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| Author: | Impel Development Team |
| Title: | Abyss Of Pandemonium - The Final Mission v2.0 |
| Download: | aopfm_v2.zip (e50a94a4b62cf05e20d171fad1da2d2a) |
| Filesize: | 16909 Kilobytes |
| Release date: | 16.08.2008 |
| Homepage: | http://impel.planetquake.gamespy.com/ |
| Additional Links: | erc's Quality • TEAMShambler (A) • TEAMShambler (B) • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| aopfm_v2/Abyss of Pandemonium (Retail) - The Final Mission.txt | 6 KB | 10.05.2001 |
| aopfm_v2/Credits.txt | 3 KB | 12.10.2007 |
| aopfm_v2/pak3.pak | 8552 KB | 10.08.2008 |
| aopfm_v2/Read Me First AOP - The Final Mission v 2.0.txt | 4 KB | 14.08.2008 |
| aopfm_v2/pak1.pak | 18296 KB | 30.10.2007 |
| aopfm_v2/pak2.pak | 3737 KB | 01.11.2007 |
| aopfm_v2/pak0.pak | 6719 KB | 01.11.2007 |
| aopfm_v2/pak4.pak | 9793 KB | 11.08.2008 |
aopfm_v2.zip - Abyss Of Pandemonium - The Final Mission v2.0
The previously commercial missionpack "Abyss Of Pandemonium" (aka impel) has been bugfixed and improved to be freely released in 2008. 2 single player episodes (11 maps) in decent to nice quality.Tags: episode, monsters, expansion, commercial turned freeware, update, weapons, boss
Editor's Rating: Excellent
User Rating: 4/5 with 20 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
Difficulty, ammo, health and armor varies a lot with the levels, but you never lack any ammo/ health if you get the weapons when they come. They all need balancing.
I liked the use of textures and colors, but i do think that the changes are too abrupt and there isn't a continuity in the theme of the maps.
I liked too the first boss, good concept, even though it seems weird that that kind of monster jumps that way.
A tip: the big walkers drop a backpack with lots of rockets and shells, so think when you are confronting them :) , you'll need that backpack.
yu
yu
is best why the version 1.05, but the quality is a little low.
is best why the version 1.05, but the quality is a little low.
Pretty good overall though the new weapons feel a bit weird.
The robots take too much damage and too slow to present any danger so I usually just run past them.
It's really not a bad addon! I wouldn't have paid anything for it back in the days, but as a free download, you get a nice collection of missions which are worth playing.
As stated above, the robots are really a bit annoying, the first boss is a SERIOUS pain in the ass (I mean it... just miss once or twice and you run out of ammo --> GG!) and some of the traps are hard to evade (especially at the beginning), but finishing this doesn't feel like a waste of time at all. Thumbs up!
i got 1 thing to say about this mod. it kicks your ass extremely nightmarishly
I decided to use the original version for my first playthrough. This update seems to go beyond what's to be expected from a bugfix release, and not always in a good way.
Relit maps may seem like a nice idea (extra effort!) until you compare the very first rooms of the two releases:
http://i.imgur.com/hEOOCH5.png http://i.imgur.com/XhQLUXT.png
I was aware of the author's belief that overbright lighting is evil, but I didn't know he thinks the same about deep shadows. Not sure if there are other changes, but this one was already more than enough for me.
I don't know if there was access to sources of everything, but maps receiving changes like that and "extensively patched progs" (once again, the updates are pretty arbitrary, but at least they shouldn't make anything worse) seem to indicate that there was. Still not sure, but if there was, then there are also things that could've been improved, but weren't. Impulse 12 is still absent, and there are some serious cases of Z-fighting in the maps.
Oh, and the skins. The new external skins are just resized and sharpened old skins with compression artifacts. Delete or relocate pak4.pak if you don't like such enhancements, or are playing with nearest neighbor texture filtering (some clients won't require this).
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