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Author: | Doug Magee |
Title: | Basetunnels Vertigo |
Download: | basetunn.zip (e8e52b930a5ce801fa1934bbc2e1adc2) |
Filesize: | 515 Kilobytes |
Release date: | 12.05.1997 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
basetunnel | Normal | 0h03m34s | Greenwood | 666 | 2020-03-06 |
Normal playthrough, 100% completion. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
Basetunnels.txt | 1 KB | 12.05.1997 |
basetunnel.bsp | 1211 KB | 09.02.1997 |
basetunn.zip
Basetunnels Vertigo
Small base map with a focus on monster closets.Tags: small, base, windtunnels, buttons, puzzle
Editor's Rating: Poor
User Rating:
2.3/5 with 16 ratings
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felt empty, didn't find any nail gun. No secrets
This map may not be winning awards for its looks (which, for the time, are decent for what they are), but the gameplay is quite solid in my book. I liked the various neat ideas, like the switching lights that illuminated my path and the setting up for the ambushes. The button hunting puzzles weren't bad, either.
Overall, quite a bit of scripting and care had gone in to this map, which I approve. My biggest gripe would probably have to be the shamblers which weren't really used to their full potential.
I dunno, the map just felt tight and flowed well for me, which is why I feel like rating it 3,5/5.
I agree with Esrael on this one. Quite a bit of scripting and interesting concepts were applied and there was definitely a flow to it & a decent challenge. It's not the typical hallway-room-key-door-repeat setup, which is nice. Yeah, some of the texturing choices are quite odd (like a plywood door) and misaligned, but I think it's far from "poor," especially for an early '97 map.
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Did you read the file's readme?