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Author: | Matthias Worch |
Title: | Armageddon 2 |
Download: | arma2.zip (95033e00b5de2f1d0d07e36682677abd) |
Filesize: | 457 Kilobytes |
Release date: | 20.10.1996 |
Homepage: | http://www.langsuyar.com |
Additional Links: | Crash's • Geniac's Playlist • TEAMShambler • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
ARMA2.TXT | 4 KB | 20.10.1996 |
ARMA2.BSP | 1066 KB | 19.10.1996 |
FILE_ID.DIZ | 1 KB | 20.10.1996 |
arma2.zip
Armageddon 2
Small Metal level.Tags: metal, runic, small, oldschool, dm
Editor's Rating: Nice
User Rating:
3.9/5 with 35 ratings
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It's one of the best (if not THE best) 1996 map Quaddicted (currently) has in its archives, and it's from the same author who would deliver "Beyond Belief" one year later. Playability is definitely more important than design here, but nevertheless this is anything but ugly! A job well done for a level released so soon after the release of the original game.
Lots of running back and forth.
Overall, a pretty awesome level for 1996! There are a couple of weird things I call out in the video but nothing too strange to keep you from enjoying it! Bring on the end of the world, the sequel! Watch me play it here: Armageddon 2 on The Quake Grave
A nice little tricks and traps level, it likes to ambush you. That one fiend ambush is a bit much though. Fun but short level worth playing.
...I wonder what happened to Armageddon 1?
I'm pretty sure this is the sequel to a Doom deathmatch map by the same author: www.doomworld.com/idgames/index.php?file=levels/doom2/deathmatch/a-c/armaged.zip
Anyway, I had a lot of fun with this map. It's a short metal level with some tricks and traps up its sleeves. There is one rather irritating fiend ambush, but apart from that it's a great level with nice looks (for '96) and great gameplay that still holds up pretty well. I recommend you give this one a playthrough. 4/5
Agreed with previous commenters: for 1996, this is superb, significantly better than all but the very best of the original ID levels. Lots of fun to play, and pretty good to look at. I've only awarded 3* because Quake level design has moved on so very far since this was created, but it would have been a 4* map not so long ago, and 5* for sure when it was released.
Easily the best custom map of 1996. A bunch of other '96 maps are fun and creative, but they're all relatively crude. This is the only one that's polished enough that it could've been part of the original game. There are no secrets, but gameplay is excellent otherwise, mixing close-quarters combat with empty, desolate corridors that give the map a foreboding atmosphere.
A very good map in terms of both looks and gameplay. It is very faithful to McGee's runic style down to little details like buttons being in those bloody recesses and having those small lamps protruding from the floors around corners.
There was one button frame, used in deathmatch, that the author had forgotten to hide for single player, but otherwise I didn't find much to nitpick at.
If the map was done today, I'd probably rate it 4/5, but since it was done in 1996 with a simpler editor, I think it deserves a 5/5.
all round well designed metal map from 1996 that seems it could have been included in the original game. I like how the level designer teased you with traps that released hell knights as the player is attempting to obtain the silver key to progress through out the level. Although it is a short map, it is one that i would recommend playing to others and i would give it a four out of five rating because it is such a well crafted map.
not a bad lil map. nice metal work, jesus buttons, architecture and lava use for a map from 96. gameplay was decent, ammo was nice and tight. not really much to say, but it's just as good as some more modern maps.
the only cons are too easy to ring around the rosie in the hknight rooms, and no after silver key shambler blocking the exit or forcing the player into a locking main room fight with it.
Ok first off, why is this level the highest rated 1996 level in quaddicted??? I mean, it's not bad but there are MUCH more better levels than this. Maybe is because of the DM part? I have no idea.
Because looks-wise this level is one of the better ones from 1996, I don't think there are any mis-aligned textures. And I have a suspicion that some of the other 1996 maps might be dated wrong, but not sure about that.
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Did you read the file's readme?