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| Author: | Darin McNeil |
| Title: | ALSC Deathtrap |
| Download: | alsc.zip (211268e022ebcdc314ecefe870ab89f1) |
| Filesize: | 351 Kilobytes |
| Release date: | 11.10.1996 |
| Homepage: | |
| Additional Links: | |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| alsc.bsp | 771 KB | 11.10.1996 |
| alsc.txt | 2 KB | 11.10.1996 |
alsc.zip - ALSC Deathtrap
A office-like deathmatch map that has a few monster in SP too. Marbleous...Tags: medieval, marble, dm
Editor's Rating: Poor
User Rating: 1.6/5 with 9 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
I like the design of this map, especially computer rooms. Also, there are a couple of interesting secrets. What about gameplay... there is no gameplay. Only a couple of weak enemies. So, if you want to play singleplayer, avoid this level, it is deathmatch-only map.
Might be a pretty good DM map, but I rate these on how good they are in SP. There are only seven enemies (and they're all weak) and no exit (at least that I could find). The computers are cool though. 1/5
Geometry is competent, but not very interesting. Textur use is pretty bland. I am honestly not that convinced that this would make a great DM map either. But, a pretty respectable construction effort for the year.
Overall, I agree with TheInsaneMilkman: nothing to see here for a SP Quaker.
Yuck! 'Nuff said.
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