Or would you like to register?

Author: | Shaun [Kona] Ross |
Title: | Fearcraft |
Download: | alk12.zip (ad2cc84929f8f58a8d299c455ac03d09) |
Filesize: | 4235 Kilobytes |
Release date: | 25.08.2002 |
Homepage: | http://www.electricescape.com/etherealhell/ |
Additional Links: | erc's Excellence • Retroquake • Ten Four • Underworldfan's • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
alk12/alk12.jpg | 59 KB | 25.08.2002 |
alk12/alk12.html | 12 KB | 25.08.2002 |
alk12/alk12.txt | 3 KB | 25.08.2002 |
alk12/pak0.pak | 8905 KB | 09.03.2002 |
alk12.zip
Fearcraft
"Three small-medium sized levels that are almost a horror Hexen2 theme. The setting is a dark fantasy castle showing hints of industrial growth, built upon terrain and cliffs, and disappearing into the void. The last in the 'Alk' series, it wouldn't be an Alk map without the onslaught of custom monsters. Fearcraft includes the SOA enemies, Baron, Axeman and some tougher Quake monsters. Not high in difficulty, Fearcraft will provide some enjoyable gameplay." Nice.Tags: fantasy, castle, industrial
Editor's Rating: Excellent
User Rating:
3.8/5 with 22 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
it's possible to exit the first two maps in under a minute by jumping up and over some terrain.
I enjoyed the maps for the most part, although like the other commenter said there is a pretty bad skip. The later maps also have issues, with the second having a large leak in the sky and the third having nowhere near enough ammunition for the end of the map. Throughout the set there are a large number of fullbrights, which suggests that the map was tested on an engine without fullbrights. (Seriously, they're on basically every texture...)
Apart from all those issues, the combat was fun, with the new kinds of monsters neither detracting or adding significantly to the experience.
I found this a bit of a trudge: it's all very competent, but there's no inspiration for me, and it feels more like a training exercise than a game. I'm still giving three stars because there is something grimly satisfying about smashing your way through so many enemies is so relatively small a space. But for my money, it's nowhere close to Kona's best work.
(Also, I don't understand why these are three small maps instead of one decent-sized on. There are something like 150 monsters in total, which would have been a reasonable size even back in 2002.)
Under a minute? More like under 10 seconds.
the second map gives you a rocket launcher right before it spawns a shambler in front of you. that's almost as big a jerk move as giving a thunderbolt underwater. did i ever mention how much i hate shamblers? because i really hate them. people can hate spawns and this or that custom enemy as much as they want, shamblers are always the worst pain to fight for me. they have a lot of health, are very fast and do a lot of damage.
cool idea. was fun. thanx
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?