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Screenshot of alk08
Author:Shaun [Kona] Ross
Title:Charmhood (b59eb1f73d0e5f269b76d031d3c61031)
Filesize:566 Kilobytes
Release date:06.08.2005
Additional Links: Ethereal HellRetroquakeTen Four
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
ALK08DM.bsp546 KB24.11.2000
alk08.txt4 KB15.01.2001
ALK08SP.bsp784 KB23.12.2000


Small deathmatch level with a unique style and wave-based arena combat in SP mode. A DM-only version is included as well.

Tags: metal, dm, small, horde

Editor's Rating: Nice
User Rating:
4/5 with 28 ratings
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Qmaster 16 March 2011, 17:13
5/5 for design! 4/5 for gameplay, it wasn't as frantic as I'd hoped. 5/5 overall, very cool theme!
Cocerello Registered 21 August 2012, 21:17
The SP map is a very good adaptation. It's an interesting idea. I agree with the last comment, but i would add originality to the list with a 4,5/5. Good replayability of each room too.
Aen Registered 5 May 2013, 14:49

5/5 for gameplay!

NightFright Registered 20 February 2014, 18:35

The concept of this map is quite interesting. At first, you are completely alone so you have time to gear up. After that, the slaughter starts, and even the SP map plays a bit like DM. There are ammo caches scattered around the place you should remember and save for critical moments. When two or three Shamblers teleport in and you have wasted all your nails, you might be screwed. Don't collect the next rune before you have dealt with remaining monsters or you will multiply your trouble. Anyway, enjoyable combat.

MikeTaylor Registered 15 October 2015, 11:14

For someone who doesn't much like deathmatch, I found this surprisingly enjoyable, a crowd-pleasant and undemanding blast-fest that is very satisfying as you watch the bodies gradually pile up. I think that it could have done with more monsters: Hard was too easy, and there was way more ammunition than I could use. But a lot of fun nevertheless. Four stars.

Pritchard Registered 16 September 2016, 14:23

It must have taken a lot of work to set the map up for so many layers of arena gameplay, but I think it's really paid off here. The way the map is built around activating the waves in player-controlled stages means that you can always stay on top of the action, which makes the map far more fun than frustrating. Unfortunately, this also serves to slow the map down significantly at points, and so it's difficult for the level to build up any sort of tension for the player.

I don't think it's the best arena combat i've ever played in a Quake map, but it's certainly the most, and it's certainly quite fun regardless of how easy and repetitive it may be.

MikeTaylor Registered 21 September 2016, 13:12

Replayed this, and thoroughly enjoyed it once more. This is what Qonquer should have been like (see func_mapjam5).

Next time I play this, I might try running around grabbing all the runes as soon as they become available and seeing whether I can survive the chaos.

Greenwood Registered 1 February 2020, 7:39

I agree with Qmaster's original post above: it looks great and is fun to play. This map has held up well over the years. Kona must've playtested this quite a bit, judging by the heavy amount of scripting and spawning going on here, and it pays off! Because it's done so well and has a high replay value, I gotta give it the full 5!

Gila Registered 8 May 2020, 7:59

I wish many more DM maps would have the SP versions of them simliar to this one, since there are quite a lot of nice looking DM maps.

Lane Powell Registered 8 May 2020, 9:19

@Gila, you might want to check out DMSP:

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