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Author: | Bario |
Title: | Bario3 |
Download: | bario3.zip (bario3.zip (e287a5bf9d193b8bc178e5ce02a7d3b6) |
Filesize: | 4140 Kilobytes |
Release date: | 30.12.1997 |
Homepage: | |
Additional Links: | erc's Underdog • Geniac's Playlist • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
PAK0.PAK | 10479 KB | 30.11.1997 |
bario3.txt | 7 KB | 30.11.1997 |
bario3.zip
Bario3
A four-level campaign with chemical lab, a sewer system, and a dark forest. A few new textures and reskinned monsters. The levels are dark and quite cramped.Tags: episode, base, textures, skinds
Editor's Rating: Average
User Rating:
2.6/5 with 12 ratings
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the lighting is awful, no matter what one does with the brightness & contrast. the construction was better than expected. a lot of combat is boring & predictable with so many grunts and enforcers, though i did enjoy the map 'the wood.' i'd be interested in what icantthinkofanickname thinks.
I agree with dBAudio.
I've been finding myself enjoying this much more than dBAudio's review suggested I might. But I am now stuck in The Old Sewage (bario3). I've killed the first 23 bad guys, enabled the elevator, gone up to the place where there SNG is, and ... now what? I can't find any way to go to a place I've not already been. Evey time I see somewhere that looks promising, it teleports me back into known territory.
I admitted defeat and decided to cheat, giving myself the gold key. I thought
imp;ulse 14
did that, but it seems to no-op. I am using Quakespasm 0.90.0. Any ideas?OK, I found the way to progress -- though I needed to both
noclip
andr_fullbright 1
to figure it out. After reaching the SNG, following the elevated path, dropping onto the lower elevated path and following that through the little tower, you wind up inside a tube. I'd not realised it, but this is a wind-tunnel. Jump, and you'll reach the next part of the map.http://www.gamefaqs.com/pc/12206-quake/cheats
Apparently \impulse 14\ would seem to be exclusive to the Mac version. There's a \give blue/red key\ cheat but it's probably for vanilla as it doesn't seem to work either in QS or DP. This leaves us with \give all. BTW, why didn't you update? QS is currently at v0.92.1.
Found some additional cheats unlisted on Gamefaq here: http://m.gamerevolution.com/cheats/pc/quake But still no \impulse 14...
Uhhh... isn't the backslash used as italic marker? Oh well, it's readable at least...
Underscore is used for italics. Thanks for the hint: should have thought of
give all
!"Impulse 9" gives you all weapons and keys.
Oh yeah, right, underscore... Whoever had the brilliant idea to use this Markdown crap instead of HTML like everybody else and their mother, anyway?
I finished the wood (bario4), the final level of this pack. I admit I never found out the proper way to get outside the hut where you start, so I noclipped. Anyone know the proper solution?
Aaaanyway, at the end of it all I am inclined to be more charitable than dBAudio was. I enjoyed the unusual horde-style base combats in the early levels, and the inventiveness of the later levels. Part of me wants to give four stars, but I downgraded it to three for two reasons.
Still, three stars seems fair to me.
i played this again to see what i was talking about. i could tolerate the lighting a bit more this time around, & i still enjoyed 'The Wood.' i think the lighting favors that map, though i'd like to see a starry sky. i still tire of the grunt/enforcer 'battles' in the first few maps. that said, if these maps were modernized with some Quoth base monsters (perhaps less in quantity), i'd enjoy the variety much more. even with my subjective criticism, MikeTaylor is correct in that this collection deserves a three star rating from me, so i upgraded it from the two stars i originally rated it. besides, i've played much worse maps, and i've never created anything worth releasing.
Too dark, couldn't pass through the second level and didn't bother to play the others map. When I saw spawns in the dark just blew my interest away.
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