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|Author:||Bal, Bloodshot, bmFbr, Greenwood, grome, Juzley, khreathor, Makkon, Mista Heita, Scampie, Shamblernaut, zigi|
|Additional Links:||Quaddicted thread • Func_Msgboard • Trailer • Devkit •|
|BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds:|
Files in the ZIP archive
AlkalineNine large, open industrial/base levels and a starting hub map. The underlying mod features a large number new and modified enemies, weapons and additional content like models, sounds, skyboxes and music tracks for each map. It is also meant to serve as a general toolbox for base-themed levels.
Note: These maps require a source port with increased limits + BSP2 support.
Tags: large, episode, base, industrial, space, rubicon, makkon, crane, lava, realism, textures, sounds, monsters, models, weapons, skybox, start, music, limits, bsp2, ikbase, void, quake2, doom3, fromitz
Editor's Rating: no rating (yet)
4.8/5 with 79 ratings
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I think theres a bug in them, on 5 of the maps, it wont let you pick up gold & silver keys ,they are there, but wont let you pick them up,the other maps it will let you pick them up. ? ? ?
Perfect package of sci-fi maps. Some better than other but overall quality is tops
Wonderful pack. I'm not usually a fan of base maps except for a few gems (37th Relic Retrieval, Crucial Error, ...), but I have a feeling we can expect a lot of interesting releases based on this mod. I think I've missed out on a small number of super secrets, it'll be a pleasure to dive back in to try again. Oh, and don't let the start map scare you: Hell mode is actually Nightmare.
Ninja: you seem to be having trouble with keys in quite a few maps that everyone else is running fine. A bug report on the client you are using might be in order (or more information at the very least if you want some help).
Using quake spasm spiked, the only way i could fix the key problem,was to delete the quake.rc file,after doing that everything is fine.
perfect work. revolution on mapping quake
NOTE: Bloodshot is also a mapper in this pack.
@Ninja: Your issue with Quakespasm Spiked is odd, considering quite a few involved in the project use that source port exclusively and streamers didn't have similar problems. Regardless, we will look into this for the upcoming update!
Congratulations and thanks to all involved - another excellent release with superb quality content. Despite having a common "base" theme, the pack has quite the variety - both visually and gameplay wise.
The standouts for me personally were (in no particular order) Breakdown, Foundation for Corruption, Dancing in the Golden Sun, Beneath a Silicon Eclipse, Dire Pipes, Tellus Terminus. Played on Normal skill level.
Not sure why Foundation for Corruption entrance portal gives brutal difficulty warning, because the most times I died was playing Geothermal Outpost!
Plasma Gun felt somewhat weak and slow, while Laser Cannon was just great. The new enemiy roster is somewhat of a mish-mash, but describing all that in detail would be too long, boring, and somewhat spoilery.
One of the best paks ive played yet 5/5
Nicely done maps pack, congrats to the mappers. I really enjoyed this one.
Thanks a lot
Do the lieutenants (red enforcers with super nailguns) have invincibility frames? It seems they're extra tanky when they're shooting at you but less so when they aren't.
I just looked at the code again. Nope, there are no invincibility frames. If that happened to you, then it was merely coincidental. He is one tanky bastard though!
We will release the source code for the mod, along with the development kit, FGD, & documentation very soon. :)
(red enforcers with super nailguns) do exist, if im near them or medium away from them, they go absolute nuts with the nail guns,if further away, they can see you, but a lot lot less nails at you
5/5 for me.
Some of the maps drag on a bit, and some are a tad slaughter-mappy for my taste. The new assets are great, though, especially the soundtrack, which is phenomenal (!!). Overall, I loved what I saw. A great celebration of Quake's 25th birthday.
Awesome pack of maps for a new mod! I really appreciate how some many of the maps have cinematic setpieces to them. The boatride in the beginning on Breakdown. All maps were fun to play. My favourites were Breakdown and Geothermal plant! I have a major gripe with the Prowler though. He doesn't telegraph his attack and it doesn't seem like he's able to miss. I'd consider making him more like The Gladiator from Q2 so his shots are dodgeable. Keep it up!
Glad to hear that you're digging the mod & maps! :)
The Prowler actually does have a telegraphed attack: when he produces sparks, jumps up, & rears back, then you know he's about to lay into a rail shot (so seek cover ASAP).
Perhaps I played it with a low sound volume so that made it less noticeable but I'd consider making the telegraphing stronger so it's easier to see for the player
LOVED IT! Some of the maps are crazy high in quality- Silicon Eclipse, Dancing in the Golden Sun, Tellus Terminus and Foundation of Corruption especially.
I agree with the sentiment- plasmagun was pretty weak compared to lasercannon, the railgun-toting enemy can be trial-and-error and a bit of luck that you can take cover. Only big complaint was that shield enforcer- TBH- once you figure him out he's the easiest enemy in the game (he rarely shoots, so just run up to him and blast away the second he drops the shield).
Minor bugs (using Quakespasm)- the ladders didn't lower in some maps, which I presume they were supposed to.
Fantastic collection of maps, awesome work all around.
