KB23.10.2022
ai-textures.txt2 KB23.10.2022

ai-textures.zip

AI Textures

A small weird experimental map for vanilla Quake, using custom made AI-generated textures with Stable Diffusion. Map source file is included. "No real monsters."

"I think that more people should make new and unique stuff, rather than creating maps that are like Quake maps. I also think that people should release stuff with less effort. I have created a ton of levels for Mega Man Maker, and that game has a lot more variety. Certainly a lot of great stuff, but also a lot of experimental stuff and bad stuff, made very quickly."

Note: requires a modern engine / source port with increased limits.


Tags: small, weird, experimental, source, limits

Editor's Rating: no rating (yet)
User Rating:
1.4/5 with 12 ratings
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RickyT23 Registered 5 November 2022, 11:08

This map is very strange. Nathnolt has a talent for map hacks and thinking outside of the box. 4/5 for ingenuity!

Greenwood Registered 5 November 2022, 21:13

Although I admire attempts to make "new and unique stuff," I don't think "less effort" coupled with random and garish textures are the solution.

ShalrathaeAcolyte Registered 5 November 2022, 22:05

A confusing mess of eye-searing textures, frustrating "gameplay" "mechanics", and annoying traps. Like Cruelty Squad if it sucked.

Sardine Guest 6 November 2022, 0:35

The entry screen needs to have a plain background, so that one can reasonably see and select the Quake options (video mode, etc.) The textures were ... kinda interesting, but many of them suffered from being the worst possible foreground/background patterns/colors -- they comprised a "field/ground test" designed to fail as many people as possible. And, failing that test made it impossible to effectively search for and recognize clues. It was interesting enough to fly through in noclip mode, but not enough to actually try to play. I'll look at the other maps in this set ... later.

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