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Screenshot of arcextra
Author:Tronyn
Title:Arcanum Bonus Maps
Download:arcextra.zip (af84988330bf84a3cd32712b5eb375a1)
Filesize:24925 Kilobytes
Release date:06.11.2012
Homepage:
Additional Links:
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive:
File Size Date
arcextra_readme.txt2 KB06.11.2012
maps/arcextra1.bsp3869 KB06.11.2012
maps/arcextra2.bsp5264 KB06.11.2012
pak0.pak24465 KB12.06.2011
pak1.pak11425 KB12.06.2011
pak2.pak4637 KB24.10.2011
progs.dat1680 KB24.10.2011
sound/music/heretic.wav1205 KB06.11.2012
sound/music/rogue.wav2067 KB06.11.2012

arcextra.zip - Arcanum Bonus Maps

Two maps originally supposed to be featured as bonus levels in Arcanum. The first one is a small mediaval/fantasy cathedral - a remake of Heretic's E1M6, complete with original textures and music. The second one is a medium-sized arcane industrial complex with a similar vibe as Towers of Wrath from Dissolution of Eternity.

Tags: fantasy, medieval, drake, wizard, heretic, small, medium, industrial, textures, monsters, music

Editor's Rating: Nice
User Rating: 4.3/5 with 11 ratings
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erc Registered, rated this a 4 7 November 2012, 14:27
arcextra1, Heretic Cathedral is simply what the name implies - a touched-up conversion of a Raven Software original. It looks somewhat cartoony due to the textures, yet retains an atmosphere and charm of its own. A quick, laid-back and enjoyable run.

arcextra2, Gateway to Earth reaches for higher standards designwise. A well-blended mixture of Wizard and Zerstörer styles, its angular, old-school and overlapping design is a must-see. High diversity in cleverly placed opposition, coupled with well-implemented vertical progression makes this one a joy to fight through.

Overall, another set of great maps from a seasoned author. Thanks Tronyn.
Denizen Guest 9 November 2012, 3:09
GREAT STUFF!!
FifthElephant Registered, rated this a 5 19 July 2014, 1:25

really enjoyed this pak!

Not enough drake maps out there!

MikeTaylor Registered, rated this a 5 10 September 2015, 12:08

A mixed bag here. I found Heretic Cathedral (arcextra1) rather arbitrary and predictable, presumably because it's not an original creation. Perhaps the same reason lies behind its awkwardly garish aesthetics. It was enjoyable enough to blast through, but rarely very interesting.

But Gateway to Earth (arcextra2) is much better: a gloomy, creative, and (on Hard) very difficult partly-vertical progression through sewers and industrial areas. Monster placement makes this tricky -- you spend a lot of time being sniped at, and have to decide whether to burn ammo on taking out the partially concealed snipers or just run through the area, suck up the damage, and hope to encounter the snipers up close and personal later on. It's a war of attrition, but somehow a lot of fun.

Although GTE has fewer monsters than HC, it's a much bigger level, with far more progression and exploration. HC's numbers are rather inflated by lots of low-powered hordes, whereas each of the GTE monsters reall counts.

I'd score HC as a low 3, GTE as a high 4, and the pack as a whole just creeps into five-star territory.

Repus Guest 19 November 2017, 20:06

Jesus, why do so many mappers think that they SHOULD edit/modify the original Quake weapons. The shotgun is my favourite weapon in Quake and in the creation it has been raped by the author. First of all, the new sound is lame (as the sound of the rifle), but most of all the modified shotgun is SLOWER.

Besides that in the first level the new monsters just sort of mostly "party" at the same spot at the level, i. e. they make (again new) noises, they shoot, but they don't move around. This looked so predictable and boring. So, I played maybe half of the first level, and that was enough for. I could say that a lot of effort was put into creating this, but why is it ALWAYS that modified (new) weapons suck? Haven't seen any weapons in partial/total conversions that were at least as good as the original weapons.

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