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Screenshot of assault
Author:The Harb!ngeR of Fish
Title:Assault
Download:assault.zip (b26528b49e99c6ba0e0753f0614ef545)
Filesize:4696 Kilobytes
Release date:06.07.2003
Homepage:
Additional Links: erc's QualityUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive:
File Size Date
Assault/assault.txt5 KB05.07.2003
Assault/PROGS.DAT455 KB05.07.2003
Assault/Sound/activate.wav52 KB25.11.1999
Assault/Sound/throb.wav20 KB09.12.1999
Assault/Sound/intake.wav100 KB07.12.1999
Assault/Sound/deactive.wav91 KB09.12.1999
Assault/Sound/siren.wav26 KB13.12.1999
Assault/Sound/danger1.wav70 KB23.11.1999
Assault/Sound/thunder1.wav106 KB29.10.1999
Assault/Sound/warning2.wav243 KB23.11.1999
Assault/Sound/fan1.wav53 KB07.12.1999
Assault/Sound/pop2.wav53 KB12.02.1999
Assault/Sound/fan3.wav171 KB07.12.1999
Assault/Sound/elevator.wav63 KB07.12.1999
Assault/Sound/fan2.wav20 KB09.12.1999
Assault/Sound/starting.wav317 KB05.07.2003
Assault/Sound/epower.wav80 KB10.12.1999
Assault/Sound/drone.wav120 KB07.12.1999
Assault/Progs/whl.mdl23 KB09.12.1999
Assault/Progs/RAT.MDL135 KB09.04.1999
Assault/Progs/fan1.bsp30 KB07.12.1999
Assault/Progs/s_rain.mdl7 KB11.12.1999
Assault/Progs/rotor.mdl60 KB15.08.2000
Assault/Progs/S_RAIN.SPR37 KB24.11.1999
Assault/Progs/spaz.mdl86 KB11.10.1997
Assault/Progs/fan3.bsp40 KB11.12.1999
Assault/Progs/fan2.bsp44 KB07.12.1999
Assault/Progs/rain.mdl7 KB11.12.1999
Assault/Progs/aagtb.mdl65 KB10.12.1999
Assault/Progs/SPIDER.MDL93 KB05.03.1999
Assault/Progs/aagba.mdl47 KB10.12.1999
Assault/Maps/as4.bsp1056 KB05.07.2003
Assault/Maps/start.bsp424 KB05.07.2003
Assault/Maps/as5.bsp1568 KB24.07.2001
Assault/Maps/as2.bsp2032 KB11.12.1999
Assault/Maps/as1.bsp1014 KB16.02.2000
Assault/Maps/as3.bsp1968 KB05.07.2003

assault.zip - Assault

A mini-campaign with 5 small maps and a start map. New textures (e.g. Quake2 and Half-Life), some new code bits and sounds,as well as a few new monsters such as spiders and turrets. Starting with a shuttle crash, you fight your way through a collapsing enemy base in order to reach the rescuing teleporter. The idea is neat, but the levels lack in size and detail.

Tags: snall, base, episode, textures, monsters, campaign

Editor's Rating: Average
User Rating: 2.8/5 with 9 ratings
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12345
Coolman3241234 16 December 2008, 4:57
This is a really fun series of maps.
qp pee pier Registered 11 June 2013, 2:33

The textures are good. very much these maps.

qp pee pier Registered 11 June 2013, 2:42

the new textures are good. I like.

qp pee pier Registered 11 June 2013, 2:43

the new textures are good. I like.

dBAudio Registered, rated this a 3 13 November 2016, 0:48

this wasn't too bad.

MikeTaylor Registered, rated this a 3 17 November 2016, 11:04

I may be over-interpreting here, but my sense is that qp pee pier likes the new textures.

MikeTaylor Registered, rated this a 3 17 November 2016, 18:24

I played this. It was kind of OK. Five very small maps that would have worked much better glued together into a single decent-sized one. I doubt there were more than 100 or so monsters in total. But there are some nice moments, not least when the ogre drops down onto the bridge in front of you. (People who have played it will know what I mean.)

MikeTaylor Registered, rated this a 3 17 November 2016, 18:24

I played this. It was kind of OK. Five very small maps that would have worked much better glued together into a single decent-sized one. I doubt there were more than 100 or so monsters in total. But there are some nice moments, not least when the ogre drops down onto the bridge in front of you. (People who have played it will know what I mean.)

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