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Author: | Greg Watters |
Title: | Inferno, The Plains of Purgatory |
Download: | azspq1.zip (ab5cf40ee106432323ed96aae83d6373) |
Filesize: | 1107 Kilobytes |
Release date: | 14.01.2002 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
AZSPQ1.TXT | 5 KB | 14.01.2002 |
AZSPQ2.BSP | 676 KB | 10.01.2002 |
AZSPQ1.BSP | 1858 KB | 07.01.2002 |
azspq1.zip
Inferno, The Plains of Purgatory
A pack of two maps that evokes the long blue corridors of e4m7 Azure Agony. (Don't miss the hint about going back to the start!)Tags: small, blue, azure
Editor's Rating: Average
User Rating:
3/5 with 13 ratings
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Hm, nothing special but a good waste of time. I did not find the second map to be worse.
The first map is quite nice, small, and story driven.
As the editor said, I agree the second is not very good. It is a single room and you can shoot down most enemies with impunity; the only surprise is the Spawn secret that can easily kill you.
I liked the first map.
I like maps where the author tries to go beyond of just creating a map and he tries to put some narrative. There were some issues, but at the very first secret you notice that there has to be an attention to details. Not like the AD map where you have to break some grates to find that it was all an experiment, but fun nonetheless. I like the attempt to make like a quest "kill the three elemental beasts"
The second map was a little dull, more to the serious sam style but without hordes of monsters.
The balance is average.
The first map has a great atmosphere thanks to both its narrative and its interesting architecture. Would give it a 4/5 as a stand-alone map. The second map is average at best; didn't really enjoy it, unfortunately.
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Did you read the file's readme?