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Author: | Cristian Martinez |
Title: | The Bellesh Base |
Download: | bellesh.zip (c2ddf6ce04d4ff2bead5692721f7d5bd) |
Filesize: | 502 Kilobytes |
Release date: | 16.02.2007 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
bellesh.bsp | 570 KB | 08.02.2007 |
bellesh.quaddicted_repack.txt | 1 KB | 02.12.2014 |
bellesh.txt | 4 KB | 16.02.2007 |
ebellesh.bsp | 613 KB | 30.01.2007 |
bellesh.zip
The Bellesh Base
Small base map. Includes a version with fewer monsters (ebellesh.bsp).Tags: small, base
Editor's Rating: Poor
User Rating:
1.5/5 with 14 ratings
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What an insanely brutal level!
The spaceship docked outside is a rather charming idea, but overall execution is lacking, both visually and in terms of gameplay.
The map is playable in theory, but it easily becomes unfinishable if you accidentally miss the gold key (which you can only grab by deviating from the main route before you have even seen the gold key door), since the map then locks you in with the gold key door and no way to open it.
Currently it have wrong gamedir in quakeinjector, it should be id1 not id.
*has
Thx, fixed.
this is bad, although it felt satisfying finishing it due to the unfair gameplay.
I thought "How bad could it be?" ...and then I played it. Cramming a load of random monsters in small boxy rooms with zero cover is not exactly stellar gameplay. Plus, it looks like a bad '97 map, not a 2007 map.
Cramped, bare and spammy, but easier than it looks at first. Just need some strategy with the powerups. 2/5 (for the challenge)
I got stuck at yellow keycard door.
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Did you read the file's readme?