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Author: | Cocerello |
Title: | Pleasant murder |
Download: | alb1v1a.zip (13a5b2fb83b445a270e26a7e9e94f35e) |
Filesize: | 1084 Kilobytes |
Release date: | 08.04.2014 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
alb1v1a | Normal | 00h03m32s | Icantthinkofanickname | 666 | 2014-06-16 |
Axe happy. No secrets. | |||||
alb1v1a | Normal | 00h03m33s | Icantthinkofanickname | 666 | 2014-06-16 |
Axe happy. All secrets. | |||||
alb1v1a | Normal | 00h03m40s | Icantthinkofanickname | 15 | 2014-06-16 |
Rerecorded with protocol 15. All secrets. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
alb1.bsp | 1390 KB | 25.02.2000 |
alb1v1a.bsp | 929 KB | 08.04.2014 |
alb1v1a.jpg | 143 KB | 09.04.2014 |
alb1v1a.map | 374 KB | 08.04.2014 |
alb1v1a.txt | 4 KB | 09.04.2014 |
alb1v1a.zip
Pleasant murder
A small base map originally created by the author in 1997.Tags: base, small, idbase, 1997, source
Editor's Rating: Average
User Rating:
2.6/5 with 17 ratings
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There is no editor's description yet (as of 18 April 2014), so I downloaded this thinking it was a brand-new full release from Cocerello (something for which I have been and still am waiting, eagerly) ... which is not exactly what this is, but this is pretty nice too.
It's a polished and fixed version of an old map that the author first created back in 1997, so it is hard to classify and rate: it is not truly a 2014 release, nor is it exactly a 1997 map any more. In any case, I am glad it got released, and hopefully it will inspire other mappers to fix, polish and release their older creations too.
While certainly lacking the sheer visual power of a modern map, this does provide a solid, fun, rounded experience. There are definite echoes of some original id maps, with moments of creative flair (e.g. the nailgun room) that kind of remind me of Digs's early work. My only minor gripes were with a bizarre exploding wall and a platform that had to be shot to be activated (I found only one of two secrets, though, so technically this does not apply to the entire map).
Worth a download both as a matter of historic interest (the download includes an earlier, less polished version of the map) and for a few minutes of uncomplicated fun. The title is very apt; pleasant murder indeed.
This map gave me a good 15mins of playtime. As always, nice to see something new :)
There is no need to put ''year'' tags. If you put a year at the search fields, it will show all the maps of that year without any need for tags.
Yes, but this map will only show up if you search for "2014", so it makes perfect sense that "1997" was added as a tag.
Yes, i know, i noticed that just 5 mins ago. Please forget what i said.
That screenshot was incredibly unflattering. Replaced it with something different. If the powers that be disagree, I shall humbly accept my chastisement.
New shot is definitly better! I liked the map, its layout in general. Could have been harder, no doubt. I wonder how many maps are still sleeping on old HDs, and never see the light of day...
Very derivative indeed, but competently assembled. It could have been made enormously more enjoyable just by including three times as many monsters (and, to compensate, twice as much ammo). Shame it's so underpopulated.
Having played through the map a few more times, I have now noticed that the final area (the very last little room where the exit is located) is only sometimes closed as it should be (the player is supposed to open it with a button). Most of time when I play this map, it is open.
You can see this in the two demos I've just uploaded. In the demo with no secrets, the final area is closed, and in the demo where I find both secrets, the final area is open.
Odd. Has anyone else experienced this?
Did not realise some engines have trouble opening demos recorded using protocol 666, nor that it can be changed manually before recording. Sorry for demo-spamming.
First of all, thx for the demos, glad you found a way to have fun with it. About the change in the screenshot i cannot complain or punish you, as the small size of the rooms makes it so there is no good angles to take a decent looking screenshot. Made lots and none of them satisfied me. About the issue you point. I wondered what was that since 1997 xD. Solved the mystery some weeks ago, after finding something similar in a map i have been constructing along the year. There is a hidden extra trigger in the MH secret, that's why you see it closed on your first demo.
a pleasant murder. quick & painless.
Average map, very quick.
Below Average map.
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Did you read the file's readme?