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Screenshot of altus2
Author:Travis Pease
Title:Altus Mors (33ace3af1753a810369fbc7db811131e)
Filesize:195 Kilobytes
Release date:04.12.1996
Additional Links: Crash'sGeniac's Playlist
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
ALTUS2.BSP438 KB04.12.1996
ALTUS2.TXT4 KB04.12.1996 - Altus Mors

Small, poorly constructed mixed texture map.

Tags: small, mixtex, vertical

Editor's Rating: Poor
User Rating: 1.8/5 with 16 ratings
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Icantthinkofanickname Registered, rated this a 2 22 April 2014, 18:23

Pretty much exactly what the editor's description says. Not great, but perfectly playable. There are three rather well-hidden secrets that are nonetheless not impossible to find, and at least one of them provides a very useful item that makes a real difference to how the map plays out. The very steep upwards route can be a little finicky and frustrating, but overall the map provides a few minutes of decent --if not exactly memorable-- fun.

ArrrCee Registered, rated this a 2 14 May 2014, 1:46

I found out it's Latin for Noble Death... or maybe Tapioca Pudding, I don't know. Watch me play it here: Altus Mors on The Quake Grave

Icantthinkofanickname Registered, rated this a 2 14 May 2014, 13:34

Hey ArrrCee, since you seem to share my affinity for lower-rated maps, I'm curious to read your take on Nozza's Palace. I seem to be the only person who does not think it is terrible.

ArrrCee Registered, rated this a 2 14 May 2014, 21:27

I really do like playing these old or lower rated maps and trying to figure out what people were going for with their ideas. And some times just finding a crazy map where you're playing and wondering, "HUH!?" is just great. I'll give Nozza's Palace a look soon. =)

Dymitry Guest 10 January 2016, 13:07

Given the design of the level, the title is probably meant to be taken literally: "high death".

For some reason, I would have assumed this was a weak 2000s speedmap rather than a 1996 level.

Two of the secrets are easy to find, one is of the "shoot a random spot in the middle of a large drab wall" kind.

Esrael Registered, rated this a 2 6 January 2018, 20:40

Maybe it's the fact that I haven't played vertical maps for a while that made this map kind of a refreshing experience. The gameplay's quite good, in my opinion.

Item balance is alright, but due to the verticality, which obstructed my vision (and my reckless playing), I kept wasting healthkits by accidentally picking them up. The map's lava lamps, which were kinda cool, also damaged me, which was uncalled for. T_T

The secrets were pretty nice and useful, but as Dymitry mentioned, the third secret was lame.

I'd kinda like to rate this thing 3/5, but because of the above mentioned secret and poor brush and texture work I guess I'll go with 2/5.

pmk Guest 28 October 2018, 0:01

Not really a great map worth playing, it is too short and the map is oddly designed. Also there is not much challenge to the map. This map gets a one out of five rating from me and i would say avoid playing this map as there are other maps more worthy of your time.

brunomiwa Registered, rated this a 3 6 January 2019, 22:53

I liked the vertical idea of the map. Although I think it woulb be coolerz with more ogres raining down grenades. I found the lava fire a little bit off, got hit and I thought "nothing hits this hard in quake"

found 1 secret that wasn't really a secret. Ammo was short in the end.

Overall, cool idea for a map, 1996? Well, they were trying new things.

Avoid reading pmk message and use the time to play this map.

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