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Screenshot of asl_1
Author:Asl
Title:Io. Lava Cleaning Base
Download:asl_1.zip (2765f23cc4d71b87f6bbb2102131ffc7)
Filesize:4382 Kilobytes
Release date:18.04.2020
Homepage:
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
asl_1.bsp12300 KB18.04.2020
asl_1.txt1 KB18.04.2020

asl_1.zip

Io. Lava Cleaning Base

Large industrial factory/refinery level with a few arcane elements.

Note: This map requires a source port with increased limits.


Tags: large, base, industrial, limits

Editor's Rating: no rating (yet)
User Rating:
3.9/5 with 21 ratings
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Ninja Registered 25 April 2020, 21:40

Its very large, could only find 6 out of 25 secrets, but really wasnt searching for them, 5 out 5, enjoyed it, and thats what a good map is all about.well done Asl

Ninja Registered 25 April 2020, 22:11

In fact this is my fav map ever so far, played 3 times in a row skill 3 164 - 164, ive played 100s of maps from on here and other sites, this one get the jucies going.

Gioyo3aa Registered 27 April 2020, 15:59

I finished the map and activated the rune pillar, getting the message "Secret Rune Buttons Are Open". But when I try to reach any of them, the buttons are still in my way, preventing me from obtaining them. What am I missing?

Gioyo3aa Registered 28 April 2020, 14:53

Ooooooh nevermind, my first interpretation was correct. They are not supposed to be directly accessible, you need to find the buttons that give you access to them but were not previously available.

Text_Fish Registered 6 May 2020, 10:29

--Spoilers-- This is a map of two journeys. Firstly you have the "get to the exit" journey, which tbh is a bit bland and consists of moving from one room to another, pushing a button to open a door to the next. Due to this heavily compartmental design the combat is a bit of a sleepwalk, and the seemingly inexhaustible supply of health and armour compounds this.

BUT! Once you "get to the exit" and survive a surprisingly engaging final battle you realise WHY there was so much health and armour earlier on -- you're not done. And I'm still not done. There's a second journey, which I shall call "find the 4 runes to figure out what's underneath those doors near the exit". On my original journey through I saw three inaccessible runes and I have since gone back and figured out how to pick one up, but the rest are currently alluding me.

In terms of build quality, the brushwork is mostly satisfactory save for a few slightly awkward slopes, steps and corners which should be clipped off in 2020. Texture work is somewhat clumsy and there are jarring sudden transitions from tech to gothic medieval which don't ring true. Unfortunately it's these inconsistencies which are driving me to frustration on my "second journey", as I've reached a point where I'm shooting or hitting every visual glitch I see to try and open a secret door. I've cleared the level of accessible enemies, so the second journey is also very lonely. ;_; This is not fun or rewarding right now.

I'm not going to rate this map until I've 100%'d it because I feel like it still has something up its sleeve. Likewise, it might just continue to frustrate and then disappoint me. I commend the mapper for trying something interesting, but I think I would prefer that the two journeys ran parallel rather than sequential.

The Silent Registered 30 May 2020, 17:16

Ok visuals. Boring Gameplay.

Solomoriah Registered 11 June 2020, 17:27

I've managed to get all the runes fairly except for the one at the bottom of the slime pool. Still trying to figure that out.

Jehannum Registered 14 July 2021, 2:15

This would be a lot more fun to play if skill settings had been properly implemented. Skill 1 is just not very fun or challenging for a seasoned Quaker.

Otherwise, I had a lot of fun exploring the map. Initially, it was a bit frustrating to not be able to figure out how to get the runes I came across on the way to the end, but once I reached the end I understood that I had some more exploring to do.

Thanks for a different and interesting level!

NailIn Guest 3 August 2021, 19:34

Much of the secrets are fake, some secrets cannot be accessed without 'noclip' command; could only find 16 secrets and kill 149 NPC. As for the remaining are just fake secrets (could be anything from a unreachable pipe to a ceiling brush) and isolated NPC which cannot spawn for the same reason; unaccusable secrets, especially the rune keys.

I think this is either an uncomplete project, trolling or both. Waste of potential.

QuakeGuy Guest 31 May 2022, 18:10

Or maybe you just don't know how to access all of the secrets, e.g. the runes, which are definitely accessible? I just played it and got 19/25, and will probably go back for more.

OleBumma Registered 23 June 2022, 15:58

nice map, nothing extraordinary. the monsters balance kinda let's you desiring, there are almost no ambushes situations during the gameplay.

I kept the searching for the secrets to a minimal, but all runes are easily accessible once you figure out the dynamic. only let down, and that's kinda bummer, is we don't have the secret map that should come with this one. if anybody has it it's called asl_1s.bsp

the regular exit legs to the proper follow up to this map, asl_2.bsp

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