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| Author: | Murat Deligonul |
| Title: | Area 51 |
| Download: | area51.zip (ea0d969981dd036911c6f6fbf49ec833) |
| Filesize: | 747 Kilobytes |
| Release date: | 02.12.1996 |
| Homepage: | |
| Additional Links: | Crash's • Geniac's Playlist • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| area51.txt | 3 KB | 02.12.1996 |
| area51.bsp | 1683 KB | 01.12.1996 |
area51.zip - Area 51
Ugly medium-sized Base map.Tags: base, medium
Editor's Rating: Poor
User Rating: 1.4/5 with 9 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Too bad that so much time (almost one month!) was spent to make THIS... Although, I remember my first big level (not for Quake), and that map was pointless too (but not so compound and complex). Well, novices should make some trash just to learn editor and engine possibilities, but they shouldn't post it to Internet, or rather, not onto download sites for players.
Area 51 on The Quake Grave
Area 51: It's definitely as secretive and confusing as we were all expecting!
I feel like this map is a good example of biting off more than the author could chew at the time. This looks to be his first and only map and I think the map design is interesting and shows potential (especially with all of the traps and crazy teleporters and such) but in the end it ends up feeling sort of messy and misguided. I ended up having to clip to try and find my way and even then I still felt like I had no idea where to go or how you would've gotten there without clipping. I really felt like I was missing something here but I think it's all in the design of the map.
Not the worst map I've played and had I been able to find my way around, I would call it an average older map. But as it stands, I can't recommend this one unless you want to see some strange trap stuff.
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Did you read the file's readme?