Plays wonderful, looks great! The cast of enemies is the true highlight for me! Too bad the only new bosses were taken from Malice and S. o. A. (mission pack #1). Well, the Reactor could be considered a boss and its basically Icon of Sin all over again)) Wished there would be some true new final boss.
Little addendum and elaboration since I found time to finally complete all the maps.
Even the weakest maps from a technical standpoint were fun as hell, and the technically slicker maps were instant replays. This is the first collaboration where I had no urge to skip a map or simply get any map over with, I savored each one. I found it genuinely challenging with exciting combat, too. I was mowed down a few times and had to rethink and plan out the way I'll enter a room, or negotiate a corridor, or which monster requires my attention first, etc. Plenty of variety for a themed pack, too. It had the chance of becoming repetitive but never did. I really REALLY hope there's more Alkaline down the road.
Congrats and thank you to everyone involved in its creation, you crafted a masterpiece with Alkaline.
Wow! Well, you are quite welcome. The crew is pleased to hear that you are enjoying it.
I assure you that we are updating/refining the mod and intend on expanding the map pack. Currently, we are running an Alkaline Jam, so more maps will be coming out soon! :)
Awesome, I look forward to seeing more. You guys rock.
I don't like sci-fe Quake2 style and nevertheless I played Alkaline from the start to the very end. It means gameplay taste lost to gameplay! :) My fav map was that lava Geotermal map with a helicopter in the end. Foundation of Corruption was sure stunning visually, that city vista was great & immersive actually, but the map itself WAY TOO hard. No problem with that, I've done most of it as god THANK YOU guys/girls (are there any girls mappers at all?)
*Silly I can't edit comments. I wanted to edit "It means taste lost to gameplay!"
Oh. And personal THANKS to mr.Greenwood for your YT channel. You showed a lot of maps which I would not ever find without yr aiming. Lots of them are hidden in Jams (I don't like jams as I don't like radio, too helter-skelter thingy) and you're playing some of them individually and that's how I notice them at all. THANKS for that
Excellent Map pack, a feast for the eyes. It's quite incredible to see that game engine I first played on a 100MHz AMD machine, what it can do now.
Every level was enjoyable, though difficulty varied a bit between levels. Thanks guys!
The maps are well constructed and gorgeous, but I found them no fun to play at all. This was almost 100% down to the custom monsters. In my experience custom monsters are almost always a bad idea unless you're Arcane Dimensions, and this pack didn't do much to change my mind. I'm also not a fan of being locked in a room while waves of enemies spawn in. I play Quake mods to avoid 'modern' stuff like that!
@bhlaab You tooo oldscool man :)
Well designed and nice atmosphere (dancing under the golden sun map), but too many enemies appear at once and very little pickups to deal with, no one is going to spend hours repeating just to finish them.
I thoroughly enjoyed playing this map pack and I'm grateful to the team for putting the time and effort into making it a truly excellent experience! The level of quality in these maps is truly amazing. Thanks to all who contributed!
I really liked the new monsters, you have to fight them in new ways.
I'm relatively new to Quake, only having played it for the first time since the Remaster release about a month ago. After completing all of the official expanisions, this is the first mod that I've played through completely and WOW! A huge THANK YOU to everyone who worked on this. I was consistently impressed by the level of quality that each map maintained, resulting in a comprehensive and diverse series of maps that was fun to explore from start to finish.
The custom enemies added a nice variety, and were all relatively discernible from each other (I particularly liked the laser trashcan bot). The soundtrack and ambient noises were excellent (especially with headphones) and really helped set the tone for each map. Most impressive, though, was the map design. So many different takes on progression and encounters, and some of the finale designs were incredibly unique and memorable. I'll definitely be coming back at some point for a replay. This is more than deserving of an official release.
Excited to dive into the Alkaline Jam maps now.
Outstanding, love it. Congratulations to the developpers ! A must play.
This is radically different from traditional Quake, but nonetheless I loved it. My favorites here are Tellus Terminus and Geothermal Outpost, but really every map is excellent except for Slipgate Sickness, which is cruder than the others in looks and gameplay and has some abrupt transitions. I wasn't surprised to read that it was stitched together from several old maps. But even "Sickness" isn't bad, just a 4* map surrounded by 5* maps.
I'm not telling anyone anything they don't already know when I say that this pack is magnificent -- in the very top handful of Quake releases, though (it's no insult to say) not quite up there alongside Arcane Dimensions. Lots of marvelous base blasting. I didn't take notes on individual maps so I won't comment on them, but I will certainly be playing this again!
Hello. I've (probably) found a bug on the map "Breakdown" by bmFbr. On the way to the reactor core there is a gravity lift. If instead of jumping right into it when it opens I just peek inside and back down it closes again with an impassable transparent red wall rendering both gravity lift shafts inaccessible again. I had to use noclip command in order to progress forward. Although it may be just me being a dummy and not finding a proper way to progress forward.
It's very enjoyable to play. I'm really blown away. Many thanks to the producers.
Love the theming and new enemies showcased in these maps. Very well put together, even the hub map!
Hello everyone! How to unlock hell difficulty? I can't find the gold key :(
I don't know where the key is, but note that you should play alk1.2.zip (version 1.2 - has some changes and new maps) instead of alkaline.zip (version 1.0).
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Did you read the file's readme?