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Author: | Asl |
Title: | Io. Lava Cleaning Base |
Download: | asl_1.zip (2765f23cc4d71b87f6bbb2102131ffc7) |
Filesize: | 4382 Kilobytes |
Release date: | 18.04.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
asl_1.bsp | 12300 KB | 18.04.2020 |
asl_1.txt | 1 KB | 18.04.2020 |
asl_1.zip
Io. Lava Cleaning Base
Large industrial factory/refinery level with a few arcane elements.Note: This map requires a source port with increased limits.
Tags: large, base, industrial, limits
Editor's Rating: no rating (yet)
User Rating: 3.8/5 with 13 ratings
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Its very large, could only find 6 out of 25 secrets, but really wasnt searching for them, 5 out 5, enjoyed it, and thats what a good map is all about.well done Asl
In fact this is my fav map ever so far, played 3 times in a row skill 3 164 - 164, ive played 100s of maps from on here and other sites, this one get the jucies going.
I finished the map and activated the rune pillar, getting the message "Secret Rune Buttons Are Open". But when I try to reach any of them, the buttons are still in my way, preventing me from obtaining them. What am I missing?
Ooooooh nevermind, my first interpretation was correct. They are not supposed to be directly accessible, you need to find the buttons that give you access to them but were not previously available.
--Spoilers-- This is a map of two journeys. Firstly you have the "get to the exit" journey, which tbh is a bit bland and consists of moving from one room to another, pushing a button to open a door to the next. Due to this heavily compartmental design the combat is a bit of a sleepwalk, and the seemingly inexhaustible supply of health and armour compounds this.
BUT! Once you "get to the exit" and survive a surprisingly engaging final battle you realise WHY there was so much health and armour earlier on -- you're not done. And I'm still not done. There's a second journey, which I shall call "find the 4 runes to figure out what's underneath those doors near the exit". On my original journey through I saw three inaccessible runes and I have since gone back and figured out how to pick one up, but the rest are currently alluding me.
In terms of build quality, the brushwork is mostly satisfactory save for a few slightly awkward slopes, steps and corners which should be clipped off in 2020. Texture work is somewhat clumsy and there are jarring sudden transitions from tech to gothic medieval which don't ring true. Unfortunately it's these inconsistencies which are driving me to frustration on my "second journey", as I've reached a point where I'm shooting or hitting every visual glitch I see to try and open a secret door. I've cleared the level of accessible enemies, so the second journey is also very lonely. ;_; This is not fun or rewarding right now.
I'm not going to rate this map until I've 100%'d it because I feel like it still has something up its sleeve. Likewise, it might just continue to frustrate and then disappoint me. I commend the mapper for trying something interesting, but I think I would prefer that the two journeys ran parallel rather than sequential.
Ok visuals. Boring Gameplay.
I've managed to get all the runes fairly except for the one at the bottom of the slime pool. Still trying to figure that out.
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Did you read the file's readme?